Player Matchup

Medusa
Medusa
ChiefHammer
Medusa
Level 18
God Stats
65W - 57L
1,428 SR
Queue Stats
83W - 79L
1,314 Elo+
Party 1
Izanami
Izanami
Dagrit
Izanami
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ra
Ra
TheEndowed
Ra
Level 21
God Stats
2W - 3L
1,489 SR
Queue Stats
67W - 78L
1,298 Elo+
Party 3
Cthulhu
Cthulhu
TuGreasy2Grip
Cthulhu
Level 18
God Stats
1W - 1L
1,645 SR
Queue Stats
68W - 73L
1,335 Elo+
Party 1
Neith
Neith
vibephrog
Neith
Level 7
God Stats
10W - 14L
1,318 SR
Queue Stats
10W - 17L
1,259 Elo+
Solo
Team Averages
Level 16
1,476 SR
1,341 Elo+

VS

Team Averages
Level 17
1,519 SR
1,365 Elo+
Sol
Sol
AjFee13
Sol
Level 14
God Stats
5W - 1L
1,524 SR
Queue Stats
92W - 80L
1,399 Elo+
Solo
Bellona
Bellona
KotaO9
Bellona
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,377 Elo+
Party 2
Rama
Rama
LacosteQC
Rama
Level 14
God Stats
8W - 5L
1,500 SR
Queue Stats
29W - 31L
1,412 Elo+
Solo
Tsukuyomi
Tsukuyomi
RaijinLegend
Tsukuyomi
Level 43
God Stats
3W - 1L
1,714 SR
Queue Stats
5W - 6L
1,382 Elo+
Party 2
Neith
Neith
bloozink
Neith
Level 9
God Stats
13W - 19L
1,355 SR
Queue Stats
14W - 21L
1,255 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
17
2 / 8 / 8
10,945
912
19,411
20,052
8,566
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Izanami
Dagrit
Izanami
17
1 / 9 / 8
10,877
906
11,194
21,945
9,086
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

17
1 / 10 / 7
10,917
910
6,738
24,910
13,922
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cthulhu
16
4 / 8 / 2
11,079
923
7,112
15,798
9,620
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Neith
vibephrog
Neith
17
5 / 8 / 6
12,033
1,003
10,118
18,945
7,723
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Team 1 Tickets

0

VS

Team 2 Tickets

212

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
20
13 / 2 / 26
14,636
1,220
32,395
11,232
4,597
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
KotaO9
Bellona
19
9 / 4 / 27
13,827
1,152
14,311
14,894
15,234
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Rama
20
6 / 2 / 25
12,494
1,041
21,072
9,904
3,992
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tsukuyomi
RaijinLegend
Tsukuyomi
19
7 / 4 / 17
12,835
1,070
12,948
12,235
5,440
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Neith
bloozink
Neith
20
8 / 1 / 21
13,049
1,087
17,271
11,066
5,115
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
159
13
Kills
43
43
Deaths
13
31
Assists
116
Player
Kills
Deaths
Assists
KDA
W
Sol
13
2
26
13
L
Medusa
2
8
8
0.75
L
Izanami
Dagrit
Izanami
1
9
8
0.56
W
Bellona
KotaO9
Bellona
9
4
27
5.63
W
Rama
6
2
25
9.25
W
Tsukuyomi
RaijinLegend
Tsukuyomi
7
4
17
3.88
L
1
10
7
0.45
L
Cthulhu
4
8
2
0.63
W
Neith
bloozink
Neith
8
1
21
18.5
L
Neith
vibephrog
Neith
5
8
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,573
Damage
97,997
101,650
Taken
59,331
48,917
Mitigated
34,378
4,632
Healing
10,540
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
32,395
8,554
172
5,470
11,232
4,597
0
2,883
8,349
72,693
0
L
Medusa
19,411
10,515
0
120
20,052
8,566
0
5,530
14,284
0
34,322
L
Izanami
Dagrit
Izanami
11,194
7,136
0
102
21,945
9,086
0
8,842
12,693
0
39,983
W
Bellona
KotaO9
Bellona
14,311
2,868
257
1,083
14,894
15,234
0
3,357
11,537
5,108
17,307
W
Rama
21,072
12,759
0
0
9,904
3,992
0
2,939
6,965
0
41,620
W
Tsukuyomi
RaijinLegend
Tsukuyomi
12,948
3,950
0
1,235
12,235
5,440
0
2,021
10,214
0
21,547
L
6,738
1,409
939
1,375
24,910
13,922
0
7,384
17,288
32,810
0
L
Cthulhu
7,112
498
0
0
15,798
9,620
0
5,502
10,098
11,908
0
W
Neith
bloozink
Neith
17,271
7,905
0
2,323
11,066
5,115
0
2,650
8,416
0
36,493
L
Neith
vibephrog
Neith
10,118
4,125
0
2,096
18,945
7,723
0
5,943
12,732
0
35,361

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,851
Gold Earned
66,841
213
Minions Killed
236
4
Camps Cleared
8
990,813
Distance Traveled
1,058,575
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
14,636
1,220
95
8
4
220,615
0
L
Medusa
10,945
912
24
2
2
215,193
0
L
Izanami
10,877
906
62
5
1
200,168
0
W
Bellona
13,827
1,152
12
1
0
178,425
0
W
Rama
12,494
1,041
55
5
2
205,843
0
W
Tsukuyomi
12,835
1,070
23
2
2
232,149
0
L
Ra
10,917
910
59
5
0
206,900
0
L
Cthulhu
11,079
923
17
1
0
164,310
0
W
Neith
13,049
1,087
51
4
0
221,543
1
L
Neith
12,033
1,003
51
4
1
204,242
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role