Player Matchup

Anhur
Anhur
 
Anhur
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
BigSugarBear69
Scylla
Level 120
God Stats
49W - 27L
1,791 SR
Queue Stats
435W - 381L
1,574 Elo+
Party 1
Arachne
Arachne
Marshy_0911
Arachne
Level 119
God Stats
12W - 10L
1,586 SR
Queue Stats
389W - 391L
1,540 Elo+
Solo
Amaterasu
Amaterasu
TheDangermouse99
Amaterasu
Level 137
God Stats
12W - 5L
1,812 SR
Queue Stats
444W - 398L
1,589 Elo+
Party 1
Athena
Athena
WhatDooYouMean
Athena
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
163W - 149L
1,532 Elo+
Solo
Team Averages
Level 126
1,638 SR
1,547 Elo+

VS

Team Averages
Level 101
1,610 SR
1,583 Elo+
Amaterasu
Amaterasu
II SSTCRM II
Amaterasu
Level 106
God Stats
4W - 2L
1,810 SR
Queue Stats
93W - 111L
1,446 Elo+
Party 2
Medusa
Medusa
TheRealKao
Medusa
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 7L
1,657 Elo+
Party 2
Pele
Pele
Xtrem ZolLDiiaH
Pele
Level 155
God Stats
2W - 5L
1,291 SR
Queue Stats
529W - 558L
1,537 Elo+
Solo
Aphrodite
Aphrodite
i-3MoRz
Aphrodite
Level 157
God Stats
2W - 1L
1,705 SR
Queue Stats
138W - 99L
1,730 Elo+
Solo
Cerberus
Cerberus
xl Mattei lx
Cerberus
Level 27
God Stats
1W - 3L
1,745 SR
Queue Stats
31W - 26L
1,542 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
16
7 / 3 / 3
10,124
596
11,912
14,550
5,182
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
6 / 3 / 9
9,888
582
12,180
7,837
2,610
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Arachne
Marshy_0911
Arachne
17
9 / 0 / 7
10,207
600
7,587
15,261
7,101
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Amaterasu
16
7 / 2 / 11
9,963
586
11,625
15,650
11,904
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
5 / 4 / 10
9,352
550
7,323
11,976
9,320
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
II SSTCRM II
Amaterasu
14
1 / 10 / 3
8,415
495
6,088
13,852
8,648
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Medusa
TheRealKao
Medusa
11
1 / 7 / 3
7,300
429
7,375
10,606
2,751
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
7 / 6 / 4
9,271
545
10,546
17,135
5,924
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Aphrodite
i-3MoRz
Aphrodite
14
3 / 6 / 3
8,801
518
10,392
11,737
4,778
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cerberus
xl Mattei lx
Cerberus
11
0 / 5 / 4
6,947
409
2,117
13,649
6,425
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
29
34
Kills
12
12
Deaths
34
40
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
7
3
3
2.83
W
6
3
9
3.5
L
Amaterasu
II SSTCRM II
Amaterasu
1
10
3
0.25
W
Arachne
Marshy_0911
Arachne
9
0
7
12.5
W
Amaterasu
7
2
11
6.25
L
Medusa
TheRealKao
Medusa
1
7
3
0.36
W
5
4
10
2.5
L
7
6
4
1.5
L
Aphrodite
i-3MoRz
Aphrodite
3
6
3
0.75
L
Cerberus
xl Mattei lx
Cerberus
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,627
Damage
36,518
65,274
Taken
66,979
36,117
Mitigated
28,526
23,670
Healing
16,008
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
11,912
7,213
0
6,988
14,550
5,182
489
1,847
12,703
0
74,007
W
12,180
1,360
0
500
7,837
2,610
64
1,629
6,208
62,888
0
L
Amaterasu
II SSTCRM II
Amaterasu
6,088
1,995
0
915
13,852
8,648
0
4,493
9,196
0
39,186
W
Arachne
Marshy_0911
Arachne
7,587
4,854
0
7,388
15,261
7,101
0
2,689
12,572
0
77,686
W
Amaterasu
11,625
4,964
0
7,504
15,650
11,904
600
3,847
11,803
0
59,039
L
Medusa
TheRealKao
Medusa
7,375
4,836
0
1,613
10,606
2,751
252
1,916
8,690
0
36,745
W
7,323
1,441
0
1,290
11,976
9,320
0
2,497
9,479
25,198
0
L
10,546
2,572
0
4,785
17,135
5,924
0
4,966
11,985
0
57,970
L
Aphrodite
i-3MoRz
Aphrodite
10,392
1,384
1,781
4,177
11,737
4,778
306
5,066
6,353
49,097
0
L
Cerberus
xl Mattei lx
Cerberus
2,117
176
0
2,737
13,649
6,425
50
2,355
11,252
25,251
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,534
Gold Earned
40,734
472
Minions Killed
403
0
Camps Cleared
0
1,687,215
Distance Traveled
1,462,075
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
10,124
596
118
7
0
275,351
2
W
Scylla
9,888
582
97
6
0
311,462
1
L
Amaterasu
8,415
495
93
5
0
290,862
3
W
Arachne
10,207
600
96
6
0
383,534
1
W
Amaterasu
9,963
586
114
7
0
382,673
3
L
Medusa
7,300
429
81
5
0
292,867
2
W
Athena
9,352
550
47
3
0
334,195
0
L
Pele
9,271
545
87
5
0
307,539
0
L
Aphrodite
8,801
518
100
6
0
265,291
2
L
Cerberus
6,947
409
42
2
0
305,516
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role