Player Matchup

Sobek
Sobek
DaddySlime
Sobek
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 0L
1,500 Elo+
Party 1
Ra
Ra
Magnadramon
Ra
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cu Chulainn
Cu Chulainn
SebDevil
Cu Chulainn
Level 154
God Stats
1W - 1L
1,285 SR
Queue Stats
44W - 58L
1,395 Elo+
Party 1
Tyr
Tyr
Tyr4x
Tyr
Level 160
God Stats
3W - 0L
1,645 SR
Queue Stats
18W - 10L
1,647 Elo+
Party 1
Anhur
Anhur
Zatoxz1
Anhur
Level 17
God Stats
2W - 0L
1,896 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 1
Team Averages
Level 111
1,565 SR
1,508 Elo+

VS

Team Averages
Level 80
1,603 SR
1,565 Elo+
Ymir
Ymir
 
Ymir
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Anubis
Anubis
Legend_of_Echo
Anubis
Level 86
God Stats
0W - 3L
1,355 SR
Queue Stats
288W - 324L
1,430 Elo+
Party 3
Danzaburou
Danzaburou
lildj55
Danzaburou
Level 105
God Stats
45W - 34L
1,689 SR
Queue Stats
99W - 79L
1,605 Elo+
Party 2
Tsukuyomi
Tsukuyomi
xxColdKiller
Tsukuyomi
Level 105
God Stats
72W - 41L
1,872 SR
Queue Stats
245W - 237L
1,675 Elo+
Party 2
King Arthur
King Arthur
xxColdStatic
King Arthur
Level 55
God Stats
18W - 15L
1,598 SR
Queue Stats
94W - 81L
1,613 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
11
1 / 2 / 6
6,706
447
2,905
8,486
6,188
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
7 / 1 / 5
8,830
589
7,252
5,770
1,943
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cu Chulainn
SebDevil
Cu Chulainn
14
3 / 3 / 2
8,234
549
9,783
11,271
7,775
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tyr
Tyr4x
Tyr
15
5 / 0 / 8
8,519
568
7,575
7,018
2,637
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Anhur
Zatoxz1
Anhur
14
2 / 2 / 2
7,893
526
4,164
9,891
3,202
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
10
0 / 3 / 2
6,414
428
2,427
10,421
6,746
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
0 / 5 / 3
7,244
483
4,759
7,847
3,560
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Danzaburou
lildj55
Danzaburou
14
2 / 4 / 2
8,303
554
6,500
8,760
2,600
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Tsukuyomi
xxColdKiller
Tsukuyomi
14
3 / 3 / 1
8,093
540
4,383
9,380
3,385
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

King Arthur
xxColdStatic
King Arthur
13
3 / 3 / 0
7,604
507
6,538
13,488
13,001
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
16
18
Kills
8
8
Deaths
18
23
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
0
3
2
0.33
W
Sobek
1
2
6
2
L
0
5
3
0.3
W
7
1
5
9.5
W
Cu Chulainn
SebDevil
Cu Chulainn
3
3
2
1.33
W
Tyr
Tyr4x
Tyr
5
0
8
9
W
Anhur
Zatoxz1
Anhur
2
2
2
1.5
L
Danzaburou
lildj55
Danzaburou
2
4
2
0.75
L
Tsukuyomi
xxColdKiller
Tsukuyomi
3
3
1
1.17
L
King Arthur
xxColdStatic
King Arthur
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,679
Damage
24,607
42,436
Taken
49,896
21,745
Mitigated
29,292
15,651
Healing
13,960
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
2,427
658
0
2,825
10,421
6,746
165
3,737
6,684
26,212
0
W
Sobek
2,905
174
0
1,860
8,486
6,188
0
2,505
5,901
15,029
0
L
4,759
66
0
1,323
7,847
3,560
561
2,209
5,638
43,949
0
W
7,252
492
862
2,084
5,770
1,943
612
1,719
3,861
59,696
0
W
Cu Chulainn
SebDevil
Cu Chulainn
9,783
1,486
0
1,155
11,271
7,775
0
830
9,902
10,373
36,198
W
Tyr
Tyr4x
Tyr
7,575
439
0
4,309
7,018
2,637
0
1,179
5,747
0
44,101
W
Anhur
Zatoxz1
Anhur
4,164
2,589
0
5,381
9,891
3,202
321
563
9,292
0
58,232
L
Danzaburou
lildj55
Danzaburou
6,500
2,854
0
2,166
8,760
2,600
0
1,925
6,835
0
45,684
L
Tsukuyomi
xxColdKiller
Tsukuyomi
4,383
915
0
3,524
9,380
3,385
0
2,248
7,132
0
59,458
L
King Arthur
xxColdStatic
King Arthur
6,538
995
0
4,122
13,488
13,001
0
2,508
10,980
0
40,538

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,182
Gold Earned
37,658
444
Minions Killed
405
0
Camps Cleared
0
1,437,278
Distance Traveled
1,352,224
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,414
428
43
3
0
283,883
2
W
Sobek
6,706
447
24
2
0
305,819
1
L
Anubis
7,244
483
97
6
0
244,561
5
W
Ra
8,830
589
131
9
0
298,862
3
W
Cu Chulainn
8,234
549
100
7
0
259,790
3
W
Tyr
8,519
568
77
5
0
354,528
1
W
Anhur
7,893
526
112
7
0
218,279
4
L
Danzaburou
8,303
554
82
5
0
269,691
1
L
Tsukuyomi
8,093
540
114
8
0
296,973
2
L
King Arthur
7,604
507
69
5
0
257,116
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role