Player Matchup

Ah Muzen Cab
Ah Muzen Cab
letmein1975
Ah Muzen Cab
Level 65
God Stats
23W - 16L
1,524 SR
Queue Stats
104W - 111L
1,521 Elo+
Solo
Cthulhu
Cthulhu
xChiefCJG
Cthulhu
Level 17
God Stats
5W - 1L
1,930 SR
Queue Stats
12W - 2L
1,817 Elo+
Party 1
Chronos
Chronos
xOvulation
Chronos
Level 18
God Stats
13W - 1L
1,867 SR
Queue Stats
17W - 6L
1,700 Elo+
Party 1
Team Averages
Level 33
1,774 SR
1,679 Elo+

VS

Team Averages
Level 62
1,412 SR
1,416 Elo+
Sun Wukong
Sun Wukong
Ggskimo
Sun Wukong
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,396 Elo+
Solo
Merlin
Merlin
Theos_Gaming96
Merlin
Level 125
God Stats
3W - 3L
1,267 SR
Queue Stats
326W - 216L
1,465 Elo+
Party 2
Danzaburou
Danzaburou
themagikthief
Danzaburou
Level 46
God Stats
3W - 8L
1,469 SR
Queue Stats
211W - 143L
1,387 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
letmein1975
Ah Muzen Cab
12
4 / 0 / 8
8,854
805
7,556
8,818
2,951
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Cthulhu
xChiefCJG
Cthulhu
11
5 / 1 / 8
9,297
845
8,830
12,889
9,352
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chronos
xOvulation
Chronos
12
7 / 1 / 8
9,433
858
11,235
8,052
2,703
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Ggskimo
Sun Wukong
10
0 / 7 / 1
6,877
625
5,076
13,665
7,767
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

10
1 / 6 / 0
7,344
668
7,011
8,929
3,091
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
themagikthief
Danzaburou
10
1 / 3 / 1
7,484
680
4,427
8,434
2,911
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
4
16
Kills
2
2
Deaths
16
24
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Ggskimo
Sun Wukong
0
7
1
0.07
L
1
6
0
0.17
W
Ah Muzen Cab
letmein1975
Ah Muzen Cab
4
0
8
8
L
Danzaburou
themagikthief
Danzaburou
1
3
1
0.5
W
Cthulhu
xChiefCJG
Cthulhu
5
1
8
9
W
Chronos
xOvulation
Chronos
7
1
8
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,621
Damage
16,514
29,759
Taken
31,028
15,006
Mitigated
13,769
13,275
Healing
3,677
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Ggskimo
Sun Wukong
5,076
893
0
1,544
13,665
7,767
0
7,565
5,780
0
17,599
L
7,011
371
0
445
8,929
3,091
0
6,527
2,264
32,317
0
W
Ah Muzen Cab
letmein1975
Ah Muzen Cab
7,556
1,345
369
3,253
8,818
2,951
458
2,033
6,610
0
45,434
L
Danzaburou
themagikthief
Danzaburou
4,427
2,122
0
1,688
8,434
2,911
0
5,313
2,895
0
19,822
W
Cthulhu
xChiefCJG
Cthulhu
8,830
551
1,013
4,252
12,889
9,352
567
3,877
8,847
26,787
0
W
Chronos
xOvulation
Chronos
11,235
3,539
636
3,752
8,052
2,703
2,586
2,061
5,891
34,166
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,584
Gold Earned
21,705
145
Minions Killed
123
0
Camps Cleared
0
649,488
Distance Traveled
564,846
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
6,877
625
23
2
0
197,662
3
L
Merlin
7,344
668
65
6
0
175,648
5
W
Ah Muzen Cab
8,854
805
65
6
0
237,542
1
L
Danzaburou
7,484
680
35
3
0
191,536
1
W
Cthulhu
9,297
845
34
3
0
218,287
4
W
Chronos
9,433
858
46
4
0
193,659
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role