Player Matchup

Merlin
Merlin
DeadRogue47
Merlin
Level 45
God Stats
8W - 18L
1,385 SR
Queue Stats
173W - 182L
1,419 Elo+
Party 2
King Arthur
King Arthur
Einn Ulfur
King Arthur
Level 46
God Stats
14W - 22L
1,347 SR
Queue Stats
127W - 132L
1,445 Elo+
Party 2
Tiamat
Tiamat
ShadowTHEIF9th
Tiamat
Level 60
God Stats
96W - 91L
1,524 SR
Queue Stats
127W - 126L
1,437 Elo+
Party 2
Khepri
Khepri
l-ETS-l
Khepri
Level 35
God Stats
7W - 5L
1,673 SR
Queue Stats
176W - 196L
1,377 Elo+
Party 3
Medusa
Medusa
spiderboy2525
Medusa
Level 39
God Stats
10W - 11L
1,556 SR
Queue Stats
75W - 81L
1,368 Elo+
Party 3
Team Averages
Level 45
1,497 SR
1,409 Elo+

VS

Team Averages
Level 40
1,332 SR
1,470 Elo+
Kukulkan
Kukulkan
GeniuneSkate837
Kukulkan
Level 39
God Stats
3W - 10L
1,324 SR
Queue Stats
254W - 269L
1,435 Elo+
Party 1
Nemesis
Nemesis
KRYPT0NllT3
Nemesis
Level 48
God Stats
0W - 1L
1,340 SR
Queue Stats
24W - 42L
1,582 Elo+
Party 4
Da Ji
Da Ji
jayswag603
Da Ji
Level 67
God Stats
7W - 9L
1,419 SR
Queue Stats
221W - 223L
1,390 Elo+
Party 1
Chaac
Chaac
muelyard
Chaac
Level 19
God Stats
16W - 20L
1,477 SR
Queue Stats
56W - 88L
1,360 Elo+
Party 1
Bellona
Bellona
twisted-monkey20
Bellona
Level 29
God Stats
0W - 2L
1,101 SR
Queue Stats
5W - 6L
1,582 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
9
2 / 1 / 3
5,277
528
2,612
3,503
978
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

King Arthur
Einn Ulfur
King Arthur
10
1 / 1 / 0
5,469
547
2,046
5,785
2,963
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

8
2 / 2 / 1
5,107
511
3,222
4,286
2,586
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Khepri
l-ETS-l
Khepri
7
1 / 0 / 5
4,896
490
1,613
1,717
865
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

8
5 / 2 / 2
5,416
542
2,036
4,325
1,476
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
9
2 / 2 / 2
5,157
516
4,228
3,373
1,127
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Nemesis
KRYPT0NllT3
Nemesis
6
1 / 2 / 1
4,608
461
515
3,340
923
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Da Ji
9
3 / 2 / 3
5,511
551
4,602
6,243
1,852
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Chaac
muelyard
Chaac
8
0 / 2 / 0
4,596
460
1,594
4,773
2,614
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

6
0 / 3 / 2
4,161
416
338
5,374
2,406
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
14
11
Kills
6
6
Deaths
11
11
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Merlin
2
1
3
3.5
W
King Arthur
Einn Ulfur
King Arthur
1
1
0
1
L
Kukulkan
2
2
2
1.5
L
Nemesis
KRYPT0NllT3
Nemesis
1
2
1
0.75
W
2
2
1
1.25
L
Da Ji
3
2
3
2.25
W
Khepri
l-ETS-l
Khepri
1
0
5
3.5
L
Chaac
muelyard
Chaac
0
2
0
0
W
5
2
2
3
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,529
Damage
11,277
19,616
Taken
23,103
8,868
Mitigated
8,922
4,615
Healing
3,795
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
2,612
264
0
375
3,503
978
128
579
2,785
22,514
0
W
King Arthur
Einn Ulfur
King Arthur
2,046
275
0
2,263
5,785
2,963
0
125
5,422
0
24,210
L
Kukulkan
4,228
581
0
38
3,373
1,127
261
1,716
1,657
23,462
0
L
Nemesis
KRYPT0NllT3
Nemesis
515
44
0
200
3,340
923
854
1,067
2,273
0
11,116
W
3,222
366
0
843
4,286
2,586
217
440
3,789
20,854
0
L
Da Ji
4,602
1,040
0
2,131
6,243
1,852
0
2,064
4,104
0
20,633
W
Khepri
l-ETS-l
Khepri
1,613
555
0
122
1,717
865
334
611
1,097
8,391
0
L
Chaac
muelyard
Chaac
1,594
394
0
1,056
4,773
2,614
300
596
3,977
0
14,000
W
2,036
1,161
0
1,012
4,325
1,476
535
2,086
2,047
0
18,532
L
338
102
0
370
5,374
2,406
159
2,004
3,370
0
8,513

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,165
Gold Earned
24,033
183
Minions Killed
161
0
Camps Cleared
0
964,689
Distance Traveled
913,464
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
5,277
528
37
4
0
189,142
0
W
King Arthur
5,469
547
50
5
0
205,144
1
L
Kukulkan
5,157
516
44
4
0
179,337
0
L
Nemesis
4,608
461
32
3
0
205,174
0
W
Tiamat
5,107
511
39
4
0
169,183
1
L
Da Ji
5,511
551
37
4
0
200,802
2
W
Khepri
4,896
490
14
1
0
200,884
2
L
Chaac
4,596
460
28
3
0
157,972
0
W
Medusa
5,416
542
43
4
0
200,336
2
L
Bellona
4,161
416
20
2
0
170,179
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role