Player Matchup

Scylla
Scylla
AVoidEDxKiller
Scylla
Level 27
God Stats
7W - 12L
1,548 SR
Queue Stats
28W - 32L
1,413 Elo+
Party 1
Zeus
Zeus
CheeksClapper75
Zeus
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,595 Elo+
Party 1
Baron Samedi
Baron Samedi
ExtremeRageMode
Baron Samedi
Level 104
God Stats
3W - 2L
1,819 SR
Queue Stats
104W - 94L
1,459 Elo+
Party 1
Kukulkan
Kukulkan
NHLxFlyers28
Kukulkan
Level 27
God Stats
1W - 2L
1,665 SR
Queue Stats
14W - 18L
1,442 Elo+
Party 1
Ra
Ra
ResistingDeer
Ra
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 13L
1,460 Elo+
Party 1
Team Averages
Level 38
1,606 SR
1,474 Elo+

VS

Team Averages
Level 20
1,800 SR
1,576 Elo+
Kukulkan
Kukulkan
PerpulPyrit
Kukulkan
Level 13
God Stats
4W - 4L
1,836 SR
Queue Stats
26W - 28L
1,563 Elo+
Solo
Cerberus
Cerberus
Pomp Lord
Cerberus
Level 7
God Stats
3W - 0L
1,903 SR
Queue Stats
13W - 6L
1,748 Elo+
Solo
Arachne
Arachne
Xxthedakotax
Arachne
Level 26
God Stats
25W - 19L
1,693 SR
Queue Stats
148W - 160L
1,483 Elo+
Solo
Izanami
Izanami
gelatogreens
Izanami
Level 26
God Stats
5W - 2L
1,920 SR
Queue Stats
137W - 131L
1,549 Elo+
Solo
Sun Wukong
Sun Wukong
oldcoinz
Sun Wukong
Level 29
God Stats
8W - 6L
1,649 SR
Queue Stats
113W - 134L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 12 / 3
8,026
382
6,916
15,711
4,785
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

15
4 / 8 / 3
9,994
476
13,822
13,248
3,981
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Baron Samedi
ExtremeRageMode
Baron Samedi
16
7 / 7 / 4
11,322
539
15,342
17,868
8,183
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Kukulkan
NHLxFlyers28
Kukulkan
13
0 / 12 / 4
9,321
444
7,087
16,807
5,820
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
0 / 9 / 3
7,775
370
2,829
12,971
4,678
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
PerpulPyrit
Kukulkan
18
14 / 5 / 9
13,326
635
16,196
16,098
7,057
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cerberus
Pomp Lord
Cerberus
18
6 / 1 / 23
13,170
627
17,103
19,179
22,893
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Arachne
Xxthedakotax
Arachne
18
6 / 1 / 12
12,737
607
5,159
22,556
10,456
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Izanami
gelatogreens
Izanami
19
17 / 3 / 1
13,538
645
11,447
15,524
6,410
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
oldcoinz
Sun Wukong
18
5 / 4 / 14
12,497
595
13,906
17,119
16,846
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
107
13
Kills
48
48
Deaths
14
17
Assists
59
Player
Kills
Deaths
Assists
KDA
L
2
12
3
0.29
L
4
8
3
0.69
L
Baron Samedi
ExtremeRageMode
Baron Samedi
7
7
4
1.29
L
Kukulkan
NHLxFlyers28
Kukulkan
0
12
4
0.17
W
Kukulkan
PerpulPyrit
Kukulkan
14
5
9
3.7
W
Cerberus
Pomp Lord
Cerberus
6
1
23
17.5
L
0
9
3
0.17
W
Arachne
Xxthedakotax
Arachne
6
1
12
12
W
Izanami
gelatogreens
Izanami
17
3
1
5.83
W
Sun Wukong
oldcoinz
Sun Wukong
5
4
14
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,996
Damage
63,811
76,605
Taken
90,476
27,447
Mitigated
63,662
9,211
Healing
31,276
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,916
626
0
902
15,711
4,785
0
7,606
8,105
35,609
0
L
13,822
2,504
0
540
13,248
3,981
0
5,317
7,931
44,652
0
L
Baron Samedi
ExtremeRageMode
Baron Samedi
15,342
1,435
784
5,012
17,868
8,183
0
7,783
10,085
58,500
0
L
Kukulkan
NHLxFlyers28
Kukulkan
7,087
437
0
0
16,807
5,820
0
7,759
9,048
34,287
0
W
Kukulkan
PerpulPyrit
Kukulkan
16,196
824
0
5,805
16,098
7,057
2,347
8,447
7,445
88,681
0
W
Cerberus
Pomp Lord
Cerberus
17,103
981
0
5,552
19,179
22,893
0
11,028
7,804
55,515
0
L
2,829
864
186
1,787
12,971
4,678
0
5,015
7,956
31,758
0
W
Arachne
Xxthedakotax
Arachne
5,159
3,641
489
11,302
22,556
10,456
3,428
10,076
12,176
0
90,342
W
Izanami
gelatogreens
Izanami
11,447
7,972
0
4,711
15,524
6,410
8,018
8,439
7,007
0
85,471
W
Sun Wukong
oldcoinz
Sun Wukong
13,906
2,401
0
3,417
17,119
16,846
434
9,485
7,228
181
61,324

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,438
Gold Earned
65,268
373
Minions Killed
596
0
Camps Cleared
0
1,742,212
Distance Traveled
2,078,755
11
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
8,026
382
60
3
0
347,935
0
L
Zeus
9,994
476
96
5
0
345,899
2
L
Baron Samedi
11,322
539
100
5
0
366,806
3
L
Kukulkan
9,321
444
62
3
0
368,236
0
W
Kukulkan
13,326
635
130
6
0
383,293
3
W
Cerberus
13,170
627
98
5
0
442,374
4
L
Ra
7,775
370
55
3
0
313,336
6
W
Arachne
12,737
607
111
5
0
500,395
3
W
Izanami
13,538
645
132
6
0
347,804
2
W
Sun Wukong
12,497
595
125
6
0
404,889
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role