Player Matchup

Heimdallr
Heimdallr
Lord_Reyne
Heimdallr
Level 107
God Stats
1W - 2L
1,687 SR
Queue Stats
8W - 6L
1,556 Elo+
Party 1
Sylvanus
Sylvanus
Rodregrrez
Sylvanus
Level 110
God Stats
0W - 1L
1,377 SR
Queue Stats
16W - 11L
1,596 Elo+
Party 1
Nike
Nike
SPRlNKLE5
Nike
Level 29
God Stats
2W - 2L
1,638 SR
Queue Stats
5W - 2L
1,714 Elo+
Party 1
Mercury
Mercury
hybridmaar
Mercury
Level 122
God Stats
2W - 2L
1,607 SR
Queue Stats
8W - 5L
1,594 Elo+
Party 1
Scylla
Scylla
skewy86
Scylla
Level 129
God Stats
0W - 1L
1,543 SR
Queue Stats
13W - 9L
1,598 Elo+
Party 1
Team Averages
Level 99
1,571 SR
1,611 Elo+

VS

Team Averages
Level 73
1,622 SR
1,703 Elo+
Tiamat
Tiamat
CoronaVirus22
Tiamat
Level 21
God Stats
4W - 1L
1,973 SR
Queue Stats
36W - 19L
1,735 Elo+
Party 2
Sun Wukong
Sun Wukong
CzarDeath
Sun Wukong
Level 32
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Tyr
Tyr
Deathguy
Tyr
Level 159
God Stats
3W - 2L
1,500 SR
Queue Stats
157W - 104L
1,749 Elo+
Party 2
Izanami
Izanami
Nathan4Nachos2
Izanami
Level 92
God Stats
5W - 1L
1,500 SR
Queue Stats
164W - 113L
1,678 Elo+
Party 2
Ravana
Ravana
Sampha
Ravana
Level 62
God Stats
3W - 3L
1,637 SR
Queue Stats
57W - 22L
1,854 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Lord_Reyne
Heimdallr
13
2 / 7 / 0
8,893
445
6,514
13,087
6,212
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sylvanus
Rodregrrez
Sylvanus
14
2 / 6 / 3
9,899
495
8,009
25,367
21,916
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Nike
13
0 / 4 / 1
8,545
427
5,382
15,497
13,513
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Mercury
hybridmaar
Mercury
15
4 / 6 / 1
10,079
504
12,993
16,847
6,382
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
skewy86
Scylla
13
1 / 10 / 0
8,465
423
7,128
16,123
5,276
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
10 / 3 / 10
11,774
589
20,470
16,189
14,311
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Sun Wukong
CzarDeath
Sun Wukong
15
0 / 1 / 9
9,240
462
4,724
13,135
7,085
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

16
6 / 4 / 9
11,162
558
11,639
19,247
15,821
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
8 / 3 / 4
11,353
568
17,367
14,268
5,705
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ravana
Sampha
Ravana
19
9 / 1 / 10
12,318
616
12,186
13,738
10,423
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
75
9
Kills
33
33
Deaths
12
5
Assists
42
Player
Kills
Deaths
Assists
KDA
W
10
3
10
5
W
Sun Wukong
CzarDeath
Sun Wukong
0
1
9
4.5
W
6
4
9
2.63
L
Heimdallr
Lord_Reyne
Heimdallr
2
7
0
0.29
W
8
3
4
3.33
L
Sylvanus
Rodregrrez
Sylvanus
2
6
3
0.58
L
Nike
0
4
1
0.13
W
Ravana
Sampha
Ravana
9
1
10
14
L
Mercury
hybridmaar
Mercury
4
6
1
0.75
L
Scylla
skewy86
Scylla
1
10
0
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,026
Damage
66,386
86,921
Taken
76,577
53,299
Mitigated
53,345
24,687
Healing
29,541
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
20,470
2,370
0
4,870
16,189
14,311
494
5,403
10,474
73,784
0
W
Sun Wukong
CzarDeath
Sun Wukong
4,724
326
0
4,592
13,135
7,085
2,146
4,023
8,841
0
35,096
W
11,639
2,805
0
7,436
19,247
15,821
629
4,180
14,968
0
51,876
L
Heimdallr
Lord_Reyne
Heimdallr
6,514
1,862
0
889
13,087
6,212
2,632
805
12,282
0
51,450
W
17,367
13,335
0
6,954
14,268
5,705
4,640
2,987
11,206
0
94,212
L
Sylvanus
Rodregrrez
Sylvanus
8,009
987
4,598
12,071
25,367
21,916
80
4,960
20,237
25,970
0
L
Nike
5,382
567
0
2,295
15,497
13,513
255
3,659
11,735
0
43,160
W
Ravana
Sampha
Ravana
12,186
2,693
0
5,689
13,738
10,423
427
2,384
11,220
0
87,304
L
Mercury
hybridmaar
Mercury
12,993
7,456
0
2,396
16,847
6,382
1,210
3,220
13,533
0
56,490
L
Scylla
skewy86
Scylla
7,128
543
197
2,241
16,123
5,276
842
7,826
8,297
46,960
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,881
Gold Earned
55,847
435
Minions Killed
517
0
Camps Cleared
0
1,739,536
Distance Traveled
1,998,343
16
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
11,774
589
93
5
0
402,185
0
W
Sun Wukong
9,240
462
56
3
0
359,829
2
W
Tyr
11,162
558
63
3
0
474,660
1
L
Heimdallr
8,893
445
97
5
0
350,071
4
W
Izanami
11,353
568
171
9
0
352,660
0
L
Sylvanus
9,899
495
47
2
0
362,829
7
L
Nike
8,545
427
91
5
0
306,492
3
W
Ravana
12,318
616
134
7
0
409,009
3
L
Mercury
10,079
504
115
6
0
387,991
1
L
Scylla
8,465
423
85
4
0
332,153
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role