Player Matchup

Medusa
Medusa
Aremselle
Medusa
Level 105
God Stats
9W - 12L
1,482 SR
Queue Stats
41W - 52L
1,415 Elo+
Party 1
Osiris
Osiris
FALLEN-JAEGER
Osiris
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
GeoDixohard
Cthulhu
Level 70
God Stats
0W - 2L
1,337 SR
Queue Stats
15W - 27L
1,377 Elo+
Party 1
Team Averages
Level 87
1,440 SR
1,431 Elo+

VS

Team Averages
Level 93
1,476 SR
1,408 Elo+
Fenrir
Fenrir
RS4DOLPHINS2WIN
Fenrir
Level 63
God Stats
3W - 6L
1,325 SR
Queue Stats
35W - 45L
1,283 Elo+
Party 2
Baron Samedi
Baron Samedi
Shodan-Strike
Baron Samedi
Level 129
God Stats
82W - 64L
1,588 SR
Queue Stats
454W - 488L
1,543 Elo+
Solo
Neith
Neith
bristonallison25
Neith
Level 87
God Stats
13W - 16L
1,515 SR
Queue Stats
53W - 66L
1,398 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Aremselle
Medusa
12
3 / 6 / 3
8,714
726
8,756
12,165
3,920
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
1 / 6 / 5
8,443
704
4,595
12,343
7,741
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
GeoDixohard
Cthulhu
10
3 / 6 / 0
7,598
633
8,264
13,687
10,227
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
8 / 2 / 4
9,489
791
7,185
10,393
4,289
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Baron Samedi
Shodan-Strike
Baron Samedi
12
1 / 2 / 15
8,614
718
10,530
9,501
3,725
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
9 / 3 / 8
9,774
815
15,730
10,886
3,823
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
45
7
Kills
18
18
Deaths
7
8
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Medusa
Aremselle
Medusa
3
6
3
0.75
L
1
6
5
0.58
L
Cthulhu
GeoDixohard
Cthulhu
3
6
0
0.5
W
8
2
4
5
W
Baron Samedi
Shodan-Strike
Baron Samedi
1
2
15
4.25
W
9
3
8
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,615
Damage
33,445
38,195
Taken
30,780
21,888
Mitigated
11,837
4,614
Healing
13,287
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
Aremselle
Medusa
8,756
3,482
501
2,432
12,165
3,920
0
1,950
9,964
0
34,669
L
4,595
2,361
0
580
12,343
7,741
0
4,177
7,828
0
12,131
L
Cthulhu
GeoDixohard
Cthulhu
8,264
625
306
795
13,687
10,227
0
3,421
9,849
20,947
0
W
7,185
1,859
0
2,966
10,393
4,289
0
3,258
7,135
0
33,632
W
Baron Samedi
Shodan-Strike
Baron Samedi
10,530
311
1,753
3,634
9,501
3,725
96
2,213
7,288
22,966
0
W
15,730
7,001
526
4,408
10,886
3,823
430
2,848
8,038
0
41,107

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,755
Gold Earned
27,877
103
Minions Killed
127
0
Camps Cleared
0
630,891
Distance Traveled
647,928
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
8,714
726
53
4
0
200,810
1
L
Osiris
8,443
704
28
2
0
206,487
0
L
Cthulhu
7,598
633
22
2
0
223,594
0
W
Fenrir
9,489
791
44
4
0
264,162
4
W
Baron Samedi
8,614
718
25
2
0
192,488
2
W
Neith
9,774
815
58
5
0
191,278
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role