Player Matchup

Ra
Ra
Citykingwill
Ra
Level 27
God Stats
12W - 4L
1,805 SR
Queue Stats
271W - 110L
1,765 Elo+
Party 2
Ymir
Ymir
Faneto3
Ymir
Level 28
God Stats
120W - 33L
1,805 SR
Queue Stats
121W - 33L
1,844 Elo+
Party 2
Danzaburou
Danzaburou
swish51
Danzaburou
Level 22
God Stats
53W - 22L
1,809 SR
Queue Stats
64W - 23L
1,764 Elo+
Party 2
Team Averages
Level 26
1,806 SR
1,791 Elo+

VS

Team Averages
Level 41
1,398 SR
1,553 Elo+
Scylla
Scylla
AdvancedSniper81
Scylla
Level 101
God Stats
1W - 3L
1,066 SR
Queue Stats
54W - 55L
1,551 Elo+
Party 1
Sylvanus
Sylvanus
Saltinee11
Sylvanus
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,449 Elo+
Party 1
Izanami
Izanami
SunnyD69
Izanami
Level 6
God Stats
1W - 1L
1,627 SR
Queue Stats
1W - 2L
1,661 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 2 / 13
11,564
680
16,997
12,015
6,155
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ymir
Faneto3
Ymir
15
7 / 1 / 8
11,631
684
7,127
12,327
9,498
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
swish51
Danzaburou
16
9 / 1 / 8
12,514
736
11,695
14,311
5,620
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 7 / 2
10,086
593
10,319
10,223
3,106
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sylvanus
Saltinee11
Sylvanus
13
1 / 6 / 3
9,727
572
6,899
19,022
13,139
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Izanami
SunnyD69
Izanami
12
1 / 7 / 2
9,429
555
7,522
13,297
4,454
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
11
20
Kills
4
4
Deaths
20
29
Assists
7
Player
Kills
Deaths
Assists
KDA
L
2
7
2
0.43
W
4
2
13
5.25
W
Ymir
Faneto3
Ymir
7
1
8
11
L
Sylvanus
Saltinee11
Sylvanus
1
6
3
0.42
L
Izanami
SunnyD69
Izanami
1
7
2
0.29
W
Danzaburou
swish51
Danzaburou
9
1
8
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,819
Damage
24,740
38,653
Taken
42,542
21,273
Mitigated
20,699
14,281
Healing
7,949
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,319
239
0
0
10,223
3,106
0
5,090
4,903
42,416
0
W
16,997
3,088
2,764
6,298
12,015
6,155
340
4,085
7,859
77,937
0
W
Ymir
Faneto3
Ymir
7,127
100
0
1,000
12,327
9,498
0
3,879
8,374
31,751
0
L
Sylvanus
Saltinee11
Sylvanus
6,899
1,349
2,680
4,215
19,022
13,139
0
10,269
8,393
24,800
2,089
L
Izanami
SunnyD69
Izanami
7,522
4,794
0
1,054
13,297
4,454
0
7,999
5,006
0
38,003
W
Danzaburou
swish51
Danzaburou
11,695
4,080
0
4,219
14,311
5,620
1,395
8,712
5,356
0
38,102

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,709
Gold Earned
29,242
212
Minions Killed
169
0
Camps Cleared
0
926,562
Distance Traveled
700,685
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
10,086
593
74
4
0
247,864
4
W
Ra
11,564
680
107
6
0
298,470
6
W
Ymir
11,631
684
40
2
0
315,623
3
L
Sylvanus
9,727
572
41
2
0
231,142
1
L
Izanami
9,429
555
54
3
0
221,679
0
W
Danzaburou
12,514
736
65
4
0
312,469
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role