Player Matchup

Arachne
Arachne
DerosKrol
Arachne
Level 11
God Stats
17W - 14L
1,617 SR
Queue Stats
62W - 37L
1,565 Elo+
Solo
Ares
Ares
MAIKY2021rv
Ares
Level 15
God Stats
1W - 3L
1,520 SR
Queue Stats
47W - 42L
1,595 Elo+
Solo
Guan Yu
Guan Yu
UltimateMilo99
Guan Yu
Level 123
God Stats
10W - 4L
1,738 SR
Queue Stats
94W - 76L
1,540 Elo+
Party 2
Tiamat
Tiamat
Yuijuga
Tiamat
Level 12
God Stats
8W - 5L
1,580 SR
Queue Stats
29W - 29L
1,551 Elo+
Solo
Cthulhu
Cthulhu
lazo-amigo2
Cthulhu
Level 8
God Stats
7W - 6L
1,712 SR
Queue Stats
65W - 29L
1,487 Elo+
Party 2
Team Averages
Level 34
1,633 SR
1,548 Elo+

VS

Team Averages
Level 29
1,570 SR
1,441 Elo+
Kumbhakarna
Kumbhakarna
Skydane
Kumbhakarna
Level 29
God Stats
5W - 8L
1,509 SR
Queue Stats
121W - 129L
1,416 Elo+
Party 1
Anhur
Anhur
StrameV2
Anhur
Level 39
God Stats
1W - 3L
1,439 SR
Queue Stats
144W - 152L
1,448 Elo+
Party 1
Sun Wukong
Sun Wukong
ToyZarMe
Sun Wukong
Level 29
God Stats
25W - 37L
1,502 SR
Queue Stats
200W - 216L
1,460 Elo+
Party 1
Merlin
Merlin
philbeen
Merlin
Level 26
God Stats
2W - 2L
1,526 SR
Queue Stats
84W - 76L
1,385 Elo+
Party 1
Osiris
Osiris
x23original
Osiris
Level 20
God Stats
9W - 11L
1,877 SR
Queue Stats
62W - 83L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
DerosKrol
Arachne
20
12 / 2 / 10
17,109
634
23,852
29,610
19,620
Seer of the Jungle

Seer of the Jungle

+50
Physical Power
+70
Magical Power
+35
Physical Protection
+25%
Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

17
10 / 5 / 13
14,327
531
13,630
27,018
32,835
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

19
6 / 2 / 15
13,258
491
14,843
30,005
40,736
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Tiamat
Yuijuga
Tiamat
18
5 / 6 / 13
12,830
475
17,724
14,766
9,814
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
lazo-amigo2
Cthulhu
20
7 / 1 / 16
13,522
501
33,315
30,553
20,958
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Skydane
Kumbhakarna
14
0 / 6 / 11
10,424
386
10,555
31,583
28,197
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Anhur
StrameV2
Anhur
16
2 / 10 / 6
10,075
373
12,926
22,389
6,681
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sun Wukong
ToyZarMe
Sun Wukong
18
0 / 5 / 4
11,862
439
9,237
25,148
16,145
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Merlin
philbeen
Merlin
15
5 / 8 / 6
11,461
424
23,798
20,164
6,819
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Osiris
16
8 / 11 / 3
12,517
464
22,269
30,934
16,980
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

107
Kill Participation
45
40
Kills
15
16
Deaths
40
67
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Arachne
DerosKrol
Arachne
12
2
10
8.5
W
10
5
13
3.3
L
Kumbhakarna
Skydane
Kumbhakarna
0
6
11
0.92
L
Anhur
StrameV2
Anhur
2
10
6
0.5
L
Sun Wukong
ToyZarMe
Sun Wukong
0
5
4
0.4
W
6
2
15
6.75
W
Tiamat
Yuijuga
Tiamat
5
6
13
1.92
W
Cthulhu
lazo-amigo2
Cthulhu
7
1
16
15
L
Merlin
philbeen
Merlin
5
8
6
1
L
Osiris
8
11
3
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

103,364
Damage
78,785
131,952
Taken
130,218
123,963
Mitigated
74,822
54,279
Healing
23,076
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
DerosKrol
Arachne
23,852
16,167
0
11,534
29,610
19,620
2,282
4,299
24,987
0
172,415
W
13,630
1,538
1,472
2,452
27,018
32,835
1,126
8,845
17,733
31,881
0
L
Kumbhakarna
Skydane
Kumbhakarna
10,555
1,638
0
3,044
31,583
28,197
144
19,939
11,377
29,106
0
L
Anhur
StrameV2
Anhur
12,926
5,793
1,575
5,758
22,389
6,681
573
11,747
10,485
0
64,433
L
Sun Wukong
ToyZarMe
Sun Wukong
9,237
1,137
775
6,095
25,148
16,145
3,625
6,831
18,246
0
81,201
W
14,843
1,882
7,509
15,099
30,005
40,736
2,938
6,471
23,114
0
71,380
W
Tiamat
Yuijuga
Tiamat
17,724
1,669
0
2,722
14,766
9,814
4,495
4,091
10,210
67,828
0
W
Cthulhu
lazo-amigo2
Cthulhu
33,315
1,836
2,419
11,072
30,553
20,958
1,191
8,580
21,555
98,084
0
L
Merlin
philbeen
Merlin
23,798
1,480
0
2,354
20,164
6,819
320
11,109
8,701
57,799
0
L
Osiris
22,269
9,745
875
2,600
30,934
16,980
35
13,873
16,740
0
61,872

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,046
Gold Earned
56,339
638
Minions Killed
452
0
Camps Cleared
0
2,547,905
Distance Traveled
2,213,124
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
17,109
634
233
9
0
592,712
0
W
Ares
14,327
531
26
1
0
441,263
3
L
Kumbhakarna
10,424
386
36
1
0
511,755
1
L
Anhur
10,075
373
99
4
0
444,513
3
L
Sun Wukong
11,862
439
161
6
0
428,567
8
W
Guan Yu
13,258
491
100
4
0
531,489
1
W
Tiamat
12,830
475
137
5
0
444,594
5
W
Cthulhu
13,522
501
142
5
0
537,847
1
L
Merlin
11,461
424
89
3
0
422,323
0
L
Osiris
12,517
464
67
2
0
405,966
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role