Player Matchup

Scylla
Scylla
CH1MU3L0
Scylla
Level 160
God Stats
3W - 0L
1,735 SR
Queue Stats
270W - 130L
1,719 Elo+
Party 1
Sobek
Sobek
Giotto
Sobek
Level 160
God Stats
4W - 1L
1,572 SR
Queue Stats
446W - 183L
1,700 Elo+
Party 1
Chang'e
Chang'e
INU6
Chang'e
Level 153
God Stats
2W - 3L
1,505 SR
Queue Stats
344W - 168L
1,707 Elo+
Party 1
Hou Yi
Hou Yi
MikPablo
Hou Yi
Level 160
God Stats
4W - 2L
1,752 SR
Queue Stats
370W - 163L
1,659 Elo+
Party 1
Serqet
Serqet
RedLabel8
Serqet
Level 160
God Stats
4W - 3L
1,324 SR
Queue Stats
415W - 198L
1,708 Elo+
Party 1
Team Averages
Level 159
1,577 SR
1,699 Elo+

VS

Team Averages
Level 144
1,552 SR
1,541 Elo+
Merlin
Merlin
Dark7
Merlin
Level 158
God Stats
13W - 2L
1,865 SR
Queue Stats
353W - 324L
1,522 Elo+
Solo
Heimdallr
Heimdallr
Felgod2872
Heimdallr
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
denillitog
Hel
Level 123
God Stats
3W - 4L
1,393 SR
Queue Stats
100W - 116L
1,453 Elo+
Solo
Freya
Freya
ningishzida
Freya
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
伊Queen伊
Athena
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,730 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
CH1MU3L0
Scylla
19
8 / 4 / 12
12,181
870
18,602
11,910
5,098
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Sobek
Giotto
Sobek
18
6 / 4 / 20
11,371
812
9,897
19,917
27,993
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chang'e
INU6
Chang'e
17
3 / 1 / 22
10,442
746
9,140
12,636
12,730
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hou Yi
MikPablo
Hou Yi
17
5 / 2 / 17
10,774
770
14,282
13,059
5,845
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Serqet
RedLabel8
Serqet
15
7 / 3 / 11
10,592
757
10,410
15,688
12,255
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Dark7
Merlin
16
1 / 4 / 9
9,761
697
15,311
8,673
4,044
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
Felgod2872
Heimdallr
18
2 / 7 / 6
10,509
751
12,331
12,938
6,053
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
2 / 6 / 4
8,744
625
8,231
12,111
4,856
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

15
5 / 8 / 5
9,860
704
8,668
15,084
6,786
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Athena
16
3 / 4 / 7
10,384
742
9,633
17,357
19,670
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

111
Kill Participation
44
29
Kills
13
14
Deaths
29
82
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Scylla
CH1MU3L0
Scylla
8
4
12
3.5
L
Merlin
Dark7
Merlin
1
4
9
1.38
L
Heimdallr
Felgod2872
Heimdallr
2
7
6
0.71
W
Sobek
Giotto
Sobek
6
4
20
4
W
Chang'e
INU6
Chang'e
3
1
22
14
W
Hou Yi
MikPablo
Hou Yi
5
2
17
6.75
W
Serqet
RedLabel8
Serqet
7
3
11
4.17
L
2
6
4
0.67
L
5
8
5
0.94
L
Athena
3
4
7
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,331
Damage
54,174
73,210
Taken
66,163
63,921
Mitigated
41,409
38,954
Healing
17,871
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
CH1MU3L0
Scylla
18,602
1,518
2,363
2,507
11,910
5,098
0
9,453
2,457
42,413
0
L
Merlin
Dark7
Merlin
15,311
305
0
173
8,673
4,044
0
4,217
3,574
29,494
0
L
Heimdallr
Felgod2872
Heimdallr
12,331
4,325
403
1,170
12,938
6,053
1,362
7,784
4,920
0
41,270
W
Sobek
Giotto
Sobek
9,897
700
2,073
5,945
19,917
27,993
421
7,758
12,159
19,157
0
W
Chang'e
INU6
Chang'e
9,140
1,106
10,030
6,156
12,636
12,730
94
7,998
4,638
16,882
0
W
Hou Yi
MikPablo
Hou Yi
14,282
5,807
2,546
3,307
13,059
5,845
4,409
8,557
4,502
0
31,229
W
Serqet
RedLabel8
Serqet
10,410
1,620
1,537
2,490
15,688
12,255
130
8,077
7,611
0
10,463
L
8,231
344
4,364
4,052
12,111
4,856
0
8,080
3,605
12,251
0
L
8,668
2,813
1,424
3,611
15,084
6,786
0
8,121
6,373
13,769
0
L
Athena
9,633
2,806
1,258
1,416
17,357
19,670
0
9,437
7,148
14,630
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,360
Gold Earned
49,258
137
Minions Killed
122
0
Camps Cleared
0
1,284,606
Distance Traveled
1,178,377
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
12,181
870
54
4
0
222,933
0
L
Merlin
9,761
697
35
3
0
225,660
2
L
Heimdallr
10,509
751
58
4
0
214,793
3
W
Sobek
11,371
812
18
1
0
284,381
0
W
Chang'e
10,442
746
16
1
0
278,848
1
W
Hou Yi
10,774
770
35
3
0
213,650
2
W
Serqet
10,592
757
14
1
0
284,794
3
L
Hel
8,744
625
9
1
0
266,253
0
L
Freya
9,860
704
9
1
0
216,292
0
L
Athena
10,384
742
11
1
0
255,379
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role