Player Matchup

Hercules
Hercules
Jackjeymes
Hercules
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zeus
Zeus
Luccagio
Zeus
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
VICEUS
Bacchus
Level 126
God Stats
1W - 3L
1,669 SR
Queue Stats
3W - 9L
1,318 Elo+
Party 1
Team Averages
Level 118
1,556 SR
1,439 Elo+

VS

Team Averages
Level 119
1,689 SR
1,552 Elo+
Cupid
Cupid
ShaQiriMonstEr
Cupid
Level 66
God Stats
2W - 1L
1,736 SR
Queue Stats
85W - 91L
1,455 Elo+
Solo
Thoth
Thoth
SheogorathLoki
Thoth
Level 149
God Stats
10W - 5L
1,588 SR
Queue Stats
245W - 187L
1,607 Elo+
Party 2
Ares
Ares
Xx1CritYouDiesxX
Ares
Level 142
God Stats
6W - 1L
1,742 SR
Queue Stats
144W - 121L
1,594 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Jackjeymes
Hercules
10
2 / 4 / 1
7,100
645
1,715
9,132
4,802
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Zeus
10
2 / 6 / 4
7,669
697
7,996
8,673
2,046
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
VICEUS
Bacchus
11
1 / 4 / 4
7,444
677
6,491
9,706
8,711
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
7 / 1 / 4
8,532
776
8,013
7,795
2,899
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
7 / 3 / 5
8,880
807
10,327
6,542
2,232
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

10
0 / 2 / 10
7,886
717
3,344
9,381
7,942
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
33
5
Kills
14
14
Deaths
6
9
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Hercules
Jackjeymes
Hercules
2
4
1
0.63
L
Zeus
2
6
4
0.67
W
7
1
4
9
W
7
3
5
3.17
L
Bacchus
VICEUS
Bacchus
1
4
4
0.75
W
0
2
10
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,202
Damage
21,684
27,511
Taken
23,718
15,559
Mitigated
13,073
4,478
Healing
5,967
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Jackjeymes
Hercules
1,715
217
0
2,148
9,132
4,802
0
3,178
5,744
0
17,406
L
Zeus
7,996
451
0
1,720
8,673
2,046
58
5,671
2,618
27,677
0
W
8,013
4,022
27
3,767
7,795
2,899
456
5,018
2,547
0
35,503
W
10,327
98
0
285
6,542
2,232
337
4,211
2,133
29,301
0
L
Bacchus
VICEUS
Bacchus
6,491
495
0
610
9,706
8,711
0
4,051
5,397
15,983
0
W
3,344
137
0
1,888
9,381
7,942
0
4,560
4,519
8,417
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,213
Gold Earned
25,298
98
Minions Killed
112
0
Camps Cleared
0
539,490
Distance Traveled
514,885
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
7,100
645
32
3
0
169,913
0
L
Zeus
7,669
697
54
5
0
169,415
2
W
Cupid
8,532
776
51
5
0
166,174
0
W
Thoth
8,880
807
48
4
0
184,090
0
L
Bacchus
7,444
677
12
1
0
200,162
0
W
Ares
7,886
717
13
1
0
164,621
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role