Player Matchup

Bellona
Bellona
CHAIRMANKING
Bellona
Level 17
God Stats
28W - 20L
1,673 SR
Queue Stats
177W - 144L
1,615 Elo+
Party 1
Sun Wukong
Sun Wukong
GodzillaLover
Sun Wukong
Level 8
God Stats
6W - 7L
1,313 SR
Queue Stats
52W - 60L
1,447 Elo+
Party 1
Danzaburou
Danzaburou
NoCapHollow
Danzaburou
Level 15
God Stats
5W - 3L
1,642 SR
Queue Stats
28W - 18L
1,504 Elo+
Party 1
Zeus
Zeus
WinnieThePrew
Zeus
Level 59
God Stats
4W - 1L
1,727 SR
Queue Stats
65W - 51L
1,527 Elo+
Party 1
Ymir
Ymir
iGOTCAKEE
Ymir
Level 12
God Stats
2W - 0L
1,538 SR
Queue Stats
32W - 23L
1,482 Elo+
Party 1
Team Averages
Level 22
1,579 SR
1,515 Elo+

VS

Team Averages
Level 19
1,641 SR
1,501 Elo+
Ymir
Ymir
Funny_Person4
Ymir
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,426 Elo+
Party 2
Zeus
Zeus
ItsPulsix
Zeus
Level 24
God Stats
6W - 4L
1,864 SR
Queue Stats
40W - 36L
1,449 Elo+
Party 2
Bellona
Bellona
Kryoblues
Bellona
Level 12
God Stats
2W - 6L
1,500 SR
Queue Stats
6W - 8L
1,672 Elo+
Party 2
Heimdallr
Heimdallr
ScriptedFailure
Heimdallr
Level 26
God Stats
6W - 7L
1,666 SR
Queue Stats
270W - 253L
1,475 Elo+
Solo
Nemesis
Nemesis
Wiggilly
Nemesis
Level 26
God Stats
16W - 11L
1,677 SR
Queue Stats
107W - 101L
1,482 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
CHAIRMANKING
Bellona
17
3 / 2 / 4
10,944
547
6,370
13,330
9,457
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
GodzillaLover
Sun Wukong
17
4 / 2 / 6
11,094
555
8,408
10,594
8,911
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Danzaburou
NoCapHollow
Danzaburou
19
13 / 3 / 12
12,389
619
19,896
15,210
7,411
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

18
14 / 1 / 11
12,633
632
25,041
12,280
5,011
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ymir
16
5 / 3 / 16
10,976
549
6,698
17,286
16,469
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 10 / 4
7,160
358
1,283
16,140
8,023
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Zeus
14
3 / 10 / 5
9,157
458
14,297
18,495
7,299
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bellona
Kryoblues
Bellona
14
1 / 6 / 4
8,443
422
4,630
13,070
7,120
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Heimdallr
ScriptedFailure
Heimdallr
17
2 / 6 / 1
9,838
492
8,134
16,487
7,101
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nemesis
Wiggilly
Nemesis
15
5 / 8 / 2
10,160
508
12,691
18,828
8,875
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
27
39
Kills
11
11
Deaths
40
49
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Bellona
CHAIRMANKING
Bellona
3
2
4
2.5
L
0
10
4
0.2
W
Sun Wukong
GodzillaLover
Sun Wukong
4
2
6
3.5
L
Zeus
3
10
5
0.55
L
Bellona
Kryoblues
Bellona
1
6
4
0.5
W
Danzaburou
NoCapHollow
Danzaburou
13
3
12
6.33
L
Heimdallr
ScriptedFailure
Heimdallr
2
6
1
0.42
L
Nemesis
Wiggilly
Nemesis
5
8
2
0.75
W
14
1
11
19.5
W
Ymir
5
3
16
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,413
Damage
41,035
68,700
Taken
83,020
47,259
Mitigated
38,418
23,059
Healing
16,110
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
CHAIRMANKING
Bellona
6,370
3,674
0
5,416
13,330
9,457
2,130
1,836
11,494
0
78,003
L
1,283
192
0
1,581
16,140
8,023
0
7,004
8,921
9,800
0
W
Sun Wukong
GodzillaLover
Sun Wukong
8,408
1,881
0
1,798
10,594
8,911
494
1,515
9,079
0
56,946
L
Zeus
14,297
2,340
0
4,917
18,495
7,299
392
6,964
11,292
50,679
0
L
Bellona
Kryoblues
Bellona
4,630
1,585
0
200
13,070
7,120
672
5,227
7,740
0
24,984
W
Danzaburou
NoCapHollow
Danzaburou
19,896
10,247
0
5,138
15,210
7,411
6,456
3,261
11,949
0
95,046
L
Heimdallr
ScriptedFailure
Heimdallr
8,134
4,222
0
5,577
16,487
7,101
668
3,085
13,342
0
77,920
L
Nemesis
Wiggilly
Nemesis
12,691
7,958
0
3,835
18,828
8,875
0
8,526
9,986
0
48,992
W
25,041
2,515
0
8,074
12,280
5,011
2,878
4,007
8,273
77,961
0
W
Ymir
6,698
879
0
2,633
17,286
16,469
442
4,961
12,325
21,739
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,036
Gold Earned
44,758
550
Minions Killed
362
0
Camps Cleared
0
1,808,104
Distance Traveled
1,532,683
18
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
10,944
547
123
6
0
343,989
3
L
Ymir
7,160
358
13
1
0
306,645
2
W
Sun Wukong
11,094
555
109
5
0
331,511
6
L
Zeus
9,157
458
83
4
0
295,812
9
L
Bellona
8,443
422
38
2
0
290,339
0
W
Danzaburou
12,389
619
159
8
0
426,045
5
L
Heimdallr
9,838
492
146
7
0
275,511
2
L
Nemesis
10,160
508
82
4
0
364,376
0
W
Zeus
12,633
632
128
6
0
308,332
3
W
Ymir
10,976
549
31
2
0
398,227
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role