Player Matchup

Danzaburou
Danzaburou
Expulsi0n
Danzaburou
Level 28
God Stats
4W - 12L
1,715 SR
Queue Stats
267W - 291L
1,482 Elo+
Solo
Cerberus
Cerberus
Migurdia
Cerberus
Level 10
God Stats
3W - 1L
1,827 SR
Queue Stats
20W - 16L
1,773 Elo+
Solo
Mercury
Mercury
SenshuShupei
Mercury
Level 11
God Stats
0W - 2L
1,760 SR
Queue Stats
30W - 25L
1,933 Elo+
Solo
Janus
Janus
SineManibus
Janus
Level 23
God Stats
4W - 6L
1,428 SR
Queue Stats
61W - 47L
1,568 Elo+
Solo
Ullr
Ullr
arkimah
Ullr
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 39L
1,630 Elo+
Solo
Team Averages
Level 20
1,646 SR
1,677 Elo+

VS

Team Averages
Level 19
1,621 SR
1,656 Elo+
Chaac
Chaac
SadiztikAbyss
Chaac
Level 14
God Stats
3W - 0L
1,500 SR
Queue Stats
63W - 71L
1,657 Elo+
Solo
Mulan
Mulan
WhiskeyDirty
Mulan
Level 18
God Stats
5W - 5L
1,500 SR
Queue Stats
318W - 242L
1,736 Elo+
Solo
Neith
Neith
WhoBoogie
Neith
Level 27
God Stats
3W - 2L
1,737 SR
Queue Stats
156W - 132L
1,572 Elo+
Solo
Sol
Sol
YeetyFlakes
Sol
Level 29
God Stats
2W - 2L
1,661 SR
Queue Stats
12W - 8L
1,700 Elo+
Solo
Ares
Ares
seakingao
Ares
Level 7
God Stats
2W - 0L
1,706 SR
Queue Stats
2W - 1L
1,614 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Expulsi0n
Danzaburou
14
3 / 5 / 1
8,637
455
6,272
13,854
4,828
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cerberus
Migurdia
Cerberus
11
2 / 4 / 5
7,688
405
7,663
14,856
10,934
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mercury
SenshuShupei
Mercury
17
4 / 2 / 4
9,879
520
6,730
12,210
5,300
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
3 / 4 / 3
9,861
519
10,433
9,837
4,893
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ullr
arkimah
Ullr
13
0 / 8 / 6
8,323
438
4,785
13,783
5,231
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 2 / 7
10,952
576
8,293
16,073
14,901
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

18
8 / 1 / 8
11,789
620
12,419
13,724
6,510
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Neith
WhoBoogie
Neith
15
3 / 3 / 5
10,553
555
11,576
11,353
4,362
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
8 / 1 / 4
11,887
626
9,049
6,519
2,551
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ares
12
1 / 5 / 7
9,054
477
4,073
12,328
8,603
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
54
12
Kills
23
23
Deaths
12
19
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Expulsi0n
Danzaburou
3
5
1
0.7
L
Cerberus
Migurdia
Cerberus
2
4
5
1.13
W
3
2
7
3.25
L
Mercury
SenshuShupei
Mercury
4
2
4
3
L
3
4
3
1.13
W
8
1
8
12
W
Neith
WhoBoogie
Neith
3
3
5
1.83
W
8
1
4
10
L
Ullr
arkimah
Ullr
0
8
6
0.38
W
Ares
1
5
7
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,883
Damage
45,410
64,540
Taken
59,997
31,186
Mitigated
36,927
10,144
Healing
25,392
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Expulsi0n
Danzaburou
6,272
3,370
0
2,772
13,854
4,828
974
1,707
12,147
0
54,405
L
Cerberus
Migurdia
Cerberus
7,663
499
0
4,246
14,856
10,934
0
3,573
11,283
29,924
0
W
8,293
2,069
0
7,343
16,073
14,901
850
8,575
7,498
0
59,188
L
Mercury
SenshuShupei
Mercury
6,730
2,775
0
1,186
12,210
5,300
0
1,101
11,109
0
75,126
L
10,433
955
0
984
9,837
4,893
34
1,764
8,073
64,005
0
W
12,419
1,380
0
9,531
13,724
6,510
917
1,955
11,769
0
83,375
W
Neith
WhoBoogie
Neith
11,576
7,088
0
4,066
11,353
4,362
2,777
2,000
9,353
0
72,538
W
9,049
1,922
0
3,693
6,519
2,551
1,448
687
5,832
79,615
0
L
Ullr
arkimah
Ullr
4,785
2,091
0
956
13,783
5,231
1,033
4,977
8,806
0
46,286
W
Ares
4,073
350
0
759
12,328
8,603
39
4,879
7,449
11,129
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,388
Gold Earned
54,235
494
Minions Killed
554
0
Camps Cleared
0
1,852,760
Distance Traveled
1,860,648
26
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
8,637
455
101
5
0
324,138
2
L
Cerberus
7,688
405
56
3
0
366,610
6
W
Chaac
10,952
576
133
7
0
392,598
4
L
Mercury
9,879
520
115
6
0
477,352
5
L
Janus
9,861
519
127
7
0
354,889
5
W
Mulan
11,789
620
117
6
0
373,905
8
W
Neith
10,553
555
140
7
0
337,468
7
W
Sol
11,887
626
153
8
0
391,986
2
L
Ullr
8,323
438
95
5
0
329,771
8
W
Ares
9,054
477
11
1
0
364,691
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role