Player Matchup

Bacchus
Bacchus
Silver II
Grillsarge83
Bacchus
Silver II
Level 86
God Stats
11W - 4L
1,681 SR
Queue Stats
30W - 27L
1,251 MMR
Party 1
Vulcan
Vulcan
Silver II
Nittany Lions33
Vulcan
Silver II
Level 103
God Stats
2W - 3L
1,704 SR
Queue Stats
30W - 28L
1,251 MMR
Party 1
Xbalanque
Xbalanque
Silver II
sebaruge
Xbalanque
Silver II
Level 59
God Stats
16W - 12L
1,575 SR
Queue Stats
30W - 27L
1,251 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 83
1,654 SR
1,251 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 98
1,510 SR
1,188 MMR
Nu Wa
Nu Wa
Silver II
Eon Poseidon
Nu Wa
Silver II
Level 143
God Stats
170W - 196L
1,483 SR
Queue Stats
213W - 269L
1,124 MMR
Solo
Hachiman
Hachiman
Bronze IV
HankHokageHill
Hachiman
Bronze IV
Level 40
God Stats
1W - 4L
1,228 SR
Queue Stats
2W - 9L
1,071 MMR
Party 2
Sylvanus
Sylvanus
Bronze III
RxMagicMush
Sylvanus
Bronze III
Level 110
God Stats
0W - 2L
1,818 SR
Queue Stats
2W - 4L
1,369 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Grillsarge83
Bacchus
12
1 / 0 / 9
10,036
717
6,439
9,739
9,451
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

14
6 / 1 / 4
10,298
736
11,556
7,125
2,559
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xbalanque
sebaruge
Xbalanque
13
3 / 1 / 7
9,469
676
5,431
8,335
2,526
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bans
CthulhuAphroditeDanzaburouPersephoneCupid

VS

Bans
CerberusArtemisAwilixMedusaCernunnos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 2
8,128
581
7,615
7,222
2,074
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hachiman
11
1 / 4 / 1
8,602
614
5,168
10,070
3,034
Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sylvanus
RxMagicMush
Sylvanus
11
1 / 5 / 1
8,448
603
6,082
11,921
10,032
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
6
10
Kills
2
2
Deaths
11
20
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
2
2
0.5
W
Bacchus
Grillsarge83
Bacchus
1
0
9
5.5
L
Hachiman
1
4
1
0.38
W
6
1
4
8
L
Sylvanus
RxMagicMush
Sylvanus
1
5
1
0.3
W
Xbalanque
sebaruge
Xbalanque
3
1
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,426
Damage
18,865
25,199
Taken
29,213
14,536
Mitigated
15,140
8,952
Healing
6,493
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,615
1,126
494
630
7,222
2,074
0
4,775
2,313
36,812
0
W
Bacchus
Grillsarge83
Bacchus
6,439
194
288
3,862
9,739
9,451
349
4,478
5,261
15,450
0
L
Hachiman
5,168
3,784
0
962
10,070
3,034
0
6,957
2,949
0
30,911
W
11,556
2,860
0
1,071
7,125
2,559
846
3,497
3,628
61,555
0
L
Sylvanus
RxMagicMush
Sylvanus
6,082
1,513
1,789
2,618
11,921
10,032
0
5,767
5,892
18,831
2,139
W
Xbalanque
sebaruge
Xbalanque
5,431
2,046
0
3,731
8,335
2,526
2,101
5,424
2,911
0
42,812

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,803
Gold Earned
25,178
196
Minions Killed
159
0
Camps Cleared
0
818,405
Distance Traveled
627,338
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
8,128
581
55
4
0
201,563
2
W
Bacchus
10,036
717
16
1
0
295,323
4
L
Hachiman
8,602
614
66
5
0
215,225
0
W
Vulcan
10,298
736
86
6
0
263,773
1
L
Sylvanus
8,448
603
38
3
0
210,550
4
W
Xbalanque
9,469
676
94
7
0
259,309
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role