Player Matchup

Sol
Sol
JJbro1121
Sol
Level 43
God Stats
99W - 98L
1,476 SR
Queue Stats
495W - 593L
1,365 Elo+
Party 1
Zhong Kui
Zhong Kui
RedCyanide16
Zhong Kui
Level 22
God Stats
6W - 4L
1,436 SR
Queue Stats
78W - 87L
1,500 Elo+
Solo
Cernunnos
Cernunnos
Shalomian_Shaman
Cernunnos
Level 130
God Stats
3W - 3L
1,500 SR
Queue Stats
121W - 128L
1,464 Elo+
Party 1
Team Averages
Level 65
1,471 SR
1,443 Elo+

VS

Team Averages
Level 33
1,648 SR
1,449 Elo+
Bacchus
Bacchus
Bombtrack91
Bacchus
Level 77
God Stats
22W - 9L
1,623 SR
Queue Stats
91W - 72L
1,574 Elo+
Party 2
Danzaburou
Danzaburou
TanukiTanuki42
Danzaburou
Level 8
God Stats
2W - 1L
1,823 SR
Queue Stats
6W - 3L
1,531 Elo+
Party 2
Susano
Susano
Xvious6874
Susano
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,243 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 5 / 4
7,960
663
7,035
8,520
2,546
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Zhong Kui
RedCyanide16
Zhong Kui
10
0 / 4 / 2
7,425
619
4,406
10,059
7,143
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cernunnos
13
6 / 5 / 0
9,655
805
10,038
9,764
4,301
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Bombtrack91
Bacchus
12
5 / 2 / 9
9,915
826
8,351
14,275
15,573
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Danzaburou
TanukiTanuki42
Danzaburou
12
3 / 2 / 11
9,015
751
9,090
9,836
3,712
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Susano
Xvious6874
Susano
12
6 / 2 / 7
9,156
763
5,289
8,270
3,515
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
41
6
Kills
14
14
Deaths
6
6
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Bombtrack91
Bacchus
5
2
9
4.75
L
0
5
4
0.4
L
Zhong Kui
RedCyanide16
Zhong Kui
0
4
2
0.25
L
Cernunnos
6
5
0
1.2
W
Danzaburou
TanukiTanuki42
Danzaburou
3
2
11
4.25
W
Susano
Xvious6874
Susano
6
2
7
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,479
Damage
22,730
28,343
Taken
32,381
13,990
Mitigated
22,800
6,885
Healing
6,848
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Bombtrack91
Bacchus
8,351
865
0
3,776
14,275
15,573
0
5,388
8,887
15,562
0
L
7,035
1,031
526
2,669
8,520
2,546
295
2,636
5,884
33,708
0
L
Zhong Kui
RedCyanide16
Zhong Kui
4,406
90
0
2,263
10,059
7,143
69
2,953
7,106
26,626
0
L
Cernunnos
10,038
4,732
320
1,107
9,764
4,301
0
2,852
6,912
0
27,262
W
Danzaburou
TanukiTanuki42
Danzaburou
9,090
4,654
0
2,453
9,836
3,712
1,599
4,001
5,835
0
44,317
W
Susano
Xvious6874
Susano
5,289
500
0
619
8,270
3,515
940
2,178
6,092
0
30,809

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,040
Gold Earned
28,086
131
Minions Killed
136
0
Camps Cleared
0
608,185
Distance Traveled
675,857
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,915
826
17
1
0
235,607
1
L
Sol
7,960
663
48
4
0
218,730
2
L
Zhong Kui
7,425
619
49
4
0
189,278
5
L
Cernunnos
9,655
805
34
3
0
200,177
1
W
Danzaburou
9,015
751
84
7
0
206,605
0
W
Susano
9,156
763
35
3
0
233,645
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role