Player Matchup

Neith
Neith
BillOrielly
Neith
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
50W - 37L
1,536 Elo+
Solo
Odin
Odin
FlameDragonGod
Odin
Level 26
God Stats
16W - 21L
1,621 SR
Queue Stats
96W - 104L
1,509 Elo+
Solo
Baron Samedi
Baron Samedi
TacticalShrub
Baron Samedi
Level 8
God Stats
7W - 3L
1,748 SR
Queue Stats
9W - 3L
1,716 Elo+
Party 1
Khepri
Khepri
videogameluv146
Khepri
Level 108
God Stats
12W - 7L
1,570 SR
Queue Stats
67W - 72L
1,496 Elo+
Party 1
Nemesis
Nemesis
ytkuykjguykj
Nemesis
Level 28
God Stats
39W - 25L
1,667 SR
Queue Stats
562W - 479L
1,659 Elo+
Solo
Team Averages
Level 40
1,621 SR
1,583 Elo+

VS

Team Averages
Level 57
1,434 SR
1,505 Elo+
Guan Yu
Guan Yu
BogeyedPeach
Guan Yu
Level 6
God Stats
2W - 2L
1,640 SR
Queue Stats
2W - 2L
1,590 Elo+
Party 2
He Bo
He Bo
ThePandapuss
He Bo
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,490 Elo+
Party 2
Artio
Artio
crayolaeatinggod
Artio
Level 29
God Stats
1W - 6L
1,293 SR
Queue Stats
187W - 163L
1,556 Elo+
Solo
Nemesis
Nemesis
nomrahd
Nemesis
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,385 Elo+
Party 2
Bakasura
Bakasura
tooon12
Bakasura
Level 122
God Stats
0W - 1L
1,236 SR
Queue Stats
25W - 32L
1,503 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 0 / 29
10,405
1,301
14,931
2,054
808
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
14 / 1 / 30
10,693
1,337
21,240
12,437
5,702
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Baron Samedi
TacticalShrub
Baron Samedi
17
14 / 1 / 23
11,060
1,383
18,012
7,589
6,471
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
1 / 1 / 39
10,156
1,270
6,511
3,049
2,476
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nemesis
ytkuykjguykj
Nemesis
17
13 / 2 / 22
11,025
1,378
16,700
10,833
5,213
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Team 1 Tickets

338

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
BogeyedPeach
Guan Yu
14
0 / 9 / 2
7,834
979
2,297
13,312
10,856
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

14
2 / 11 / 2
9,042
1,130
10,657
15,544
5,207
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

13
0 / 10 / 3
7,671
959
7,206
24,716
11,193
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Nemesis
nomrahd
Nemesis
13
1 / 13 / 1
7,667
958
6,378
17,237
10,441
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bakasura
tooon12
Bakasura
14
2 / 6 / 3
9,355
1,169
6,017
14,810
7,718
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

192
Kill Participation
16
49
Kills
5
5
Deaths
49
143
Assists
11
Player
Kills
Deaths
Assists
KDA
W
7
0
29
21.5
L
Guan Yu
BogeyedPeach
Guan Yu
0
9
2
0.11
W
14
1
30
29
W
Baron Samedi
TacticalShrub
Baron Samedi
14
1
23
25.5
L
2
11
2
0.27
L
0
10
3
0.15
L
Nemesis
nomrahd
Nemesis
1
13
1
0.12
L
Bakasura
tooon12
Bakasura
2
6
3
0.58
W
1
1
39
20.5
W
Nemesis
ytkuykjguykj
Nemesis
13
2
22
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,394
Damage
32,555
35,962
Taken
85,619
20,670
Mitigated
45,415
10,788
Healing
8,621
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,931
9,509
135
928
2,054
808
0
839
1,186
0
42,001
L
Guan Yu
BogeyedPeach
Guan Yu
2,297
1,206
166
332
13,312
10,856
0
2,810
10,502
0
11,054
W
21,240
9,796
0
767
12,437
5,702
0
6,373
5,628
0
31,734
W
Baron Samedi
TacticalShrub
Baron Samedi
18,012
3,190
4,004
3,310
7,589
6,471
0
4,540
2,541
28,766
0
L
10,657
405
0
0
15,544
5,207
0
4,491
11,053
30,838
0
L
7,206
862
1,322
4,110
24,716
11,193
0
8,970
15,746
19,038
0
L
Nemesis
nomrahd
Nemesis
6,378
2,696
0
1,069
17,237
10,441
0
5,057
12,180
0
11,455
L
Bakasura
tooon12
Bakasura
6,017
3,434
0
1,622
14,810
7,718
0
3,195
11,615
0
17,431
W
6,511
91
357
457
3,049
2,476
0
1,088
1,767
13,959
0
W
Nemesis
ytkuykjguykj
Nemesis
16,700
11,412
0
830
10,833
5,213
0
4,447
5,367
0
24,020

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,339
Gold Earned
41,569
152
Minions Killed
130
4
Camps Cleared
7
810,132
Distance Traveled
751,611
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
10,405
1,301
69
9
0
144,598
0
L
Guan Yu
7,834
979
17
2
1
154,044
1
W
Odin
10,693
1,337
29
4
0
172,575
0
W
Baron Samedi
11,060
1,383
29
4
2
140,686
2
L
He Bo
9,042
1,130
45
6
2
140,777
0
L
Artio
7,671
959
25
3
0
164,699
0
L
Nemesis
7,667
958
11
1
1
133,967
1
L
Bakasura
9,355
1,169
32
4
3
158,124
0
W
Khepri
10,156
1,270
8
1
0
180,732
0
W
Nemesis
11,025
1,378
17
2
2
171,541
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role