Player Matchup

Tiamat
Tiamat
DarthSlaughtius
Tiamat
Level 47
God Stats
4W - 4L
1,534 SR
Queue Stats
120W - 102L
1,552 Elo+
Party 1
Jing Wei
Jing Wei
Lumine
Jing Wei
Level 105
God Stats
12W - 14L
1,390 SR
Queue Stats
29W - 27L
1,500 Elo+
Party 2
Ymir
Ymir
Shallot2
Ymir
Level 9
God Stats
0W - 1L
1,864 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Anubis
Anubis
heyospaghettio
Anubis
Level 31
God Stats
2W - 1L
1,778 SR
Queue Stats
66W - 45L
1,627 Elo+
Party 1
Bakasura
Bakasura
xSunSeekerx
Bakasura
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 32L
1,963 Elo+
Party 2
Team Averages
Level 63
1,613 SR
1,628 Elo+

VS

Team Averages
Level 73
1,545 SR
1,476 Elo+
Tsukuyomi
Tsukuyomi
Hypnaa
Tsukuyomi
Level 48
God Stats
39W - 23L
1,728 SR
Queue Stats
495W - 456L
1,523 Elo+
Solo
Neith
Neith
ItsBritneyWitch
Neith
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Guan Yu
Guan Yu
Qudoh103
Guan Yu
Level 27
God Stats
1W - 1L
1,300 SR
Queue Stats
4W - 1L
1,500 Elo+
Party 3
Baron Samedi
Baron Samedi
SailorVi
Baron Samedi
Level 126
God Stats
3W - 1L
1,698 SR
Queue Stats
65W - 49L
1,607 Elo+
Party 3
Raijin
Raijin
Tedala
Raijin
Level 34
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 7L
1,250 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 10 / 5
9,744
541
8,446
14,888
7,805
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Jing Wei
Lumine
Jing Wei
14
1 / 7 / 2
8,474
471
7,788
14,438
5,871
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ymir
12
0 / 9 / 0
6,749
375
1,483
14,160
8,405
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
2 / 9 / 1
9,396
522
10,642
16,325
8,074
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bakasura
xSunSeekerx
Bakasura
14
4 / 9 / 3
9,121
507
8,201
17,250
7,590
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Hypnaa
Tsukuyomi
19
17 / 4 / 6
12,596
700
18,138
14,231
5,120
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

18
4 / 1 / 14
11,010
612
9,659
9,500
3,709
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Guan Yu
Qudoh103
Guan Yu
16
4 / 1 / 9
10,160
564
10,190
17,083
14,155
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
SailorVi
Baron Samedi
16
8 / 1 / 10
10,775
599
10,716
13,640
11,459
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Raijin
Tedala
Raijin
16
11 / 7 / 10
10,806
600
12,721
15,620
5,850
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
93
11
Kills
44
44
Deaths
14
11
Assists
49
Player
Kills
Deaths
Assists
KDA
L
4
10
5
0.65
W
Tsukuyomi
Hypnaa
Tsukuyomi
17
4
6
5
W
4
1
14
11
L
Jing Wei
Lumine
Jing Wei
1
7
2
0.29
W
Guan Yu
Qudoh103
Guan Yu
4
1
9
8.5
W
Baron Samedi
SailorVi
Baron Samedi
8
1
10
13
L
Ymir
0
9
0
0
W
Raijin
Tedala
Raijin
11
7
10
2.29
L
2
9
1
0.28
L
Bakasura
xSunSeekerx
Bakasura
4
9
3
0.61

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,560
Damage
61,424
77,061
Taken
70,074
37,745
Mitigated
40,293
11,311
Healing
29,094
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,446
1,495
0
2,271
14,888
7,805
506
5,713
9,175
36,532
0
W
Tsukuyomi
Hypnaa
Tsukuyomi
18,138
4,702
0
4,814
14,231
5,120
548
5,383
8,437
0
78,256
W
9,659
4,188
0
6,861
9,500
3,709
2,279
1,584
7,609
0
66,246
L
Jing Wei
Lumine
Jing Wei
7,788
5,927
0
658
14,438
5,871
862
4,391
10,047
0
62,932
W
Guan Yu
Qudoh103
Guan Yu
10,190
1,459
1,278
6,212
17,083
14,155
1,475
7,644
9,199
0
51,635
W
Baron Samedi
SailorVi
Baron Samedi
10,716
1,073
1,416
5,540
13,640
11,459
296
4,538
8,622
46,723
0
L
Ymir
1,483
202
0
283
14,160
8,405
114
7,748
6,412
16,582
0
W
Raijin
Tedala
Raijin
12,721
1,782
132
2,841
15,620
5,850
548
5,299
9,449
59,097
0
L
10,642
825
0
5,610
16,325
8,074
664
2,021
14,304
56,144
0
L
Bakasura
xSunSeekerx
Bakasura
8,201
5,210
0
2,489
17,250
7,590
0
3,564
13,686
0
37,252

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,484
Gold Earned
55,347
390
Minions Killed
517
0
Camps Cleared
0
1,571,691
Distance Traveled
1,687,087
10
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
9,744
541
66
4
0
307,264
1
W
Tsukuyomi
12,596
700
126
7
0
367,037
2
W
Neith
11,010
612
143
8
0
317,675
4
L
Jing Wei
8,474
471
112
6
0
333,504
1
W
Guan Yu
10,160
564
100
6
0
388,105
10
W
Baron Samedi
10,775
599
61
3
0
330,220
1
L
Ymir
6,749
375
36
2
0
330,020
0
W
Raijin
10,806
600
87
5
0
284,050
0
L
Anubis
9,396
522
97
5
0
278,828
2
L
Bakasura
9,121
507
79
4
0
322,075
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role