Player Matchup

Sylvanus
Sylvanus
Barzone
Sylvanus
Level 158
God Stats
14W - 9L
1,617 SR
Queue Stats
718W - 581L
1,612 Elo+
Party 1
Achilles
Achilles
Daddybear89
Achilles
Level 160
God Stats
3W - 3L
1,544 SR
Queue Stats
172W - 170L
1,618 Elo+
Solo
Sun Wukong
Sun Wukong
Dovahkiin1399
Sun Wukong
Level 124
God Stats
1W - 6L
1,304 SR
Queue Stats
337W - 314L
1,591 Elo+
Solo
Nemesis
Nemesis
Khxnsu
Nemesis
Level 144
God Stats
0W - 2L
1,195 SR
Queue Stats
167W - 158L
1,575 Elo+
Solo
Zeus
Zeus
ScottishYeet
Zeus
Level 159
God Stats
11W - 6L
1,448 SR
Queue Stats
460W - 408L
1,600 Elo+
Party 1
Team Averages
Level 149
1,422 SR
1,599 Elo+

VS

Team Averages
Level 136
1,436 SR
1,598 Elo+
Cupid
Cupid
AnotherToaster
Cupid
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
152W - 112L
1,595 Elo+
Solo
Chang'e
Chang'e
Deadletters
Chang'e
Level 140
God Stats
1W - 3L
1,178 SR
Queue Stats
1,039W - 943L
1,555 Elo+
Party 2
Tyr
Tyr
ENDP0INT
Tyr
Level 112
God Stats
3W - 2L
1,500 SR
Queue Stats
199W - 186L
1,631 Elo+
Solo
Merlin
Merlin
JoeM04 X3
Merlin
Level 146
God Stats
2W - 0L
1,500 SR
Queue Stats
17W - 10L
1,710 Elo+
Solo
Thoth
Thoth
iStarFire
Thoth
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Barzone
Sylvanus
19
2 / 5 / 10
12,334
685
8,312
26,072
24,012
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Achilles
Daddybear89
Achilles
19
0 / 5 / 10
12,153
675
8,427
26,171
39,580
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sun Wukong
Dovahkiin1399
Sun Wukong
19
5 / 5 / 10
11,942
663
20,511
30,553
26,435
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Nemesis
Khxnsu
Nemesis
17
5 / 4 / 5
11,228
624
14,779
17,552
11,453
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

20
6 / 3 / 9
13,138
730
34,488
14,658
7,045
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 2 / 13
12,742
708
21,649
15,381
10,287
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chang'e
Deadletters
Chang'e
18
1 / 5 / 17
11,315
629
10,542
20,962
8,510
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

19
2 / 6 / 14
11,825
657
13,300
29,082
36,565
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Merlin
JoeM04 X3
Merlin
20
1 / 1 / 19
12,774
710
17,055
15,089
7,079
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thoth
iStarFire
Thoth
20
11 / 4 / 10
13,834
769
36,480
17,131
7,072
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
95
18
Kills
22
22
Deaths
18
44
Assists
73
Player
Kills
Deaths
Assists
KDA
W
7
2
13
6.75
L
Sylvanus
Barzone
Sylvanus
2
5
10
1.4
L
Achilles
Daddybear89
Achilles
0
5
10
1
W
Chang'e
Deadletters
Chang'e
1
5
17
1.9
L
Sun Wukong
Dovahkiin1399
Sun Wukong
5
5
10
2
W
2
6
14
1.5
W
Merlin
JoeM04 X3
Merlin
1
1
19
10.5
L
Nemesis
Khxnsu
Nemesis
5
4
5
1.88
L
6
3
9
3.5
W
Thoth
iStarFire
Thoth
11
4
10
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,517
Damage
99,026
115,006
Taken
97,645
108,525
Mitigated
69,513
49,167
Healing
51,173
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
21,649
11,903
9,527
4,663
15,381
10,287
2,327
5,586
9,795
0
38,181
L
Sylvanus
Barzone
Sylvanus
8,312
1,592
13,014
8,985
26,072
24,012
476
14,510
11,562
28,181
0
L
Achilles
Daddybear89
Achilles
8,427
1,438
492
5,344
26,171
39,580
626
14,879
11,292
0
17,927
W
Chang'e
Deadletters
Chang'e
10,542
463
16,728
7,445
20,962
8,510
397
8,015
12,947
22,503
0
L
Sun Wukong
Dovahkiin1399
Sun Wukong
20,511
2,881
3,250
9,351
30,553
26,435
345
16,799
13,754
0
33,225
W
13,300
1,087
1,767
4,641
29,082
36,565
34
15,596
13,486
0
21,176
W
Merlin
JoeM04 X3
Merlin
17,055
1,653
2,882
1,598
15,089
7,079
900
6,847
8,242
46,811
0
L
Nemesis
Khxnsu
Nemesis
14,779
3,788
2,077
4,067
17,552
11,453
0
9,940
7,612
0
29,233
L
34,488
3,334
0
2,587
14,658
7,045
1,725
7,949
6,709
62,324
0
W
Thoth
iStarFire
Thoth
36,480
1,601
1,251
671
17,131
7,072
2,248
6,756
10,375
68,027
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,795
Gold Earned
62,490
190
Minions Killed
219
0
Camps Cleared
0
1,570,683
Distance Traveled
1,639,855
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
12,742
708
64
4
0
307,741
0
L
Sylvanus
12,334
685
51
3
0
277,572
2
L
Achilles
12,153
675
12
1
0
299,839
3
W
Chang'e
11,315
629
22
1
0
323,433
2
L
Sun Wukong
11,942
663
19
1
0
336,148
1
W
Tyr
11,825
657
16
1
0
352,572
1
W
Merlin
12,774
710
68
4
0
329,164
0
L
Nemesis
11,228
624
42
2
0
339,501
4
L
Zeus
13,138
730
66
4
0
317,623
0
W
Thoth
13,834
769
49
3
0
326,945
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role