Player Matchup

Fenrir
Fenrir
DemonsDoe
Fenrir
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 17L
1,511 Elo+
Party 2
He Bo
He Bo
GeneralCanabiz
He Bo
Level 87
God Stats
2W - 3L
1,292 SR
Queue Stats
882W - 868L
1,453 Elo+
Party 2
Rama
Rama
Muow
Rama
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
106W - 85L
1,515 Elo+
Party 2
Bacchus
Bacchus
Smedja
Bacchus
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
67W - 49L
1,561 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Vendetta54
Cu Chulainn
Level 40
God Stats
4W - 0L
1,799 SR
Queue Stats
11W - 12L
1,447 Elo+
Solo
Team Averages
Level 45
1,518 SR
1,497 Elo+

VS

Team Averages
Level 55
1,270 SR
1,204 Elo+
Ullr
Ullr
EXCALiiBRE
Ullr
Level 38
God Stats
1W - 5L
1,219 SR
Queue Stats
15W - 47L
1,156 Elo+
Party 1
Camazotz
Camazotz
Rarod
Camazotz
Level 122
God Stats
31W - 44L
1,432 SR
Queue Stats
324W - 330L
1,400 Elo+
Solo
Olorun
Olorun
Zephyrzq
Olorun
Level 16
God Stats
0W - 3L
1,196 SR
Queue Stats
15W - 33L
1,189 Elo+
Party 1
Persephone
Persephone
reevs88
Persephone
Level 34
God Stats
4W - 7L
1,385 SR
Queue Stats
14W - 38L
1,187 Elo+
Party 1
Sun Wukong
Sun Wukong
unicorn of fire
Sun Wukong
Level 63
God Stats
1W - 5L
1,116 SR
Queue Stats
18W - 38L
1,086 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DemonsDoe
Fenrir
17
7 / 2 / 2
10,370
546
5,905
15,298
6,507
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
2 / 5 / 3
8,466
446
7,939
12,383
3,878
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rama
Muow
Rama
16
13 / 6 / 5
10,820
569
14,899
15,915
5,992
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bacchus
Smedja
Bacchus
13
7 / 2 / 14
10,069
530
10,670
15,518
16,509
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cu Chulainn
Vendetta54
Cu Chulainn
15
4 / 3 / 4
9,509
500
7,089
10,815
8,865
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 9 / 5
8,498
447
10,366
13,221
4,273
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Camazotz
Rarod
Camazotz
16
6 / 4 / 2
10,180
536
7,366
15,019
5,546
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Olorun
Zephyrzq
Olorun
13
4 / 10 / 1
8,217
432
4,927
14,027
4,660
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Persephone
reevs88
Persephone
13
0 / 6 / 5
8,160
429
10,315
10,342
3,044
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sun Wukong
unicorn of fire
Sun Wukong
15
4 / 4 / 0
8,614
453
3,887
13,698
8,001
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
29
33
Kills
16
18
Deaths
33
28
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Fenrir
DemonsDoe
Fenrir
7
2
2
4
L
2
9
5
0.5
W
2
5
3
0.7
W
Rama
Muow
Rama
13
6
5
2.58
L
Camazotz
Rarod
Camazotz
6
4
2
1.75
W
Bacchus
Smedja
Bacchus
7
2
14
7
W
Cu Chulainn
Vendetta54
Cu Chulainn
4
3
4
2
L
Olorun
Zephyrzq
Olorun
4
10
1
0.45
L
Persephone
reevs88
Persephone
0
6
5
0.42
L
Sun Wukong
unicorn of fire
Sun Wukong
4
4
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,502
Damage
36,861
69,929
Taken
66,307
41,751
Mitigated
25,524
21,339
Healing
13,310
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
DemonsDoe
Fenrir
5,905
2,215
0
7,411
15,298
6,507
603
1,659
13,485
0
65,291
L
10,366
5,563
0
1,590
13,221
4,273
793
5,079
8,056
0
32,994
W
7,939
351
0
3,775
12,383
3,878
292
3,738
8,303
46,861
0
W
Rama
Muow
Rama
14,899
11,405
0
4,949
15,915
5,992
2,986
3,263
12,505
0
66,328
L
Camazotz
Rarod
Camazotz
7,366
2,247
0
5,542
15,019
5,546
0
3,293
11,566
0
60,116
W
Bacchus
Smedja
Bacchus
10,670
1,914
0
4,308
15,518
16,509
351
4,218
11,063
24,746
0
W
Cu Chulainn
Vendetta54
Cu Chulainn
7,089
1,592
0
896
10,815
8,865
1,693
1,424
9,331
0
49,739
L
Olorun
Zephyrzq
Olorun
4,927
924
55
1,772
14,027
4,660
228
4,865
9,042
31,946
0
L
Persephone
reevs88
Persephone
10,315
939
0
1,242
10,342
3,044
196
4,008
6,122
36,665
0
L
Sun Wukong
unicorn of fire
Sun Wukong
3,887
809
0
3,109
13,698
8,001
1,377
737
12,907
0
40,959

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,234
Gold Earned
43,669
395
Minions Killed
333
0
Camps Cleared
0
1,702,565
Distance Traveled
1,518,402
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,370
546
115
6
0
341,613
0
L
Ullr
8,498
447
49
3
0
262,615
0
W
He Bo
8,466
446
71
4
0
345,674
4
W
Rama
10,820
569
98
5
0
315,407
1
L
Camazotz
10,180
536
106
6
0
328,011
4
W
Bacchus
10,069
530
22
1
0
350,488
3
W
Cu Chulainn
9,509
500
89
5
0
349,383
0
L
Olorun
8,217
432
48
3
0
300,379
3
L
Persephone
8,160
429
66
3
0
320,285
0
L
Sun Wukong
8,614
453
64
3
0
307,112
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role