Player Matchup

Sobek
Sobek
AuraSt0rm
Sobek
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,563 Elo+
Party 2
Hercules
Hercules
IIPurpIe
Hercules
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 14L
1,176 Elo+
Solo
Vulcan
Vulcan
MonkeyNips
Vulcan
Level 65
God Stats
1W - 0L
1,348 SR
Queue Stats
18W - 11L
1,576 Elo+
Party 2
Bacchus
Bacchus
Salty--Snail
Bacchus
Level 18
God Stats
1W - 0L
1,711 SR
Queue Stats
2W - 1L
1,410 Elo+
Party 2
Danzaburou
Danzaburou
jester jk36
Danzaburou
Level 146
God Stats
1W - 0L
1,663 SR
Queue Stats
3W - 1L
1,554 Elo+
Party 2
Team Averages
Level 54
1,544 SR
1,456 Elo+

VS

Team Averages
Level 46
1,472 SR
1,680 Elo+
Vamana
Vamana
Dabrogost
Vamana
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,909 Elo+
Party 1
Cthulhu
Cthulhu
JkS Bubbles
Cthulhu
Level 29
God Stats
0W - 1L
1,577 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Mercury
Mercury
UncagedGunr
Mercury
Level 31
God Stats
0W - 1L
1,284 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Tiamat
Tiamat
uqbd
Tiamat
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 3L
1,992 Elo+
Party 1
Tyr
Tyr
xXAnchorXx
Tyr
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
AuraSt0rm
Sobek
16
4 / 5 / 14
9,910
762
8,160
16,097
19,534
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hercules
IIPurpIe
Hercules
10
1 / 8 / 8
8,142
626
5,394
14,280
8,884
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Vulcan
MonkeyNips
Vulcan
20
9 / 4 / 18
13,024
1,002
19,166
8,900
5,047
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
Salty--Snail
Bacchus
15
4 / 5 / 18
10,376
798
5,845
14,924
20,035
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Danzaburou
jester jk36
Danzaburou
20
16 / 4 / 15
14,780
1,137
26,833
15,728
8,454
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Dabrogost
Vamana
17
6 / 7 / 11
10,584
814
11,057
17,932
12,061
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cthulhu
JkS Bubbles
Cthulhu
16
3 / 7 / 16
9,731
749
9,645
14,157
14,174
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Mercury
UncagedGunr
Mercury
15
5 / 7 / 14
9,623
740
10,956
12,950
4,786
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Tiamat
uqbd
Tiamat
19
8 / 5 / 12
11,624
894
18,602
14,776
12,761
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
4 / 8 / 12
9,117
701
7,360
12,872
12,860
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

107
Kill Participation
91
34
Kills
26
26
Deaths
34
73
Assists
65
Player
Kills
Deaths
Assists
KDA
W
Sobek
AuraSt0rm
Sobek
4
5
14
2.2
L
Vamana
Dabrogost
Vamana
6
7
11
1.64
W
Hercules
IIPurpIe
Hercules
1
8
8
0.63
L
Cthulhu
JkS Bubbles
Cthulhu
3
7
16
1.57
W
Vulcan
MonkeyNips
Vulcan
9
4
18
4.5
W
Bacchus
Salty--Snail
Bacchus
4
5
18
2.6
L
Mercury
UncagedGunr
Mercury
5
7
14
1.71
W
Danzaburou
jester jk36
Danzaburou
16
4
15
5.88
L
Tiamat
uqbd
Tiamat
8
5
12
2.8
L
4
8
12
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,398
Damage
57,620
69,929
Taken
72,687
61,954
Mitigated
56,642
16,250
Healing
18,918
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
AuraSt0rm
Sobek
8,160
458
0
2,012
16,097
19,534
234
7,148
8,949
13,229
0
L
Vamana
Dabrogost
Vamana
11,057
5,758
1,865
6,297
17,932
12,061
328
7,445
10,487
0
19,777
W
Hercules
IIPurpIe
Hercules
5,394
1,792
77
1,585
14,280
8,884
451
6,655
7,625
368
9,422
L
Cthulhu
JkS Bubbles
Cthulhu
9,645
548
1,613
1,041
14,157
14,174
431
6,721
7,436
18,683
0
W
Vulcan
MonkeyNips
Vulcan
19,166
7,999
1,818
1,596
8,900
5,047
1,026
3,847
5,053
44,680
0
W
Bacchus
Salty--Snail
Bacchus
5,845
509
788
2,496
14,924
20,035
699
4,512
10,412
7,390
0
L
Mercury
UncagedGunr
Mercury
10,956
4,943
42
2,103
12,950
4,786
1,039
5,937
7,013
0
14,428
W
Danzaburou
jester jk36
Danzaburou
26,833
13,788
368
5,510
15,728
8,454
4,182
6,085
9,643
0
51,188
L
Tiamat
uqbd
Tiamat
18,602
1,888
860
4,902
14,776
12,761
631
6,220
8,556
41,618
0
L
7,360
2,511
0
195
12,872
12,860
579
7,063
5,809
0
12,423

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,232
Gold Earned
50,679
126
Minions Killed
117
0
Camps Cleared
0
1,172,133
Distance Traveled
1,133,770
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
9,910
762
9
1
0
254,255
2
L
Vamana
10,584
814
21
2
0
245,261
0
W
Hercules
8,142
626
8
1
0
221,235
1
L
Cthulhu
9,731
749
27
2
0
205,443
0
W
Vulcan
13,024
1,002
63
5
0
253,007
0
W
Bacchus
10,376
798
5
0
0
226,056
0
L
Mercury
9,623
740
7
1
0
260,822
0
W
Danzaburou
14,780
1,137
41
3
0
217,580
0
L
Tiamat
11,624
894
59
5
0
203,644
1
L
Tyr
9,117
701
3
0
0
218,600
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role