Player Matchup

Ra
Ra
Groulande
Ra
Level 29
God Stats
2W - 1L
1,628 SR
Queue Stats
9W - 7L
1,409 Elo+
Solo
Hou Yi
Hou Yi
HisMajestyGoose
Hou Yi
Level 16
God Stats
4W - 0L
1,630 SR
Queue Stats
4W - 2L
1,468 Elo+
Party 3
Erlang Shen
Erlang Shen
ItsPulsix
Erlang Shen
Level 19
God Stats
5W - 5L
1,359 SR
Queue Stats
40W - 36L
1,385 Elo+
Party 2
Cthulhu
Cthulhu
Link835
Cthulhu
Level 8
God Stats
4W - 2L
1,638 SR
Queue Stats
4W - 2L
1,468 Elo+
Party 3
Nemesis
Nemesis
Wiggilly
Nemesis
Level 25
God Stats
16W - 11L
1,596 SR
Queue Stats
107W - 101L
1,443 Elo+
Party 2
Team Averages
Level 19
1,570 SR
1,435 Elo+

VS

Team Averages
Level 26
1,544 SR
1,400 Elo+
Bacchus
Bacchus
K1ttensausage
Bacchus
Level 27
God Stats
39W - 29L
1,489 SR
Queue Stats
511W - 587L
1,410 Elo+
Solo
Chernobog
Chernobog
Lurus738
Chernobog
Level 22
God Stats
1W - 2L
1,699 SR
Queue Stats
52W - 83L
1,344 Elo+
Party 1
Hel
Hel
MomoTsubomi
Hel
Level 24
God Stats
10W - 17L
1,453 SR
Queue Stats
56W - 90L
1,347 Elo+
Party 1
Loki
Loki
Yojaydizzle
Loki
Level 29
God Stats
5W - 4L
1,685 SR
Queue Stats
409W - 412L
1,507 Elo+
Solo
Bellona
Bellona
sexymedic
Bellona
Level 29
God Stats
1W - 5L
1,397 SR
Queue Stats
75W - 86L
1,390 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 3 / 4
10,092
594
10,205
11,035
4,700
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
2 / 1 / 7
7,676
452
5,703
7,230
2,035
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Erlang Shen
ItsPulsix
Erlang Shen
17
3 / 3 / 3
9,726
572
5,964
12,015
7,090
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cthulhu
Link835
Cthulhu
13
6 / 3 / 7
8,627
507
11,642
13,289
11,386
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Nemesis
Wiggilly
Nemesis
17
10 / 1 / 8
10,205
600
8,421
9,211
4,010
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
11
1 / 6 / 5
7,614
448
7,239
13,609
9,331
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Chernobog
Lurus738
Chernobog
13
4 / 6 / 3
8,485
499
7,711
12,220
3,975
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
2 / 6 / 2
7,946
467
5,340
10,719
3,656
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

14
2 / 5 / 2
8,446
497
6,643
12,424
3,802
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bellona
sexymedic
Bellona
13
1 / 5 / 2
7,761
457
7,207
12,645
9,584
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
24
27
Kills
10
11
Deaths
28
29
Assists
14
Player
Kills
Deaths
Assists
KDA
W
6
3
4
2.67
W
2
1
7
5.5
W
Erlang Shen
ItsPulsix
Erlang Shen
3
3
3
1.5
L
Bacchus
1
6
5
0.58
W
Cthulhu
Link835
Cthulhu
6
3
7
3.17
L
Chernobog
Lurus738
Chernobog
4
6
3
0.92
L
2
6
2
0.5
W
Nemesis
Wiggilly
Nemesis
10
1
8
14
L
2
5
2
0.6
L
Bellona
sexymedic
Bellona
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,935
Damage
34,140
52,780
Taken
61,617
29,221
Mitigated
30,348
16,445
Healing
12,863
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,205
775
534
5,331
11,035
4,700
1,134
2,800
8,042
70,603
0
W
5,703
2,102
0
1,670
7,230
2,035
1,978
3,205
3,909
0
31,013
W
Erlang Shen
ItsPulsix
Erlang Shen
5,964
2,571
159
4,896
12,015
7,090
194
815
11,200
0
60,427
L
Bacchus
7,239
505
1,114
1,468
13,609
9,331
402
6,969
5,861
21,746
0
W
Cthulhu
Link835
Cthulhu
11,642
519
574
2,357
13,289
11,386
533
3,897
9,250
31,101
0
L
Chernobog
Lurus738
Chernobog
7,711
3,954
0
1,133
12,220
3,975
428
5,785
4,981
0
35,201
L
5,340
91
673
2,489
10,719
3,656
0
3,984
6,420
38,866
0
W
Nemesis
Wiggilly
Nemesis
8,421
4,568
0
924
9,211
4,010
0
1,649
7,472
0
53,150
L
6,643
2,474
0
4,926
12,424
3,802
0
2,213
10,009
0
45,574
L
Bellona
sexymedic
Bellona
7,207
2,129
0
1,060
12,645
9,584
496
1,284
11,308
328
39,044

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,326
Gold Earned
40,252
441
Minions Killed
313
0
Camps Cleared
0
1,673,054
Distance Traveled
1,627,308
12
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
10,092
594
123
7
0
281,137
1
W
Hou Yi
7,676
452
56
3
0
312,153
2
W
Erlang Shen
9,726
572
113
7
0
339,996
3
L
Bacchus
7,614
448
29
2
0
320,007
1
W
Cthulhu
8,627
507
53
3
0
351,653
5
L
Chernobog
8,485
499
56
3
0
318,390
1
L
Hel
7,946
467
72
4
0
314,134
0
W
Nemesis
10,205
600
96
6
0
388,115
1
L
Loki
8,446
497
79
5
0
355,928
0
L
Bellona
7,761
457
77
5
0
318,849
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role