Player Matchup

Mulan
Mulan
LemonAndVinegar
Mulan
Level 7
God Stats
0W - 2L
1,249 SR
Queue Stats
6W - 5L
1,536 Elo+
Solo
Arachne
Arachne
SiberiaBears
Arachne
Level 25
God Stats
0W - 2L
1,500 SR
Queue Stats
76W - 107L
1,396 Elo+
Solo
Ares
Ares
Ulisse22
Ares
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 17L
1,304 Elo+
Party 1
Raijin
Raijin
WHYareUsoEZ
Raijin
Level 20
God Stats
3W - 2L
1,811 SR
Queue Stats
29W - 29L
1,551 Elo+
Solo
Neith
Neith
vodzu95
Neith
Level 15
God Stats
3W - 10L
1,301 SR
Queue Stats
9W - 17L
1,304 Elo+
Party 1
Team Averages
Level 16
1,472 SR
1,418 Elo+

VS

Team Averages
Level 23
1,428 SR
1,456 Elo+
Vulcan
Vulcan
Anton9305
Vulcan
Level 27
God Stats
50W - 40L
1,638 SR
Queue Stats
115W - 105L
1,540 Elo+
Solo
Nemesis
Nemesis
Escasaac
Nemesis
Level 12
God Stats
2W - 2L
1,328 SR
Queue Stats
6W - 6L
1,509 Elo+
Solo
Izanami
Izanami
TheIndustrious
Izanami
Level 30
God Stats
1W - 3L
1,175 SR
Queue Stats
58W - 74L
1,352 Elo+
Solo
Cthulhu
Cthulhu
Vorobey20
Cthulhu
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
112W - 142L
1,381 Elo+
Solo
Camazotz
Camazotz
sakncd
Camazotz
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
45W - 33L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 6 / 7
10,802
514
9,296
18,671
12,793
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Arachne
SiberiaBears
Arachne
14
4 / 10 / 3
9,550
455
7,858
19,919
6,859
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ares
16
3 / 7 / 6
10,849
517
6,001
17,772
16,553
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Raijin
18
4 / 5 / 7
10,955
522
11,135
15,140
5,653
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Neith
vodzu95
Neith
15
6 / 10 / 10
10,124
482
7,818
13,141
4,458
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Anton9305
Vulcan
19
6 / 3 / 11
12,400
590
17,966
9,930
4,297
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
Escasaac
Nemesis
17
6 / 9 / 10
11,331
540
9,471
14,505
7,643
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

17
4 / 5 / 5
10,941
521
7,411
11,354
6,085
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
Vorobey20
Cthulhu
12
0 / 4 / 2
8,265
394
3,466
9,421
5,929
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Camazotz
sakncd
Camazotz
20
22 / 2 / 6
14,649
698
25,400
25,043
15,429
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
72
22
Kills
38
38
Deaths
23
33
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Vulcan
Anton9305
Vulcan
6
3
11
3.83
W
Nemesis
Escasaac
Nemesis
6
9
10
1.22
L
5
6
7
1.42
L
Arachne
SiberiaBears
Arachne
4
10
3
0.55
W
4
5
5
1.3
L
Ares
3
7
6
0.86
W
Cthulhu
Vorobey20
Cthulhu
0
4
2
0.25
L
Raijin
4
5
7
1.5
W
Camazotz
sakncd
Camazotz
22
2
6
12.5
L
Neith
vodzu95
Neith
6
10
10
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,108
Damage
63,714
84,643
Taken
70,253
46,316
Mitigated
39,383
10,477
Healing
23,086
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
Anton9305
Vulcan
17,966
3,923
0
2,194
9,930
4,297
865
3,872
5,744
92,481
0
W
Nemesis
Escasaac
Nemesis
9,471
3,781
0
937
14,505
7,643
839
4,837
9,492
0
43,882
L
9,296
1,653
0
3,723
18,671
12,793
72
5,533
12,964
0
56,093
L
Arachne
SiberiaBears
Arachne
7,858
5,955
0
3,999
19,919
6,859
272
3,848
15,829
0
51,070
W
7,411
5,045
0
2,610
11,354
6,085
1,824
1,619
9,504
0
74,643
L
Ares
6,001
641
0
615
17,772
16,553
872
2,898
14,674
33,534
0
W
Cthulhu
Vorobey20
Cthulhu
3,466
164
0
0
9,421
5,929
563
1,635
7,568
27,567
0
L
Raijin
11,135
1,117
0
1,000
15,140
5,653
0
4,634
10,256
75,314
0
W
Camazotz
sakncd
Camazotz
25,400
10,570
0
17,345
25,043
15,429
1,362
4,499
20,434
0
115,112
L
Neith
vodzu95
Neith
7,818
4,222
0
1,140
13,141
4,458
1,754
3,915
9,134
0
36,063

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,280
Gold Earned
57,586
436
Minions Killed
547
0
Camps Cleared
0
1,751,925
Distance Traveled
1,883,711
11
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
12,400
590
156
7
0
440,126
8
W
Nemesis
11,331
540
84
4
0
400,438
0
L
Mulan
10,802
514
90
4
0
329,458
1
L
Arachne
9,550
455
75
4
0
394,352
0
W
Izanami
10,941
521
111
5
0
374,550
6
L
Ares
10,849
517
47
2
0
363,133
7
W
Cthulhu
8,265
394
40
2
0
245,604
1
L
Raijin
10,955
522
164
8
0
357,979
1
W
Camazotz
14,649
698
156
7
0
422,993
3
L
Neith
10,124
482
60
3
0
307,003
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role