Player Matchup

Zhong Kui
Zhong Kui
Chrimnon
Zhong Kui
Level 121
God Stats
10W - 8L
1,559 SR
Queue Stats
54W - 54L
1,393 Elo+
Solo
Danzaburou
Danzaburou
Chris-G-408
Danzaburou
Level 119
God Stats
14W - 8L
1,435 SR
Queue Stats
148W - 128L
1,604 Elo+
Party 1
Sun Wukong
Sun Wukong
LokiLeprechaun
Sun Wukong
Level 125
God Stats
17W - 10L
1,606 SR
Queue Stats
369W - 366L
1,374 Elo+
Solo
Tyr
Tyr
MFpeejvy
Tyr
Level 47
God Stats
13W - 17L
1,630 SR
Queue Stats
384W - 308L
1,606 Elo+
Party 1
Fenrir
Fenrir
Mandonut96
Fenrir
Level 129
God Stats
10W - 9L
1,646 SR
Queue Stats
172W - 145L
1,592 Elo+
Party 1
Team Averages
Level 108
1,575 SR
1,514 Elo+

VS

Team Averages
Level 65
1,458 SR
1,447 Elo+
Olorun
Olorun
AlarmingEight85
Olorun
Level 107
God Stats
2W - 3L
1,444 SR
Queue Stats
26W - 26L
1,549 Elo+
Solo
Anhur
Anhur
Croaker_Da_Toker
Anhur
Level 36
God Stats
7W - 9L
1,553 SR
Queue Stats
162W - 180L
1,447 Elo+
Party 2
Sun Wukong
Sun Wukong
Frayld
Sun Wukong
Level 28
God Stats
1W - 2L
1,312 SR
Queue Stats
76W - 93L
1,453 Elo+
Party 2
Cerberus
Cerberus
JuanLike
Cerberus
Level 49
God Stats
0W - 2L
1,302 SR
Queue Stats
5W - 11L
1,318 Elo+
Solo
Odin
Odin
Kitboone
Odin
Level 105
God Stats
5W - 3L
1,679 SR
Queue Stats
403W - 378L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Chrimnon
Zhong Kui
19
1 / 14 / 18
13,734
443
18,822
30,547
20,748
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Danzaburou
Chris-G-408
Danzaburou
20
10 / 5 / 19
18,000
581
29,931
26,900
11,542
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sun Wukong
LokiLeprechaun
Sun Wukong
20
3 / 5 / 14
15,197
490
19,196
31,694
32,893
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

20
11 / 4 / 19
15,704
507
22,135
32,471
23,367
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Fenrir
Mandonut96
Fenrir
20
18 / 2 / 14
18,000
581
29,282
38,182
21,314
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 9 / 11
15,951
515
27,753
28,112
14,881
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
7 / 8 / 8
14,987
483
16,483
23,243
12,644
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Sun Wukong
Frayld
Sun Wukong
20
5 / 4 / 5
14,505
468
27,982
33,930
41,182
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cerberus
JuanLike
Cerberus
19
5 / 11 / 10
12,957
418
21,379
34,132
34,863
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Odin
18
5 / 11 / 8
13,197
426
14,788
26,404
21,731
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

127
Kill Participation
72
43
Kills
30
30
Deaths
43
84
Assists
42
Player
Kills
Deaths
Assists
KDA
L
8
9
11
1.5
W
Zhong Kui
Chrimnon
Zhong Kui
1
14
18
0.71
W
Danzaburou
Chris-G-408
Danzaburou
10
5
19
3.9
L
7
8
8
1.38
L
Sun Wukong
Frayld
Sun Wukong
5
4
5
1.88
L
Cerberus
JuanLike
Cerberus
5
11
10
0.91
L
Odin
5
11
8
0.82
W
Sun Wukong
LokiLeprechaun
Sun Wukong
3
5
14
2
W
11
4
19
5.13
W
Fenrir
Mandonut96
Fenrir
18
2
14
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

119,366
Damage
108,385
159,794
Taken
145,821
109,864
Mitigated
125,301
60,658
Healing
43,468
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
27,753
19,292
981
11,659
28,112
14,881
632
6,947
21,005
126,022
9,263
W
Zhong Kui
Chrimnon
Zhong Kui
18,822
419
0
8,777
30,547
20,748
1,590
15,151
15,396
86,694
0
W
Danzaburou
Chris-G-408
Danzaburou
29,931
17,148
0
10,175
26,900
11,542
3,932
5,710
21,190
0
138,884
L
16,483
8,073
0
4,242
23,243
12,644
1,019
1,625
21,458
0
87,432
L
Sun Wukong
Frayld
Sun Wukong
27,982
4,220
0
12,720
33,930
41,182
2,152
2,828
30,862
0
110,245
L
Cerberus
JuanLike
Cerberus
21,379
420
1,936
8,578
34,132
34,863
0
4,808
29,164
62,950
0
L
Odin
14,788
1,923
0
3,352
26,404
21,731
0
2,614
23,790
0
70,523
W
Sun Wukong
LokiLeprechaun
Sun Wukong
19,196
4,884
0
11,670
31,694
32,893
0
6,702
24,992
0
97,456
W
22,135
3,522
2,215
13,104
32,471
23,367
131
8,529
23,942
0
59,176
W
Fenrir
Mandonut96
Fenrir
29,282
4,963
0
14,717
38,182
21,314
1,547
11,497
26,685
0
139,187

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

80,635
Gold Earned
71,597
651
Minions Killed
735
0
Camps Cleared
0
2,935,576
Distance Traveled
2,513,542
32
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
15,951
515
196
6
0
443,886
10
W
Zhong Kui
13,734
443
120
4
0
508,193
0
W
Danzaburou
18,000
581
163
5
0
514,587
6
L
Anhur
14,987
483
127
4
0
486,632
3
L
Sun Wukong
14,505
468
171
6
0
539,667
2
L
Cerberus
12,957
418
134
4
0
529,981
15
L
Odin
13,197
426
107
3
0
513,376
3
W
Sun Wukong
15,197
490
166
5
0
568,348
4
W
Tyr
15,704
507
54
2
0
707,006
15
W
Fenrir
18,000
581
148
5
0
637,442
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role