Player Matchup

Fenrir
Fenrir
ChillAssDee
Fenrir
Level 142
God Stats
68W - 45L
1,612 SR
Queue Stats
190W - 168L
1,575 Elo+
Party 1
Ymir
Ymir
L0stXT0ne
Ymir
Level 124
God Stats
39W - 26L
1,611 SR
Queue Stats
395W - 413L
1,519 Elo+
Party 1
Rama
Rama
TrayLaDonRetro
Rama
Level 127
God Stats
5W - 3L
1,615 SR
Queue Stats
18W - 11L
1,570 Elo+
Party 1
Team Averages
Level 131
1,612 SR
1,555 Elo+

VS

Team Averages
Level 49
1,405 SR
1,506 Elo+
Hel
Hel
BlazeHeartX
Hel
Level 44
God Stats
0W - 1L
1,244 SR
Queue Stats
6W - 1L
1,771 Elo+
Solo
Danzaburou
Danzaburou
TurbinalNote944
Danzaburou
Level 42
God Stats
44W - 65L
1,473 SR
Queue Stats
95W - 133L
1,297 Elo+
Solo
Medusa
Medusa
rgzG
Medusa
Level 61
God Stats
294W - 367L
1,497 SR
Queue Stats
307W - 393L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
6 / 2 / 3
8,790
733
11,927
10,491
9,304
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ymir
11
3 / 2 / 8
8,347
696
3,046
8,000
9,704
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

13
3 / 2 / 9
9,042
754
4,693
6,765
3,117
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 3
7,348
612
3,034
6,403
5,323
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Danzaburou
TurbinalNote944
Danzaburou
12
4 / 6 / 2
8,546
712
6,764
10,820
4,378
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Medusa
rgzG
Medusa
11
1 / 3 / 3
7,824
652
5,283
7,202
2,708
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
14
12
Kills
6
6
Deaths
12
20
Assists
8
Player
Kills
Deaths
Assists
KDA
L
1
3
3
0.83
W
Fenrir
6
2
3
3.75
W
Ymir
3
2
8
3.5
W
3
2
9
3.75
L
Danzaburou
TurbinalNote944
Danzaburou
4
6
2
0.83
L
Medusa
rgzG
Medusa
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,666
Damage
15,081
25,256
Taken
24,425
22,125
Mitigated
12,409
5,592
Healing
5,242
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,034
1,106
1,327
910
6,403
5,323
0
426
5,977
11,338
0
W
Fenrir
11,927
5,024
0
3,768
10,491
9,304
0
848
9,643
0
33,785
W
Ymir
3,046
693
0
261
8,000
9,704
0
1,310
6,690
10,799
0
W
4,693
3,943
696
867
6,765
3,117
1,952
978
5,787
0
35,533
L
Danzaburou
TurbinalNote944
Danzaburou
6,764
2,375
83
1,895
10,820
4,378
0
2,561
8,259
0
22,257
L
Medusa
rgzG
Medusa
5,283
2,109
0
1,027
7,202
2,708
44
243
6,959
0
38,974

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,179
Gold Earned
23,718
131
Minions Killed
118
0
Camps Cleared
0
537,716
Distance Traveled
552,244
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
7,348
612
17
1
0
190,363
0
W
Fenrir
8,790
733
36
3
0
203,071
3
W
Ymir
8,347
696
21
2
0
155,384
0
W
Rama
9,042
754
74
6
0
179,261
2
L
Danzaburou
8,546
712
31
3
0
167,097
0
L
Medusa
7,824
652
70
6
0
194,784
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role