Player Matchup

Xbalanque
Xbalanque
Bronze III
BIZZY DA GIANT
Xbalanque
Bronze III
Level 104
God Stats
0W - 1L
1,268 SR
Queue Stats
1W - 3L
1,495 MMR
Solo
Scylla
Scylla
Gold III
GregorSlays
Scylla
Gold III
Level 124
God Stats
1W - 4L
1,434 SR
Queue Stats
193W - 196L
1,568 MMR
Party 1
Tsukuyomi
Tsukuyomi
Silver II
ReaperCode1802
Tsukuyomi
Silver II
Level 156
God Stats
7W - 7L
1,476 SR
Queue Stats
148W - 143L
1,547 MMR
Party 2
Ao Kuang
Ao Kuang
Platinum III
Twerk4Drewski
Ao Kuang
Platinum III
Level 96
God Stats
37W - 34L
1,476 SR
Queue Stats
335W - 323L
1,782 MMR
Party 1
Ymir
Ymir
Gold V
VoltageRogue
Ymir
Gold V
Level 131
God Stats
0W - 1L
1,609 SR
Queue Stats
47W - 39L
1,449 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 122
1,453 SR
1,568 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 131
1,681 SR
1,602 MMR
Yemoja
Yemoja
Gold III
AngrysadUwU
Yemoja
Gold III
Level 115
God Stats
8W - 7L
1,717 SR
Queue Stats
85W - 81L
1,529 MMR
Solo
Janus
Janus
Platinum V
HSPC Peps
Janus
Platinum V
Level 97
God Stats
7W - 11L
1,516 SR
Queue Stats
228W - 236L
1,722 MMR
Solo
Tyr
Tyr
Gold III
Thwarter
Tyr
Gold III
Level 160
God Stats
2W - 2L
1,658 SR
Queue Stats
137W - 134L
1,542 MMR
Party 3
Izanami
Izanami
Gold II
YeetusMcKleetus
Izanami
Gold II
Level 124
God Stats
29W - 12L
1,670 SR
Queue Stats
367W - 360L
1,432 MMR
Solo
Awilix
Awilix
Platinum IV
xXdCRUZaderXx
Awilix
Platinum IV
Level 157
God Stats
9W - 4L
1,846 SR
Queue Stats
151W - 139L
1,787 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
BIZZY DA GIANT
Xbalanque
13
0 / 4 / 0
6,835
427
2,587
9,757
2,717
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Scylla
12
4 / 6 / 0
7,441
465
4,672
10,702
3,000
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Tsukuyomi
ReaperCode1802
Tsukuyomi
14
5 / 3 / 1
8,730
546
9,404
11,181
7,498
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ao Kuang
Twerk4Drewski
Ao Kuang
14
0 / 3 / 3
8,024
502
7,716
15,793
7,831
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

9
0 / 7 / 1
5,874
367
4,422
17,099
5,106
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bans
TiamatCu ChulainnKing ArthurSetApollo

VS

Bans
DanzaburouGuan YuCupidSkadiAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
12
3 / 2 / 8
8,117
507
5,204
10,254
7,818
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Janus
HSPC Peps
Janus
13
5 / 4 / 9
8,687
543
12,117
8,094
2,499
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
0 / 1 / 7
8,212
513
8,502
11,810
10,082
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

17
6 / 0 / 4
9,991
624
9,181
10,425
3,725
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
9 / 2 / 4
9,462
591
10,624
9,942
4,102
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
55
9
Kills
23
23
Deaths
9
5
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Yemoja
3
2
8
3.5
L
Xbalanque
BIZZY DA GIANT
Xbalanque
0
4
0
0
L
Scylla
4
6
0
0.67
W
Janus
HSPC Peps
Janus
5
4
9
2.38
L
Tsukuyomi
ReaperCode1802
Tsukuyomi
5
3
1
1.83
W
0
1
7
3.5
L
Ao Kuang
Twerk4Drewski
Ao Kuang
0
3
3
0.5
L
0
7
1
0.07
W
6
0
4
8
W
9
2
4
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,801
Damage
45,628
64,532
Taken
50,525
26,152
Mitigated
28,226
19,461
Healing
17,992
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
5,204
949
1,517
2,369
10,254
7,818
124
2,825
7,355
27,135
0
L
Xbalanque
BIZZY DA GIANT
Xbalanque
2,587
374
0
1,809
9,757
2,717
0
417
9,340
0
46,683
L
Scylla
4,672
351
0
1,977
10,702
3,000
383
5,797
4,485
32,739
0
W
Janus
HSPC Peps
Janus
12,117
707
0
1,340
8,094
2,499
162
2,795
5,127
46,531
0
L
Tsukuyomi
ReaperCode1802
Tsukuyomi
9,404
2,801
0
3,482
11,181
7,498
0
2,388
8,635
0
55,997
W
8,502
930
0
6,067
11,810
10,082
0
7,001
4,809
0
44,744
L
Ao Kuang
Twerk4Drewski
Ao Kuang
7,716
1,010
0
9,064
15,793
7,831
0
1,074
14,234
50,358
0
L
4,422
920
146
2,983
17,099
5,106
0
6,817
9,996
16,394
0
W
9,181
5,747
0
4,392
10,425
3,725
2,110
1,660
8,765
0
100,020
W
10,624
4,408
0
2,307
9,942
4,102
240
2,217
7,659
0
50,884

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,904
Gold Earned
44,469
373
Minions Killed
470
0
Camps Cleared
0
1,373,441
Distance Traveled
1,496,742
3
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
8,117
507
39
2
0
264,800
1
L
Xbalanque
6,835
427
82
5
0
246,451
0
L
Scylla
7,441
465
71
4
0
243,584
0
W
Janus
8,687
543
88
6
0
300,183
3
L
Tsukuyomi
8,730
546
102
6
0
316,876
2
W
Tyr
8,212
513
85
5
0
284,832
2
L
Ao Kuang
8,024
502
101
6
0
292,031
0
L
Ymir
5,874
367
17
1
0
274,499
1
W
Izanami
9,991
624
171
11
0
266,351
7
W
Awilix
9,462
591
87
5
0
380,576
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role