Player Matchup

Anhur
Anhur
BattleNarwhal7
Anhur
Level 62
God Stats
6W - 4L
1,628 SR
Queue Stats
263W - 223L
1,509 Elo+
Party 3
Sun Wukong
Sun Wukong
GrizwaldO3
Sun Wukong
Level 55
God Stats
13W - 13L
1,334 SR
Queue Stats
471W - 456L
1,488 Elo+
Party 2
Sylvanus
Sylvanus
Narwhals64s
Sylvanus
Level 66
God Stats
3W - 5L
1,437 SR
Queue Stats
208W - 203L
1,533 Elo+
Party 3
Eset
Eset
Nuclearcarpet
Eset
Level 83
God Stats
6W - 3L
1,740 SR
Queue Stats
476W - 465L
1,551 Elo+
Party 2
Baron Samedi
Baron Samedi
ThatOneCowboy
Baron Samedi
Level 41
God Stats
3W - 3L
1,713 SR
Queue Stats
219W - 225L
1,528 Elo+
Party 2
Team Averages
Level 61
1,570 SR
1,522 Elo+

VS

Team Averages
Level 99
1,659 SR
1,689 Elo+
Heimdallr
Heimdallr
Lord_Reyne
Heimdallr
Level 107
God Stats
1W - 2L
1,747 SR
Queue Stats
8W - 6L
1,600 Elo+
Party 1
Nu Wa
Nu Wa
Rodregrrez
Nu Wa
Level 110
God Stats
0W - 1L
1,672 SR
Queue Stats
16W - 11L
1,650 Elo+
Party 1
Nike
Nike
SPRlNKLE5
Nike
Level 29
God Stats
2W - 2L
1,719 SR
Queue Stats
5W - 2L
1,895 Elo+
Party 1
Neith
Neith
hybridmaar
Neith
Level 122
God Stats
1W - 1L
1,462 SR
Queue Stats
8W - 5L
1,647 Elo+
Party 1
Nemesis
Nemesis
skewy86
Nemesis
Level 129
God Stats
0W - 1L
1,695 SR
Queue Stats
13W - 9L
1,652 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 1 / 10
12,894
561
10,882
21,409
9,074
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
GrizwaldO3
Sun Wukong
19
4 / 1 / 18
12,013
522
11,732
24,337
15,524
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Sylvanus
Narwhals64s
Sylvanus
20
3 / 5 / 8
12,135
528
7,814
22,677
12,828
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

20
19 / 2 / 10
15,004
652
28,295
15,566
7,056
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Baron Samedi
ThatOneCowboy
Baron Samedi
18
5 / 2 / 21
12,436
541
9,612
13,723
10,543
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Lord_Reyne
Heimdallr
17
0 / 4 / 1
10,569
460
5,130
14,438
6,844
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Nu Wa
17
5 / 8 / 3
10,967
477
24,200
16,925
6,228
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nike
13
1 / 7 / 2
8,568
373
7,020
19,233
12,823
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Neith
15
2 / 8 / 3
10,435
454
13,817
17,297
6,122
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Nemesis
skewy86
Nemesis
17
3 / 8 / 3
10,543
458
10,378
19,785
9,084
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
23
35
Kills
11
11
Deaths
35
67
Assists
12
Player
Kills
Deaths
Assists
KDA
W
4
1
10
9
W
Sun Wukong
GrizwaldO3
Sun Wukong
4
1
18
13
L
Heimdallr
Lord_Reyne
Heimdallr
0
4
1
0.13
W
Sylvanus
Narwhals64s
Sylvanus
3
5
8
1.4
W
19
2
10
12
L
Nu Wa
5
8
3
0.81
L
Nike
1
7
2
0.29
W
Baron Samedi
ThatOneCowboy
Baron Samedi
5
2
21
7.75
L
Neith
2
8
3
0.44
L
Nemesis
skewy86
Nemesis
3
8
3
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,335
Damage
60,545
97,712
Taken
87,678
55,025
Mitigated
41,101
48,586
Healing
14,062
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,882
6,793
0
11,845
21,409
9,074
1,830
2,678
18,334
0
120,883
W
Sun Wukong
GrizwaldO3
Sun Wukong
11,732
1,604
0
8,599
24,337
15,524
1,419
3,731
20,329
0
68,161
L
Heimdallr
Lord_Reyne
Heimdallr
5,130
705
0
2,082
14,438
6,844
1,108
5,079
9,237
0
72,638
W
Sylvanus
Narwhals64s
Sylvanus
7,814
1,665
3,152
8,912
22,677
12,828
894
5,364
16,893
68,891
19,572
W
28,295
1,188
2,253
7,662
15,566
7,056
1,845
4,821
10,275
118,106
0
L
Nu Wa
24,200
3,608
670
1,360
16,925
6,228
156
10,415
6,170
75,214
0
L
Nike
7,020
352
0
1,831
19,233
12,823
0
11,016
7,974
63
36,941
W
Baron Samedi
ThatOneCowboy
Baron Samedi
9,612
1,153
2,178
3,985
13,723
10,543
1,250
6,051
7,167
48,346
0
L
Neith
13,817
3,583
0
3,325
17,297
6,122
1,496
9,026
8,133
0
67,653
L
Nemesis
skewy86
Nemesis
10,378
3,859
0
4,794
19,785
9,084
214
9,129
10,616
0
73,591

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,482
Gold Earned
51,082
681
Minions Killed
601
0
Camps Cleared
0
2,212,440
Distance Traveled
1,937,963
26
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
12,894
561
190
8
0
473,818
1
W
Sun Wukong
12,013
522
114
5
0
469,210
7
L
Heimdallr
10,569
460
151
7
0
395,673
5
W
Sylvanus
12,135
528
140
6
0
408,271
6
W
Eset
15,004
652
176
8
0
469,527
11
L
Nu Wa
10,967
477
117
5
0
376,026
8
L
Nike
8,568
373
65
3
0
390,836
5
W
Baron Samedi
12,436
541
61
3
0
391,614
1
L
Neith
10,435
454
144
6
0
352,154
5
L
Nemesis
10,543
458
124
5
0
423,274
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role