Player Matchup

Danzaburou
Danzaburou
CorruptedPan
Danzaburou
Level 63
God Stats
43W - 30L
1,555 SR
Queue Stats
345W - 442L
1,359 Elo+
Party 1
Kukulkan
Kukulkan
Killer Guppie
Kukulkan
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
378W - 450L
1,392 Elo+
Party 1
Horus
Horus
Omega Coy
Horus
Level 29
God Stats
2W - 2L
1,500 SR
Queue Stats
133W - 165L
1,381 Elo+
Party 1
Team Averages
Level 52
1,518 SR
1,377 Elo+

VS

Team Averages
Level 101
1,444 SR
1,317 Elo+
Anubis
Anubis
 
Anubis
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
DrRoboMancer
Cthulhu
Level 110
God Stats
1W - 6L
1,425 SR
Queue Stats
128W - 173L
1,268 Elo+
Solo
Da Ji
Da Ji
ioyoshi
Da Ji
Level 109
God Stats
5W - 10L
1,406 SR
Queue Stats
75W - 150L
1,183 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CorruptedPan
Danzaburou
12
6 / 6 / 4
9,753
750
9,843
10,133
2,554
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Kukulkan
Killer Guppie
Kukulkan
13
4 / 1 / 4
9,494
730
10,722
4,363
1,415
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Horus
Omega Coy
Horus
12
1 / 2 / 10
9,437
726
5,232
8,863
5,913
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
11
0 / 5 / 6
8,002
616
3,701
10,223
4,626
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cthulhu
DrRoboMancer
Cthulhu
11
1 / 5 / 6
8,803
677
6,217
14,288
10,278
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Da Ji
ioyoshi
Da Ji
12
8 / 1 / 1
9,546
734
6,917
8,966
3,389
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
22
11
Kills
9
9
Deaths
11
18
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
0
5
6
0.6
W
Danzaburou
CorruptedPan
Danzaburou
6
6
4
1.33
L
Cthulhu
DrRoboMancer
Cthulhu
1
5
6
0.8
W
Kukulkan
Killer Guppie
Kukulkan
4
1
4
6
W
Horus
Omega Coy
Horus
1
2
10
3
L
Da Ji
ioyoshi
Da Ji
8
1
1
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,797
Damage
16,835
23,359
Taken
33,477
9,882
Mitigated
18,293
4,524
Healing
11,514
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
3,701
0
417
2,778
10,223
4,626
341
3,527
6,696
30,203
0
W
Danzaburou
CorruptedPan
Danzaburou
9,843
3,214
0
1,114
10,133
2,554
840
3,694
6,439
0
30,665
L
Cthulhu
DrRoboMancer
Cthulhu
6,217
435
570
4,909
14,288
10,278
0
4,858
9,430
26,346
0
W
Kukulkan
Killer Guppie
Kukulkan
10,722
1,605
0
0
4,363
1,415
406
2,080
2,283
45,559
0
W
Horus
Omega Coy
Horus
5,232
3,009
1,055
2,355
8,863
5,913
294
4,188
4,675
0
14,429
L
Da Ji
ioyoshi
Da Ji
6,917
1,443
0
2,840
8,966
3,389
954
2,405
6,561
0
22,484

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,684
Gold Earned
26,351
133
Minions Killed
137
0
Camps Cleared
0
640,752
Distance Traveled
619,226
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
8,002
616
57
4
0
189,442
1
W
Danzaburou
9,753
750
44
3
0
197,059
1
L
Cthulhu
8,803
677
39
3
0
199,081
5
W
Kukulkan
9,494
730
76
6
0
211,659
3
W
Horus
9,437
726
13
1
0
232,034
1
L
Da Ji
9,546
734
41
3
0
230,703
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role