Player Matchup

Arachne
Arachne
 
Arachne
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vamana
Vamana
Draxaz
Vamana
Level 160
God Stats
2W - 0L
1,757 SR
Queue Stats
390W - 126L
1,885 Elo+
Party 1
Bellona
Bellona
Kinotay
Bellona
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
LowerEast645
Tiamat
Level 144
God Stats
7W - 2L
1,648 SR
Queue Stats
238W - 133L
1,767 Elo+
Party 1
Ganesha
Ganesha
LowerNorth645
Ganesha
Level 113
God Stats
12W - 10L
1,795 SR
Queue Stats
438W - 307L
1,808 Elo+
Party 1
Team Averages
Level 121
1,640 SR
1,692 Elo+

VS

Team Averages
Level 89
1,582 SR
1,504 Elo+
Da Ji
Da Ji
AngrySanta6784
Da Ji
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,452 Elo+
Solo
Ymir
Ymir
Bahrcodes
Ymir
Level 121
God Stats
4W - 3L
1,498 SR
Queue Stats
33W - 40L
1,471 Elo+
Party 2
Skadi
Skadi
Hrenegade
Skadi
Level 45
God Stats
13W - 16L
1,632 SR
Queue Stats
23W - 22L
1,594 Elo+
Party 2
Achilles
Achilles
IWantThePuncake
Achilles
Level 110
God Stats
0W - 1L
1,658 SR
Queue Stats
81W - 77L
1,533 Elo+
Party 2
Hel
Hel
fightlesskiwi
Hel
Level 125
God Stats
4W - 8L
1,624 SR
Queue Stats
31W - 36L
1,470 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
12
8 / 1 / 0
6,874
687
4,772
7,638
2,695
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Vamana
Draxaz
Vamana
12
4 / 1 / 1
6,693
669
5,615
7,629
3,164
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bellona
Kinotay
Bellona
10
6 / 3 / 1
6,228
623
4,557
8,133
4,097
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Tiamat
10
1 / 1 / 4
5,906
591
4,568
3,215
2,397
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ganesha
9
0 / 1 / 8
5,845
585
2,882
5,828
2,380
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 2 / 1
5,758
576
2,733
6,933
2,162
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ymir
7
0 / 5 / 3
4,471
447
2,442
7,900
4,663
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Skadi
Hrenegade
Skadi
7
3 / 4 / 1
4,999
500
4,796
5,027
1,089
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Achilles
9
2 / 3 / 0
5,364
536
3,015
6,832
4,739
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

8
0 / 5 / 0
4,751
475
1,455
6,976
2,145
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
12
19
Kills
7
7
Deaths
19
14
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
8
1
0
8
L
2
2
1
1.25
L
Ymir
0
5
3
0.3
W
Vamana
Draxaz
Vamana
4
1
1
4.5
L
Skadi
Hrenegade
Skadi
3
4
1
0.88
L
Achilles
2
3
0
0.67
W
Bellona
Kinotay
Bellona
6
3
1
2.17
W
Tiamat
1
1
4
3
W
Ganesha
0
1
8
4
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,394
Damage
14,441
32,443
Taken
33,668
14,733
Mitigated
14,798
11,833
Healing
8,160
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
4,772
3,030
0
2,730
7,638
2,695
12
923
6,634
0
37,509
L
2,733
622
0
2,572
6,933
2,162
0
541
6,358
0
29,650
L
Ymir
2,442
534
0
920
7,900
4,663
0
3,790
3,971
12,360
0
W
Vamana
Draxaz
Vamana
5,615
1,825
0
3,185
7,629
3,164
487
0
7,329
0
40,484
L
Skadi
Hrenegade
Skadi
4,796
2,168
0
500
5,027
1,089
0
789
4,238
0
16,634
L
Achilles
3,015
1,011
0
1,750
6,832
4,739
192
0
6,832
0
23,481
W
Bellona
Kinotay
Bellona
4,557
2,555
0
2,808
8,133
4,097
722
291
7,742
0
20,385
W
Tiamat
4,568
794
0
1,410
3,215
2,397
160
757
2,380
29,535
0
W
Ganesha
2,882
437
0
1,700
5,828
2,380
0
1,489
4,161
18,874
0
L
1,455
66
451
1,967
6,976
2,145
0
1,979
4,819
25,059
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,546
Gold Earned
25,343
300
Minions Killed
218
0
Camps Cleared
0
957,729
Distance Traveled
831,983
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
6,874
687
80
8
0
215,099
1
L
Da Ji
5,758
576
68
7
0
178,435
0
L
Ymir
4,471
447
22
2
0
149,955
2
W
Vamana
6,693
669
86
9
0
177,616
2
L
Skadi
4,999
500
26
3
0
165,610
2
L
Achilles
5,364
536
43
4
0
168,268
0
W
Bellona
6,228
623
51
5
0
189,457
0
W
Tiamat
5,906
591
72
7
0
188,250
2
W
Ganesha
5,845
585
11
1
0
187,307
2
L
Hel
4,751
475
59
6
0
169,715
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role