Player Matchup

Amaterasu
Amaterasu
Kibawulf
Amaterasu
Level 85
God Stats
1W - 1L
1,721 SR
Queue Stats
112W - 98L
1,693 Elo+
Party 1
Ra
Ra
Remerik
Ra
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
65W - 64L
1,546 Elo+
Party 3
Da Ji
Da Ji
Sonic20259
Da Ji
Level 89
God Stats
9W - 7L
1,580 SR
Queue Stats
125W - 112L
1,596 Elo+
Party 1
Cthulhu
Cthulhu
Tt54321
Cthulhu
Level 27
God Stats
3W - 1L
1,433 SR
Queue Stats
17W - 18L
1,329 Elo+
Party 3
Danzaburou
Danzaburou
tnags22
Danzaburou
Level 60
God Stats
38W - 34L
1,505 SR
Queue Stats
229W - 183L
1,572 Elo+
Party 3
Team Averages
Level 73
1,548 SR
1,547 Elo+

VS

Team Averages
Level 46
1,496 SR
1,452 Elo+
Yemoja
Yemoja
AnyaAxx
Yemoja
Level 32
God Stats
39W - 52L
1,530 SR
Queue Stats
53W - 79L
1,404 Elo+
Party 4
Tsukuyomi
Tsukuyomi
FinickyPluto
Tsukuyomi
Level 19
God Stats
18W - 12L
1,642 SR
Queue Stats
34W - 35L
1,469 Elo+
Party 2
Vamana
Vamana
Kadunkadunk
Vamana
Level 50
God Stats
158W - 133L
1,541 SR
Queue Stats
174W - 161L
1,467 Elo+
Party 2
The Morrigan
The Morrigan
NgaForestHam
The Morrigan
Level 45
God Stats
5W - 4L
1,550 SR
Queue Stats
148W - 145L
1,474 Elo+
Party 2
Apollo
Apollo
Zhelsu
Apollo
Level 82
God Stats
0W - 4L
1,218 SR
Queue Stats
200W - 229L
1,449 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Kibawulf
Amaterasu
18
0 / 13 / 10
12,614
420
6,878
35,553
27,029
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

20
24 / 4 / 3
19,678
656
39,212
30,860
16,328
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Da Ji
20
11 / 9 / 9
15,999
533
22,636
27,808
13,034
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cthulhu
Tt54321
Cthulhu
20
0 / 5 / 7
13,205
440
8,131
20,943
23,256
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Danzaburou
tnags22
Danzaburou
20
14 / 9 / 5
18,490
616
33,605
25,960
11,012
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
AnyaAxx
Yemoja
17
3 / 4 / 5
11,675
389
3,643
23,371
23,274
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Tsukuyomi
FinickyPluto
Tsukuyomi
20
13 / 13 / 6
15,659
522
23,864
28,261
12,625
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Vamana
20
16 / 8 / 9
16,911
564
35,414
32,252
22,641
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Morrigan
NgaForestHam
The Morrigan
19
6 / 14 / 11
13,442
448
18,598
19,505
8,695
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apollo
Zhelsu
Apollo
18
2 / 11 / 9
12,389
413
14,947
30,246
12,700
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
80
49
Kills
40
40
Deaths
50
34
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Yemoja
AnyaAxx
Yemoja
3
4
5
1.38
L
Tsukuyomi
FinickyPluto
Tsukuyomi
13
13
6
1.23
L
Vamana
16
8
9
2.56
W
Amaterasu
Kibawulf
Amaterasu
0
13
10
0.38
L
The Morrigan
NgaForestHam
The Morrigan
6
14
11
0.82
W
24
4
3
6.38
W
Da Ji
11
9
9
1.72
W
Cthulhu
Tt54321
Cthulhu
0
5
7
0.7
L
Apollo
Zhelsu
Apollo
2
11
9
0.59
W
Danzaburou
tnags22
Danzaburou
14
9
5
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

110,462
Damage
96,466
141,124
Taken
133,635
90,659
Mitigated
79,935
44,745
Healing
29,109
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
AnyaAxx
Yemoja
3,643
1,430
4,400
4,202
23,371
23,274
285
8,895
14,242
16,026
0
L
Tsukuyomi
FinickyPluto
Tsukuyomi
23,864
5,353
0
3,473
28,261
12,625
1,542
5,472
22,581
0
80,115
L
Vamana
35,414
25,769
0
7,276
32,252
22,641
6,798
11,614
20,262
0
112,566
W
Amaterasu
Kibawulf
Amaterasu
6,878
2,338
0
5,837
35,553
27,029
1,605
4,207
31,214
0
47,397
L
The Morrigan
NgaForestHam
The Morrigan
18,598
5,597
0
996
19,505
8,695
1,859
8,455
10,461
54,634
3,939
W
39,212
4,578
3,343
16,642
30,860
16,328
616
4,972
25,582
215,631
0
W
Da Ji
22,636
8,795
0
7,754
27,808
13,034
546
2,170
25,546
0
105,258
W
Cthulhu
Tt54321
Cthulhu
8,131
156
93
4,742
20,943
23,256
714
2,980
17,787
59,914
0
L
Apollo
Zhelsu
Apollo
14,947
8,148
255
8,507
30,246
12,700
414
11,431
18,536
0
76,329
W
Danzaburou
tnags22
Danzaburou
33,605
17,296
0
6,334
25,960
11,012
5,727
4,101
21,765
0
134,329

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

79,986
Gold Earned
70,076
726
Minions Killed
501
0
Camps Cleared
0
2,633,393
Distance Traveled
2,492,974
18
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
11,675
389
35
1
0
515,829
0
L
Tsukuyomi
15,659
522
115
4
0
504,295
3
L
Vamana
16,911
564
166
6
0
543,015
0
W
Amaterasu
12,614
420
64
2
0
478,607
3
L
The Morrigan
13,442
448
82
3
0
411,679
1
W
Ra
19,678
656
246
8
0
557,939
10
W
Da Ji
15,999
533
133
4
0
544,582
5
W
Cthulhu
13,205
440
91
3
0
526,469
0
L
Apollo
12,389
413
103
3
0
518,156
3
W
Danzaburou
18,490
616
192
6
0
525,796
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role