Player Matchup

Fenrir
Fenrir
DASHNJ
Fenrir
Level 82
God Stats
21W - 14L
1,628 SR
Queue Stats
254W - 168L
1,639 Elo+
Party 2
Achilles
Achilles
Killerwolf11
Achilles
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 13L
1,593 Elo+
Party 2
Ra
Ra
Raygun76
Ra
Level 51
God Stats
42W - 17L
1,751 SR
Queue Stats
131W - 67L
1,685 Elo+
Party 2
Team Averages
Level 60
1,626 SR
1,639 Elo+

VS

Team Averages
Level 100
1,720 SR
1,491 Elo+
Erlang Shen
Erlang Shen
Gryphon117
Erlang Shen
Level 82
God Stats
9W - 8L
1,821 SR
Queue Stats
511W - 468L
1,520 Elo+
Party 1
Heimdallr
Heimdallr
Rampage76
Heimdallr
Level 94
God Stats
17W - 22L
1,697 SR
Queue Stats
545W - 528L
1,476 Elo+
Party 1
Ra
Ra
rollhogs
Ra
Level 124
God Stats
90W - 62L
1,643 SR
Queue Stats
438W - 393L
1,476 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DASHNJ
Fenrir
18
9 / 4 / 7
14,258
679
16,155
20,126
10,883
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Achilles
Killerwolf11
Achilles
14
1 / 4 / 9
11,588
552
6,989
16,838
19,678
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

19
6 / 2 / 9
13,906
662
17,782
13,346
5,793
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Gryphon117
Erlang Shen
17
4 / 6 / 5
15,619
744
11,052
21,165
15,215
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heimdallr
Rampage76
Heimdallr
18
4 / 5 / 6
14,629
697
15,202
16,669
5,962
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

18
2 / 5 / 5
13,587
647
12,436
11,559
4,196
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
26
16
Kills
10
10
Deaths
16
25
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Fenrir
DASHNJ
Fenrir
9
4
7
3.13
W
Erlang Shen
Gryphon117
Erlang Shen
4
6
5
1.08
L
Achilles
Killerwolf11
Achilles
1
4
9
1.38
W
Heimdallr
Rampage76
Heimdallr
4
5
6
1.4
L
6
2
9
5.25
W
2
5
5
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,926
Damage
38,690
50,310
Taken
49,393
36,354
Mitigated
25,373
14,465
Healing
17,375
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
DASHNJ
Fenrir
16,155
4,094
0
4,033
20,126
10,883
147
5,663
14,463
0
54,274
W
Erlang Shen
Gryphon117
Erlang Shen
11,052
5,545
0
2,297
21,165
15,215
558
8,583
12,301
0
44,167
L
Achilles
Killerwolf11
Achilles
6,989
1,908
0
2,722
16,838
19,678
313
5,137
11,700
4,690
22,527
W
Heimdallr
Rampage76
Heimdallr
15,202
7,677
0
7,450
16,669
5,962
1,131
5,394
11,020
0
108,421
L
17,782
3,019
3,139
4,571
13,346
5,793
1,670
2,212
11,134
101,462
0
W
12,436
1,337
3,133
4,495
11,559
4,196
461
4,249
7,102
78,522
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,752
Gold Earned
43,835
237
Minions Killed
304
0
Camps Cleared
0
1,205,408
Distance Traveled
1,165,758
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
14,258
679
39
2
0
495,402
5
W
Erlang Shen
15,619
744
45
2
0
387,974
1
L
Achilles
11,588
552
25
1
0
369,245
1
W
Heimdallr
14,629
697
133
6
0
389,234
3
L
Ra
13,906
662
173
8
0
340,761
2
W
Ra
13,587
647
126
6
0
388,550
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role