Player Matchup

Nox
Nox
ASuperJohn
Nox
Level 154
God Stats
27W - 29L
1,516 SR
Queue Stats
321W - 368L
1,458 Elo+
Party 2
Geb
Geb
Busch God
Geb
Level 137
God Stats
2W - 0L
1,500 SR
Queue Stats
149W - 150L
1,482 Elo+
Party 2
Bastet
Bastet
Dip king 187789
Bastet
Level 123
God Stats
2W - 1L
1,500 SR
Queue Stats
206W - 226L
1,528 Elo+
Party 2
Team Averages
Level 138
1,505 SR
1,490 Elo+

VS

Team Averages
Level 63
1,631 SR
1,506 Elo+
Merlin
Merlin
DifferentGriz
Merlin
Level 145
God Stats
1W - 1L
1,618 SR
Queue Stats
48W - 30L
1,588 Elo+
Party 1
Kuzenbo
Kuzenbo
ImilkMum
Kuzenbo
Level 15
God Stats
0W - 1L
1,538 SR
Queue Stats
1W - 3L
1,365 Elo+
Party 1
Nike
Nike
TheTowelieFox
Nike
Level 29
God Stats
6W - 5L
1,738 SR
Queue Stats
50W - 33L
1,564 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 0 / 5
11,836
658
9,035
5,473
2,875
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

13
1 / 2 / 8
11,606
645
5,305
13,772
14,105
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

15
7 / 0 / 6
11,839
658
17,480
11,802
4,514
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 4 / 1
9,624
535
8,421
12,243
3,942
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kuzenbo
ImilkMum
Kuzenbo
11
1 / 3 / 1
9,372
521
4,091
13,183
13,246
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
1 / 6 / 1
9,709
539
4,906
12,180
9,761
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
5
13
Kills
2
2
Deaths
13
19
Assists
3
Player
Kills
Deaths
Assists
KDA
W
5
0
5
7.5
W
1
2
8
2.5
L
0
4
1
0.13
W
7
0
6
10
L
Kuzenbo
ImilkMum
Kuzenbo
1
3
1
0.5
L
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,820
Damage
17,418
31,047
Taken
37,606
21,494
Mitigated
26,949
4,347
Healing
2,195
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,035
551
0
176
5,473
2,875
1,070
1,966
3,507
58,875
0
W
5,305
633
0
2,096
13,772
14,105
155
6,208
7,564
39,358
0
L
8,421
375
0
1,945
12,243
3,942
35
3,816
8,427
63,974
0
W
17,480
3,711
0
2,075
11,802
4,514
12
4,468
7,334
0
58,614
L
Kuzenbo
ImilkMum
Kuzenbo
4,091
1,954
0
250
13,183
13,246
23
5,576
7,607
7,827
0
L
4,906
245
0
0
12,180
9,761
0
4,992
7,188
0
30,980

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,281
Gold Earned
28,705
218
Minions Killed
169
0
Camps Cleared
0
1,073,099
Distance Traveled
984,498
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
11,836
658
117
7
0
319,121
4
W
Geb
11,606
645
34
2
0
340,453
0
L
Merlin
9,624
535
111
6
0
312,434
3
W
Bastet
11,839
658
67
4
0
413,525
0
L
Kuzenbo
9,372
521
6
0
0
336,721
1
L
Nike
9,709
539
52
3
0
335,343
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role