Player Matchup

Ne Zha
Ne Zha
AceEpix95
Ne Zha
Level 89
God Stats
1W - 4L
1,414 SR
Queue Stats
346W - 316L
1,597 Elo+
Party 1
Danzaburou
Danzaburou
ArtemisIssoria
Danzaburou
Level 29
God Stats
6W - 7L
1,597 SR
Queue Stats
54W - 41L
1,643 Elo+
Solo
Bellona
Bellona
Mykey225
Bellona
Level 18
God Stats
22W - 25L
1,538 SR
Queue Stats
31W - 35L
1,511 Elo+
Party 1
Sol
Sol
XxMrAllScopexX
Sol
Level 14
God Stats
1W - 2L
1,550 SR
Queue Stats
8W - 10L
1,479 Elo+
Party 1
Ymir
Ymir
dragonlance40
Ymir
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 40L
1,498 Elo+
Party 1
Team Averages
Level 34
1,520 SR
1,545 Elo+

VS

Team Averages
Level 27
1,589 SR
1,497 Elo+
Cerberus
Cerberus
AngelofAssassin
Cerberus
Level 29
God Stats
2W - 1L
1,736 SR
Queue Stats
10W - 19L
1,330 Elo+
Party 3
Set
Set
Easily
Set
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 23L
1,738 Elo+
Party 2
Medusa
Medusa
Funkmaster7843
Medusa
Level 29
God Stats
38W - 49L
1,561 SR
Queue Stats
186W - 198L
1,566 Elo+
Solo
Fafnir
Fafnir
OleEnglishe
Fafnir
Level 26
God Stats
4W - 1L
1,876 SR
Queue Stats
90W - 31L
1,730 Elo+
Party 2
Jormungandr
Jormungandr
Tazingo8861
Jormungandr
Level 32
God Stats
2W - 2L
1,272 SR
Queue Stats
7W - 18L
1,119 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
AceEpix95
Ne Zha
13
2 / 6 / 0
7,806
459
6,247
14,467
4,941
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Danzaburou
ArtemisIssoria
Danzaburou
10
5 / 2 / 2
7,913
465
6,345
6,900
2,061
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bellona
Mykey225
Bellona
11
1 / 6 / 0
7,250
426
4,834
11,769
10,166
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

10
0 / 8 / 0
6,496
382
3,409
10,190
3,633
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
0 / 8 / 5
6,962
410
3,885
15,881
8,776
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
13
1 / 3 / 9
8,633
508
4,846
9,996
6,701
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Set
Easily
Set
20
14 / 1 / 4
12,046
709
13,037
9,927
5,286
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

14
3 / 2 / 1
8,469
498
8,748
10,455
3,450
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fafnir
16
11 / 1 / 3
10,625
625
10,616
13,879
11,831
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
Tazingo8861
Jormungandr
14
1 / 1 / 4
8,470
498
4,900
7,776
5,540
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
51
8
Kills
30
30
Deaths
8
7
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
AceEpix95
Ne Zha
2
6
0
0.33
W
Cerberus
1
3
9
1.83
L
Danzaburou
ArtemisIssoria
Danzaburou
5
2
2
3
W
Set
Easily
Set
14
1
4
16
W
3
2
1
1.75
L
Bellona
Mykey225
Bellona
1
6
0
0.17
W
Fafnir
11
1
3
12.5
W
Jormungandr
Tazingo8861
Jormungandr
1
1
4
3
L
0
8
0
0
L
0
8
5
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,720
Damage
42,147
59,207
Taken
52,033
29,577
Mitigated
32,808
7,991
Healing
18,980
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
AceEpix95
Ne Zha
6,247
1,566
0
4,252
14,467
4,941
0
3,762
10,555
0
44,714
W
Cerberus
4,846
812
159
3,882
9,996
6,701
279
3,165
6,831
20,042
0
L
Danzaburou
ArtemisIssoria
Danzaburou
6,345
2,485
0
1,492
6,900
2,061
560
851
6,049
0
26,441
W
Set
Easily
Set
13,037
6,134
0
1,382
9,927
5,286
486
614
9,313
0
100,513
W
8,748
3,834
0
4,538
10,455
3,450
2,987
917
9,538
0
56,788
L
Bellona
Mykey225
Bellona
4,834
1,575
0
448
11,769
10,166
0
6,904
4,815
0
34,801
W
Fafnir
10,616
1,712
0
6,297
13,879
11,831
887
2,053
11,826
50,625
0
W
Jormungandr
Tazingo8861
Jormungandr
4,900
1,314
0
2,722
7,776
5,540
558
459
7,317
30,950
0
L
3,409
658
0
1,325
10,190
3,633
496
4,331
5,487
24,845
946
L
3,885
950
104
370
15,881
8,776
14
3,917
11,939
26,824
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,427
Gold Earned
48,243
280
Minions Killed
418
0
Camps Cleared
0
1,276,305
Distance Traveled
1,500,100
5
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
7,806
459
79
5
0
294,008
0
W
Cerberus
8,633
508
35
2
0
314,285
5
L
Danzaburou
7,913
465
50
3
0
207,423
3
W
Set
12,046
709
154
9
0
375,466
1
W
Medusa
8,469
498
99
6
0
288,422
7
L
Bellona
7,250
426
70
4
0
274,116
2
W
Fafnir
10,625
625
82
5
0
296,792
1
W
Jormungandr
8,470
498
48
3
0
225,135
5
L
Sol
6,496
382
40
2
0
220,153
0
L
Ymir
6,962
410
41
2
0
280,605
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role