Player Matchup

Ao Kuang
Ao Kuang
Daedaluus51
Ao Kuang
Level 29
God Stats
45W - 47L
1,488 SR
Queue Stats
109W - 94L
1,451 Elo+
Solo
Sol
Sol
MrWallace187
Sol
Level 17
God Stats
7W - 3L
1,894 SR
Queue Stats
122W - 116L
1,579 Elo+
Party 1
Bellona
Bellona
ThirtyAnd7
Bellona
Level 27
God Stats
64W - 53L
1,595 SR
Queue Stats
339W - 388L
1,375 Elo+
Solo
Agni
Agni
tuuu_jefe20
Agni
Level 26
God Stats
1W - 1L
1,717 SR
Queue Stats
2W - 6L
1,172 Elo+
Solo
Horus
Horus
xPROTOBROx
Horus
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
304W - 275L
1,519 Elo+
Party 1
Team Averages
Level 29
1,639 SR
1,419 Elo+

VS

Team Averages
Level 20
1,500 SR
1,420 Elo+
Ra
Ra
Navork
Ra
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Nemesis
Nemesis
SALTYSEABASS47
Nemesis
Level 5
God Stats
3W - 2L
1,500 SR
Queue Stats
7W - 7L
1,322 Elo+
Solo
Ullr
Ullr
UkruathNoseblade
Ullr
Level 19
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 13L
1,500 Elo+
Solo
Sol
Sol
codycub
Sol
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
13W - 24L
1,284 Elo+
Solo
King Arthur
King Arthur
mr-_-stayfrosty
King Arthur
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
264W - 236L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Daedaluus51
Ao Kuang
14
6 / 3 / 2
8,588
537
8,304
12,714
4,923
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
20 / 1 / 3
11,224
702
22,035
18,073
6,921
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bellona
ThirtyAnd7
Bellona
15
5 / 3 / 4
9,583
599
7,583
10,120
7,896
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

12
2 / 8 / 1
7,260
454
2,702
11,581
4,187
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Horus
12
0 / 3 / 10
8,435
527
4,072
13,617
12,395
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
12
3 / 9 / 1
7,743
484
6,487
9,228
2,792
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
2 / 9 / 0
6,488
406
2,467
13,328
4,828
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
1 / 8 / 6
6,874
430
4,982
10,471
3,315
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sol
16
9 / 2 / 3
10,282
643
23,437
15,167
5,388
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

King Arthur
mr-_-stayfrosty
King Arthur
12
3 / 5 / 0
7,665
479
3,131
13,001
6,106
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
28
33
Kills
18
18
Deaths
33
20
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
Daedaluus51
Ao Kuang
6
3
2
2.33
W
20
1
3
21.5
L
Ra
3
9
1
0.39
L
2
9
0
0.22
W
Bellona
ThirtyAnd7
Bellona
5
3
4
2.33
L
1
8
6
0.5
L
Sol
9
2
3
5.25
L
King Arthur
mr-_-stayfrosty
King Arthur
3
5
0
0.6
W
2
8
1
0.31
W
Horus
0
3
10
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,696
Damage
40,504
66,105
Taken
61,195
36,322
Mitigated
22,429
20,627
Healing
16,137
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
Daedaluus51
Ao Kuang
8,304
2,103
0
1,886
12,714
4,923
396
4,410
8,304
47,336
0
W
22,035
9,611
0
12,458
18,073
6,921
5,700
8,916
9,157
68,043
0
L
Ra
6,487
629
733
1,164
9,228
2,792
280
7,096
2,132
32,791
0
L
2,467
723
0
1,216
13,328
4,828
1,082
6,862
6,466
0
24,392
W
Bellona
ThirtyAnd7
Bellona
7,583
3,487
0
1,848
10,120
7,896
1,337
2,101
8,019
0
59,523
L
4,982
1,874
367
715
10,471
3,315
189
6,733
3,738
0
15,491
L
Sol
23,437
7,997
0
9,842
15,167
5,388
1,319
9,844
5,323
77,763
0
L
King Arthur
mr-_-stayfrosty
King Arthur
3,131
979
0
2,100
13,001
6,106
759
2,506
10,495
98
33,806
W
2,702
536
0
635
11,581
4,187
361
7,811
3,770
33,198
0
W
Horus
4,072
2,004
1,058
2,742
13,617
12,395
422
6,776
6,841
0
24,344

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,090
Gold Earned
39,052
403
Minions Killed
315
0
Camps Cleared
0
1,469,191
Distance Traveled
1,386,337
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
8,588
537
74
5
0
324,749
4
W
Sol
11,224
702
90
6
0
284,398
0
L
Ra
7,743
484
53
3
0
295,293
1
L
Nemesis
6,488
406
41
3
0
328,730
0
W
Bellona
9,583
599
130
8
0
305,662
2
L
Ullr
6,874
430
28
2
0
223,425
0
L
Sol
10,282
643
120
8
0
228,034
0
L
King Arthur
7,665
479
73
5
0
310,855
1
W
Agni
7,260
454
64
4
0
276,865
0
W
Horus
8,435
527
45
3
0
277,517
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role