Player Matchup

Cerberus
Cerberus
Druida_Liam
Cerberus
Level 20
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 29L
1,455 Elo+
Party 3
Hou Yi
Hou Yi
Hakyuma
Hou Yi
Level 48
God Stats
13W - 13L
1,596 SR
Queue Stats
305W - 287L
1,444 Elo+
Party 3
Zhong Kui
Zhong Kui
KarmaTheDread
Zhong Kui
Level 47
God Stats
14W - 15L
1,500 SR
Queue Stats
306W - 312L
1,328 Elo+
Party 2
Nemesis
Nemesis
MercuryRime
Nemesis
Level 30
God Stats
15W - 17L
1,623 SR
Queue Stats
311W - 334L
1,495 Elo+
Party 3
Bellona
Bellona
QuothOfTheRavenx
Bellona
Level 44
God Stats
19W - 13L
1,517 SR
Queue Stats
1,005W - 1,015L
1,380 Elo+
Party 2
Team Averages
Level 38
1,547 SR
1,421 Elo+

VS

Team Averages
Level 48
1,525 SR
1,481 Elo+
Thanatos
Thanatos
Dorrammu
Thanatos
Level 65
God Stats
3W - 2L
1,500 SR
Queue Stats
46W - 65L
1,356 Elo+
Party 1
Bellona
Bellona
KingVibez9
Bellona
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 12L
1,500 Elo+
Party 1
Hades
Hades
OctUwUtain
Hades
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,640 Elo+
Solo
Medusa
Medusa
binjaminn
Medusa
Level 26
God Stats
4W - 8L
1,519 SR
Queue Stats
29W - 45L
1,426 Elo+
Party 1
Mercury
Mercury
birdyboy148
Mercury
Level 104
God Stats
11W - 16L
1,605 SR
Queue Stats
250W - 288L
1,481 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Druida_Liam
Cerberus
10
4 / 0 / 5
6,767
615
3,608
5,152
4,156
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hou Yi
Hakyuma
Hou Yi
10
5 / 1 / 3
6,500
591
4,280
7,207
2,107
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Zhong Kui
KarmaTheDread
Zhong Kui
10
4 / 2 / 2
6,312
574
4,200
5,142
3,150
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Nemesis
MercuryRime
Nemesis
11
4 / 1 / 2
6,703
609
3,101
7,160
2,298
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
4 / 2 / 2
6,872
625
6,761
8,200
4,784
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Dorrammu
Thanatos
9
1 / 6 / 1
5,466
497
2,974
8,900
2,719
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bellona
KingVibez9
Bellona
11
3 / 4 / 0
6,368
579
4,407
9,736
7,615
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

Hades
1
0 / 0 / 0
2,079
189
0
0
0
Medusa
binjaminn
Medusa
8
0 / 5 / 1
5,356
487
3,498
7,584
1,384
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
birdyboy148
Mercury
8
2 / 7 / 1
5,691
517
2,660
9,055
3,125
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
9
21
Kills
6
6
Deaths
22
14
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Thanatos
Dorrammu
Thanatos
1
6
1
0.25
W
Cerberus
Druida_Liam
Cerberus
4
0
5
6.5
W
Hou Yi
Hakyuma
Hou Yi
5
1
3
6.5
W
Zhong Kui
KarmaTheDread
Zhong Kui
4
2
2
2.5
L
Bellona
KingVibez9
Bellona
3
4
0
0.75
W
Nemesis
MercuryRime
Nemesis
4
1
2
5
L
Hades
0
0
0
0
W
4
2
2
2.5
L
Medusa
binjaminn
Medusa
0
5
1
0.1
L
Mercury
birdyboy148
Mercury
2
7
1
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,950
Damage
13,539
32,861
Taken
35,275
16,495
Mitigated
14,843
9,222
Healing
8,316
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
Dorrammu
Thanatos
2,974
825
0
4,157
8,900
2,719
243
2,175
6,569
0
19,869
W
Cerberus
Druida_Liam
Cerberus
3,608
313
0
1,382
5,152
4,156
61
0
5,152
21,119
0
W
Hou Yi
Hakyuma
Hou Yi
4,280
1,842
0
3,427
7,207
2,107
1,127
0
7,207
0
31,333
W
Zhong Kui
KarmaTheDread
Zhong Kui
4,200
835
0
1,810
5,142
3,150
776
154
4,988
25,980
0
L
Bellona
KingVibez9
Bellona
4,407
1,783
0
1,272
9,736
7,615
620
0
9,736
0
30,149
W
Nemesis
MercuryRime
Nemesis
3,101
1,689
0
1,011
7,160
2,298
0
0
7,135
0
42,480
L
Hades
0
0
0
0
0
0
0
0
0
0
0
W
6,761
1,731
0
1,592
8,200
4,784
0
0
7,850
0
30,488
L
Medusa
binjaminn
Medusa
3,498
1,984
0
899
7,584
1,384
0
1,574
6,010
0
23,533
L
Mercury
birdyboy148
Mercury
2,660
908
0
1,988
9,055
3,125
0
3,717
5,152
1,241
11,649

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,154
Gold Earned
24,960
292
Minions Killed
173
0
Camps Cleared
0
1,007,578
Distance Traveled
789,432
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
5,466
497
44
4
0
192,237
1
W
Cerberus
6,767
615
43
4
0
247,572
0
W
Hou Yi
6,500
591
48
4
0
177,992
2
W
Zhong Kui
6,312
574
57
5
0
134,605
0
L
Bellona
6,368
579
66
6
0
199,308
4
W
Nemesis
6,703
609
78
7
0
245,568
7
L
Hades
2,079
189
0
0
0
0
0
W
Bellona
6,872
625
66
6
0
201,841
0
L
Medusa
5,356
487
45
4
0
166,201
1
L
Mercury
5,691
517
18
2
0
231,686
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role