Player Matchup

Nemesis
Nemesis
Silver I
Arc1tyz
Nemesis
Silver I
Level 65
God Stats
4W - 3L
1,631 SR
Queue Stats
130W - 142L
1,545 MMR
Solo
Guan Yu
Guan Yu
Gold III
Atlchevy678404
Guan Yu
Gold III
Level 153
God Stats
68W - 39L
1,595 SR
Queue Stats
297W - 278L
1,564 MMR
Party 3
Sobek
Sobek
Gold V
RedDevilRampag3
Sobek
Gold V
Level 144
God Stats
4W - 2L
1,500 SR
Queue Stats
90W - 87L
1,387 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Bronze III
Young L1k 506
Ah Muzen Cab
Bronze III
Level 45
God Stats
1W - 2L
1,552 SR
Queue Stats
3W - 5L
1,357 MMR
Solo
Merlin
Merlin
Gold III
yahh moose
Merlin
Gold III
Level 141
God Stats
17W - 19L
1,472 SR
Queue Stats
335W - 338L
1,554 MMR
Party 3
Team Averages
Silver I
Silver I
Average Tier
Level 110
1,550 SR
1,481 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 88
1,563 SR
1,353 MMR
Ganesha
Ganesha
Bronze IV
Be4rk1ng1234
Ganesha
Bronze IV
Level 72
God Stats
0W - 1L
1,334 SR
Queue Stats
3W - 8L
1,341 MMR
Party 1
Mulan
Mulan
Silver IV
COPENHAGENxRDNK
Mulan
Silver IV
Level 121
God Stats
0W - 2L
1,697 SR
Queue Stats
12W - 17L
1,403 MMR
Party 2
Izanami
Izanami
Bronze III
D1c3enonem
Izanami
Bronze III
Level 77
God Stats
0W - 1L
1,715 SR
Queue Stats
4W - 9L
1,341 MMR
Party 1
Chronos
Chronos
Silver II
LSG_Ace
Chronos
Silver II
Level 131
God Stats
0W - 1L
1,574 SR
Queue Stats
9W - 8L
1,449 MMR
Party 2
Ne Zha
Ne Zha
Bronze IV
xXZycKsXx
Ne Zha
Bronze IV
Level 41
God Stats
0W - 2L
1,494 SR
Queue Stats
5W - 13L
1,235 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Arc1tyz
Nemesis
12
6 / 1 / 6
7,041
640
3,465
7,440
2,326
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
4 / 1 / 1
7,176
652
4,700
8,993
4,379
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
6 / 1 / 9
7,395
672
6,538
8,366
6,070
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ah Muzen Cab
Young L1k 506
Ah Muzen Cab
10
4 / 3 / 2
6,425
584
4,097
6,943
1,511
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Merlin
yahh moose
Merlin
10
3 / 1 / 8
6,504
591
6,417
4,310
1,389
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bans
DanzaburouCu ChulainnApolloKing ArthurSun Wukong

VS

Bans
AthenaSylvanusTsukuyomiThanatosSet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Be4rk1ng1234
Ganesha
8
0 / 6 / 3
5,716
520
1,900
10,020
5,078
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

9
1 / 5 / 1
5,436
494
5,406
8,176
5,246
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Izanami
D1c3enonem
Izanami
12
4 / 4 / 0
7,472
679
6,975
6,943
1,883
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Chronos
LSG_Ace
Chronos
11
2 / 3 / 1
6,458
587
4,957
7,024
2,159
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ne Zha
xXZycKsXx
Ne Zha
8
0 / 5 / 3
5,140
467
1,771
8,219
2,425
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
15
23
Kills
7
7
Deaths
23
26
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Arc1tyz
Nemesis
6
1
6
9
W
4
1
1
4.5
L
Ganesha
Be4rk1ng1234
Ganesha
0
6
3
0.25
L
1
5
1
0.3
L
Izanami
D1c3enonem
Izanami
4
4
0
1
L
Chronos
LSG_Ace
Chronos
2
3
1
0.83
W
6
1
9
10.5
W
Ah Muzen Cab
Young L1k 506
Ah Muzen Cab
4
3
2
1.67
L
Ne Zha
xXZycKsXx
Ne Zha
0
5
3
0.3
W
Merlin
yahh moose
Merlin
3
1
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,217
Damage
21,009
36,052
Taken
40,382
15,675
Mitigated
16,791
15,295
Healing
6,155
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Arc1tyz
Nemesis
3,465
1,758
0
3,816
7,440
2,326
0
1,653
5,762
0
32,153
W
4,700
707
234
4,098
8,993
4,379
1,178
476
8,292
0
43,975
L
Ganesha
Be4rk1ng1234
Ganesha
1,900
144
0
0
10,020
5,078
0
3,579
6,385
9,231
0
L
5,406
1,629
0
823
8,176
5,246
0
473
7,689
0
25,133
L
Izanami
D1c3enonem
Izanami
6,975
5,148
0
990
6,943
1,883
1,028
1,350
5,571
0
46,661
L
Chronos
LSG_Ace
Chronos
4,957
1,929
0
2,256
7,024
2,159
0
4,301
2,479
32,910
0
W
6,538
782
0
3,349
8,366
6,070
0
2,133
6,208
16,340
0
W
Ah Muzen Cab
Young L1k 506
Ah Muzen Cab
4,097
2,325
99
2,121
6,943
1,511
904
580
6,363
0
32,090
L
Ne Zha
xXZycKsXx
Ne Zha
1,771
316
0
2,086
8,219
2,425
88
2,808
5,303
0
16,769
W
Merlin
yahh moose
Merlin
6,417
734
0
1,578
4,310
1,389
0
2,015
2,270
29,893
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,541
Gold Earned
30,222
315
Minions Killed
272
0
Camps Cleared
0
1,130,788
Distance Traveled
1,084,661
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
7,041
640
68
6
0
255,296
2
W
Guan Yu
7,176
652
102
9
0
229,280
2
L
Ganesha
5,716
520
3
0
0
219,985
2
L
Mulan
5,436
494
47
4
0
190,085
3
L
Izanami
7,472
679
120
11
0
212,960
0
L
Chronos
6,458
587
67
6
0
225,827
2
W
Sobek
7,395
672
17
2
0
235,223
1
W
Ah Muzen Cab
6,425
584
57
5
0
201,020
0
L
Ne Zha
5,140
467
35
3
0
235,804
0
W
Merlin
6,504
591
71
6
0
209,969
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role