Player Matchup

Apollo
Apollo
Apollobaby1
Apollo
Level 14
God Stats
14W - 6L
1,500 SR
Queue Stats
145W - 135L
1,745 Elo+
Solo
Tsukuyomi
Tsukuyomi
HazyDiaz
Tsukuyomi
Level 17
God Stats
5W - 0L
1,929 SR
Queue Stats
111W - 72L
1,604 Elo+
Solo
King Arthur
King Arthur
KrappyPatty4281
King Arthur
Level 25
God Stats
2W - 0L
1,500 SR
Queue Stats
77W - 43L
1,709 Elo+
Party 1
Cerberus
Cerberus
MaryPoopinz8762
Cerberus
Level 25
God Stats
25W - 17L
1,723 SR
Queue Stats
76W - 43L
1,701 Elo+
Party 1
Janus
Janus
bumpy_earmark
Janus
Level 27
God Stats
1W - 3L
1,223 SR
Queue Stats
34W - 34L
1,583 Elo+
Solo
Team Averages
Level 22
1,575 SR
1,669 Elo+

VS

Team Averages
Level 16
1,589 SR
1,513 Elo+
Geb
Geb
Dominantdadi667
Geb
Level 12
God Stats
3W - 3L
1,615 SR
Queue Stats
4W - 6L
1,505 Elo+
Party 2
Anhur
Anhur
FurryPhckr69
Anhur
Level 17
God Stats
9W - 12L
1,501 SR
Queue Stats
32W - 42L
1,511 Elo+
Party 2
Tiamat
Tiamat
Garglinkum
Tiamat
Level 17
God Stats
5W - 6L
1,619 SR
Queue Stats
41W - 40L
1,511 Elo+
Party 2
Bellona
Bellona
stoplookinndfkme
Bellona
Level 16
God Stats
64W - 46L
1,672 SR
Queue Stats
96W - 81L
1,522 Elo+
Party 2
Zeus
Zeus
thiccHomo69
Zeus
Level 18
God Stats
10W - 13L
1,539 SR
Queue Stats
30W - 36L
1,515 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
11
1 / 0 / 2
6,166
561
3,229
4,954
1,184
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Tsukuyomi
HazyDiaz
Tsukuyomi
12
6 / 2 / 1
7,311
665
5,227
6,291
2,030
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
KrappyPatty4281
King Arthur
13
3 / 0 / 0
7,362
669
4,274
8,539
4,000
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Cerberus
11
1 / 0 / 2
6,449
586
3,240
4,871
1,790
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
2 / 0 / 3
7,199
654
3,064
3,835
1,258
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 3 / 0
4,966
451
1,278
7,503
3,480
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
0 / 1 / 0
5,710
519
2,601
5,440
1,120
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tiamat
Garglinkum
Tiamat
12
1 / 0 / 0
6,589
599
2,357
4,640
2,492
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
0 / 3 / 1
6,021
547
4,642
7,595
5,367
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
1 / 6 / 0
5,913
538
3,011
6,743
1,732
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
3
13
Kills
2
2
Deaths
13
8
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Apollo
1
0
2
2
L
0
3
0
0
L
0
1
0
0
L
Tiamat
Garglinkum
Tiamat
1
0
0
1
W
Tsukuyomi
HazyDiaz
Tsukuyomi
6
2
1
3.25
W
King Arthur
KrappyPatty4281
King Arthur
3
0
0
3
W
Cerberus
1
0
2
2
W
2
0
3
3.5
L
0
3
1
0.17
L
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,034
Damage
13,889
28,490
Taken
31,921
10,262
Mitigated
14,191
12,779
Healing
9,045
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
3,229
2,077
0
3,403
4,954
1,184
926
458
4,496
0
44,143
L
1,278
64
258
2,223
7,503
3,480
0
1,823
5,680
7,812
0
L
2,601
1,429
0
2,449
5,440
1,120
0
1,974
3,466
0
37,060
L
Tiamat
Garglinkum
Tiamat
2,357
290
135
2,196
4,640
2,492
0
608
4,032
40,589
0
W
Tsukuyomi
HazyDiaz
Tsukuyomi
5,227
1,531
0
2,765
6,291
2,030
92
2,080
4,129
0
39,904
W
King Arthur
KrappyPatty4281
King Arthur
4,274
503
0
3,200
8,539
4,000
0
582
7,957
0
43,810
W
Cerberus
3,240
0
0
2,021
4,871
1,790
0
699
4,132
24,755
0
W
3,064
410
0
1,390
3,835
1,258
28
2,595
1,130
40,871
0
L
4,642
1,348
0
1,314
7,595
5,367
0
406
7,189
0
36,075
L
3,011
704
0
470
6,743
1,732
0
1,493
5,250
27,336
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,487
Gold Earned
29,199
422
Minions Killed
343
0
Camps Cleared
0
1,200,483
Distance Traveled
1,131,852
14
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
6,166
561
95
9
0
204,895
3
L
Geb
4,966
451
20
2
0
243,720
0
L
Anhur
5,710
519
72
7
0
202,368
3
L
Tiamat
6,589
599
101
9
0
250,421
3
W
Tsukuyomi
7,311
665
75
7
0
261,838
2
W
King Arthur
7,362
669
106
10
0
234,125
1
W
Cerberus
6,449
586
55
5
0
240,453
5
W
Janus
7,199
654
91
8
0
259,172
3
L
Bellona
6,021
547
90
8
0
242,633
5
L
Zeus
5,913
538
60
5
0
192,710
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role