Player Matchup

Ymir
Ymir
APTICTHEBEAST
Ymir
Level 7
God Stats
5W - 9L
1,508 SR
Queue Stats
106W - 112L
1,536 Elo+
Party 1
Scylla
Scylla
FinesseIQ
Scylla
Level 5
God Stats
4W - 8L
1,356 SR
Queue Stats
90W - 110L
1,659 Elo+
Party 1
Medusa
Medusa
Luckylos2462
Medusa
Level 7
God Stats
6W - 9L
1,280 SR
Queue Stats
19W - 27L
1,473 Elo+
Party 1
Vamana
Vamana
ShiftTeamNYC
Vamana
Level 142
God Stats
5W - 6L
1,591 SR
Queue Stats
224W - 223L
1,552 Elo+
Party 1
Loki
Loki
bodegaperrits
Loki
Level 75
God Stats
1W - 4L
1,500 SR
Queue Stats
134W - 150L
1,498 Elo+
Party 1
Team Averages
Level 47
1,447 SR
1,543 Elo+

VS

Team Averages
Level 20
1,714 SR
1,640 Elo+
Thoth
Thoth
Astroboy1200
Thoth
Level 27
God Stats
8W - 1L
1,918 SR
Queue Stats
39W - 23L
1,711 Elo+
Solo
Danzaburou
Danzaburou
AviatorJD3
Danzaburou
Level 8
God Stats
20W - 11L
1,613 SR
Queue Stats
36W - 18L
1,714 Elo+
Solo
Athena
Athena
GhettoBanshee
Athena
Level 29
God Stats
28W - 8L
1,770 SR
Queue Stats
83W - 60L
1,602 Elo+
Solo
Ne Zha
Ne Zha
SMspecify
Ne Zha
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 6L
1,614 Elo+
Solo
Mulan
Mulan
TadCooper
Mulan
Level 29
God Stats
2W - 0L
1,770 SR
Queue Stats
41W - 41L
1,561 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 7 / 1
8,327
362
5,794
20,282
17,735
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Scylla
FinesseIQ
Scylla
15
1 / 10 / 5
9,786
425
6,117
17,009
3,803
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
13
1 / 15 / 0
8,539
371
4,532
17,506
4,097
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Vamana
20
9 / 4 / 1
12,992
565
16,703
22,950
14,663
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
3 / 8 / 1
10,559
459
8,061
16,975
5,352
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
10 / 3 / 12
13,607
592
17,884
11,066
4,671
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
AviatorJD3
Danzaburou
20
15 / 0 / 9
15,938
693
24,380
11,303
6,259
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

16
5 / 2 / 20
12,364
538
7,564
19,843
21,667
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ne Zha
SMspecify
Ne Zha
19
13 / 4 / 12
13,698
596
17,509
21,126
11,199
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mulan
TadCooper
Mulan
17
1 / 5 / 3
11,486
499
7,584
17,784
14,620
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
100
14
Kills
44
44
Deaths
14
8
Assists
56
Player
Kills
Deaths
Assists
KDA
L
0
7
1
0.07
W
10
3
12
5.33
W
Danzaburou
AviatorJD3
Danzaburou
15
0
9
19.5
L
Scylla
FinesseIQ
Scylla
1
10
5
0.35
W
5
2
20
7.5
L
Medusa
1
15
0
0.07
W
Ne Zha
SMspecify
Ne Zha
13
4
12
4.75
L
Vamana
9
4
1
2.38
W
Mulan
TadCooper
Mulan
1
5
3
0.5
L
3
8
1
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,207
Damage
74,921
94,722
Taken
81,122
45,650
Mitigated
58,416
13,843
Healing
30,453
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,794
1,007
0
0
20,282
17,735
0
3,391
16,891
34,770
0
W
17,884
780
0
2,647
11,066
4,671
270
2,859
8,005
92,260
0
W
Danzaburou
AviatorJD3
Danzaburou
24,380
16,539
0
9,935
11,303
6,259
10,508
2,396
8,895
0
126,526
L
Scylla
FinesseIQ
Scylla
6,117
421
0
2,334
17,009
3,803
0
5,698
11,311
44,652
0
W
7,564
2,307
0
4,925
19,843
21,667
697
3,921
15,505
32,794
0
L
Medusa
4,532
2,659
0
690
17,506
4,097
0
6,254
11,252
0
28,556
W
Ne Zha
SMspecify
Ne Zha
17,509
6,097
0
9,806
21,126
11,199
1,951
4,814
16,156
0
93,490
L
Vamana
16,703
10,336
0
8,228
22,950
14,663
508
5,061
17,889
0
95,314
W
Mulan
TadCooper
Mulan
7,584
963
0
3,140
17,784
14,620
178
2,907
14,817
267
66,731
L
8,061
1,565
0
2,591
16,975
5,352
1,148
5,311
11,664
0
70,508

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,203
Gold Earned
67,093
465
Minions Killed
610
0
Camps Cleared
0
1,831,368
Distance Traveled
2,150,466
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,327
362
56
2
0
380,624
4
W
Thoth
13,607
592
123
5
0
456,842
2
W
Danzaburou
15,938
693
202
9
0
410,483
3
L
Scylla
9,786
425
83
4
0
319,341
3
W
Athena
12,364
538
36
2
0
476,919
2
L
Medusa
8,539
371
54
2
0
287,946
0
W
Ne Zha
13,698
596
120
5
0
444,327
4
L
Vamana
12,992
565
150
7
0
408,648
2
W
Mulan
11,486
499
129
6
0
361,895
0
L
Loki
10,559
459
122
5
0
434,809
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role