Player Matchup

Artemis
Artemis
Benji_113
Artemis
Level 52
God Stats
2W - 1L
1,474 SR
Queue Stats
345W - 345L
1,442 Elo+
Party 3
Set
Set
Jookyjr
Set
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 43L
1,377 Elo+
Party 2
Mulan
Mulan
SMITEAITEST
Mulan
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
65W - 61L
1,407 Elo+
Party 2
Ymir
Ymir
The_seal_tamer
Ymir
Level 87
God Stats
9W - 10L
1,456 SR
Queue Stats
361W - 364L
1,418 Elo+
Party 3
Aphrodite
Aphrodite
nadroj999
Aphrodite
Level 49
God Stats
6W - 2L
1,297 SR
Queue Stats
31W - 33L
1,386 Elo+
Party 2
Team Averages
Level 64
1,445 SR
1,406 Elo+

VS

Team Averages
Level 61
1,518 SR
1,494 Elo+
Freya
Freya
Holm
Freya
Level 144
God Stats
0W - 1L
1,465 SR
Queue Stats
26W - 23L
1,541 Elo+
Party 1
Tiamat
Tiamat
HomeBoySnipes
Tiamat
Level 26
God Stats
15W - 14L
1,627 SR
Queue Stats
36W - 27L
1,630 Elo+
Party 1
Chaac
Chaac
IIDarkLord
Chaac
Level 53
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
Moonpocketz
Artio
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,410 Elo+
Party 1
Hun Batz
Hun Batz
ourlipscantouch
Hun Batz
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,388 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Benji_113
Artemis
16
4 / 0 / 7
9,568
504
13,787
7,211
2,767
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Set
18
4 / 1 / 3
10,250
539
6,890
14,452
6,693
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
2 / 2 / 3
10,260
540
14,481
18,716
14,265
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
8 / 4 / 4
9,880
520
8,013
15,406
9,190
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Aphrodite
nadroj999
Aphrodite
17
1 / 0 / 3
10,072
530
6,378
13,104
5,501
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
Holm
Freya
13
3 / 4 / 2
8,337
439
8,816
11,367
4,014
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

16
1 / 3 / 0
9,217
485
13,969
11,055
8,404
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chaac
15
1 / 1 / 0
8,557
450
6,618
20,993
19,809
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

13
2 / 5 / 3
8,782
462
4,282
16,601
13,403
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Hun Batz
11
0 / 6 / 2
7,044
371
4,815
13,462
4,513
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
14
19
Kills
7
7
Deaths
19
20
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Artemis
Benji_113
Artemis
4
0
7
7.5
L
Freya
Holm
Freya
3
4
2
1
L
1
3
0
0.33
L
Chaac
1
1
0
1
W
Set
4
1
3
5.5
L
2
5
3
0.7
W
2
2
3
1.75
W
8
4
4
2.5
W
Aphrodite
nadroj999
Aphrodite
1
0
3
2.5
L
Hun Batz
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,549
Damage
38,500
68,889
Taken
73,478
38,416
Mitigated
50,143
38,429
Healing
23,082
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
Benji_113
Artemis
13,787
7,978
0
5,602
7,211
2,767
1,295
2,960
4,251
0
63,534
L
Freya
Holm
Freya
8,816
3,017
0
3,222
11,367
4,014
53
2,565
8,802
49,314
0
L
13,969
1,583
0
2,322
11,055
8,404
0
3,172
7,698
67,773
0
L
Chaac
6,618
948
0
10,165
20,993
19,809
0
2,109
18,061
0
55,023
W
Set
6,890
2,699
0
7,935
14,452
6,693
433
2,757
11,695
0
84,797
L
4,282
686
955
3,220
16,601
13,403
0
5,098
11,503
27,274
0
W
14,481
2,573
0
7,988
18,716
14,265
986
2,088
16,628
0
75,007
W
8,013
1,850
0
4,077
15,406
9,190
230
9,553
5,853
36,323
0
W
Aphrodite
nadroj999
Aphrodite
6,378
1,026
1,865
10,962
13,104
5,501
915
9,709
3,395
67,038
0
L
Hun Batz
4,815
880
0
3,198
13,462
4,513
0
1,187
12,217
0
38,385

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,030
Gold Earned
41,937
599
Minions Killed
446
0
Camps Cleared
0
1,629,625
Distance Traveled
1,644,642
20
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
9,568
504
116
6
0
264,315
7
L
Freya
8,337
439
78
4
0
312,112
0
L
Tiamat
9,217
485
142
7
0
327,316
2
L
Chaac
8,557
450
100
5
0
312,443
1
W
Set
10,250
539
140
7
0
389,844
0
L
Artio
8,782
462
52
3
0
321,209
0
W
Mulan
10,260
540
143
8
0
304,864
0
W
Ymir
9,880
520
39
2
0
288,668
11
W
Aphrodite
10,072
530
161
8
0
381,934
2
L
Hun Batz
7,044
371
74
4
0
371,562
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role