Player Matchup

Sobek
Sobek
ChinchillaButter
Sobek
Level 141
God Stats
24W - 0L
2,118 SR
Queue Stats
1,291W - 135L
1,963 Elo+
Party 2
Sol
Sol
HotGirlSht
Sol
Level 29
God Stats
20W - 2L
2,031 SR
Queue Stats
604W - 57L
1,960 Elo+
Party 2
Hercules
Hercules
NotMySquirrels
Hercules
Level 61
God Stats
2W - 1L
1,569 SR
Queue Stats
23W - 11L
1,624 Elo+
Party 3
Danzaburou
Danzaburou
oSpunZ
Danzaburou
Level 64
God Stats
3W - 0L
1,905 SR
Queue Stats
22W - 7L
1,739 Elo+
Party 3
Bastet
Bastet
xXxXMoeXxXx
Bastet
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 5L
1,790 Elo+
Party 3
Team Averages
Level 68
1,824 SR
1,815 Elo+

VS

Team Averages
Level 94
1,526 SR
1,542 Elo+
Jing Wei
Jing Wei
AlexGM81
Jing Wei
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 92L
1,447 Elo+
Party 1
Hun Batz
Hun Batz
JazzP12
Hun Batz
Level 21
God Stats
7W - 5L
1,615 SR
Queue Stats
56W - 55L
1,651 Elo+
Party 1
Kuzenbo
Kuzenbo
M0rsa123
Kuzenbo
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 67L
1,581 Elo+
Party 1
Raijin
Raijin
Nekoru
Raijin
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Achilles
Achilles
TaqueroMEX123
Achilles
Level 129
God Stats
5W - 6L
1,513 SR
Queue Stats
144W - 163L
1,532 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 3 / 5
10,617
664
11,219
13,545
11,145
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
8 / 2 / 4
11,250
703
10,858
15,418
5,859
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
16
12 / 1 / 7
10,875
680
14,301
10,944
9,841
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Danzaburou
oSpunZ
Danzaburou
17
0 / 2 / 11
10,037
627
4,676
9,164
3,558
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bastet
16
9 / 3 / 8
10,354
647
12,773
12,238
5,664
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
AlexGM81
Jing Wei
13
0 / 5 / 2
7,550
472
5,688
12,476
3,962
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hun Batz
JazzP12
Hun Batz
13
2 / 9 / 4
8,298
519
7,082
13,184
4,513
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kuzenbo
M0rsa123
Kuzenbo
11
2 / 10 / 3
7,420
464
3,677
18,727
11,651
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Raijin
Nekoru
Raijin
16
5 / 6 / 2
9,811
613
5,685
11,524
3,903
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Achilles
TaqueroMEX123
Achilles
12
2 / 7 / 2
7,956
497
7,347
15,194
10,797
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
24
37
Kills
11
11
Deaths
37
35
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
AlexGM81
Jing Wei
0
5
2
0.2
W
8
3
5
3.5
W
8
2
4
5
L
Hun Batz
JazzP12
Hun Batz
2
9
4
0.44
L
Kuzenbo
M0rsa123
Kuzenbo
2
10
3
0.35
L
Raijin
Nekoru
Raijin
5
6
2
1
W
Hercules
12
1
7
15.5
L
Achilles
TaqueroMEX123
Achilles
2
7
2
0.43
W
Danzaburou
oSpunZ
Danzaburou
0
2
11
2.75
W
Bastet
9
3
8
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,827
Damage
29,479
61,309
Taken
71,105
36,067
Mitigated
34,826
27,698
Healing
10,730
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
AlexGM81
Jing Wei
5,688
3,204
0
3,850
12,476
3,962
0
1,251
11,225
0
45,433
W
11,219
1,068
0
7,296
13,545
11,145
274
1,049
12,496
50,516
0
W
10,858
5,964
0
9,847
15,418
5,859
7,867
3,631
11,787
78,090
0
L
Hun Batz
JazzP12
Hun Batz
7,082
2,102
0
1,788
13,184
4,513
0
5,785
7,321
0
44,425
L
Kuzenbo
M0rsa123
Kuzenbo
3,677
1,310
0
1,997
18,727
11,651
155
3,187
15,499
23,458
0
L
Raijin
Nekoru
Raijin
5,685
320
0
404
11,524
3,903
0
4,057
7,423
41,621
0
W
Hercules
14,301
6,253
0
5,656
10,944
9,841
1,444
803
10,141
0
45,367
L
Achilles
TaqueroMEX123
Achilles
7,347
842
0
2,691
15,194
10,797
0
7,004
7,560
0
38,638
W
Danzaburou
oSpunZ
Danzaburou
4,676
2,401
0
3,449
9,164
3,558
142
2,164
7,000
0
76,155
W
Bastet
12,773
3,622
0
1,450
12,238
5,664
0
1,715
10,523
0
64,126

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,133
Gold Earned
41,035
561
Minions Killed
374
0
Camps Cleared
0
1,614,733
Distance Traveled
1,490,289
16
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
7,550
472
97
6
0
322,092
7
W
Sobek
10,617
664
109
7
0
299,609
5
W
Sol
11,250
703
156
10
0
307,854
5
L
Hun Batz
8,298
519
79
5
0
295,379
3
L
Kuzenbo
7,420
464
32
2
0
296,147
1
L
Raijin
9,811
613
78
5
0
250,795
3
W
Hercules
10,875
680
68
4
0
348,290
1
L
Achilles
7,956
497
88
6
0
325,876
6
W
Danzaburou
10,037
627
134
8
0
306,262
4
W
Bastet
10,354
647
94
6
0
352,718
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role