Player Matchup

Apollo
Apollo
BloodyShart123
Apollo
Level 39
God Stats
23W - 8L
1,907 SR
Queue Stats
115W - 81L
1,694 Elo+
Party 1
Achilles
Achilles
bigsip69
Achilles
Level 120
God Stats
14W - 12L
1,546 SR
Queue Stats
150W - 107L
1,668 Elo+
Party 1
Geb
Geb
dPonxb
Geb
Level 128
God Stats
1W - 0L
1,785 SR
Queue Stats
122W - 111L
1,579 Elo+
Party 1
Yemoja
Yemoja
xDewritos MLGx
Yemoja
Level 85
God Stats
2W - 3L
1,718 SR
Queue Stats
40W - 40L
1,548 Elo+
Party 1
Tiamat
Tiamat
yungelmogod
Tiamat
Level 108
God Stats
8W - 3L
1,699 SR
Queue Stats
196W - 157L
1,678 Elo+
Party 1
Team Averages
Level 96
1,731 SR
1,633 Elo+

VS

Team Averages
Level 55
1,558 SR
1,512 Elo+
Fenrir
Fenrir
Blunt_Machete01
Fenrir
Level 29
God Stats
4W - 4L
1,635 SR
Queue Stats
244W - 238L
1,472 Elo+
Party 3
Anhur
Anhur
Haywoodjahbrome
Anhur
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
JhonnieTsunami
Kukulkan
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Bacchus
Bacchus
alalk0
Bacchus
Level 82
God Stats
109W - 84L
1,653 SR
Queue Stats
149W - 128L
1,552 Elo+
Party 2
Hercules
Hercules
b00ty_c4lls_69
Hercules
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
325W - 326L
1,538 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 1
6,278
523
3,440
8,312
1,815
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Achilles
bigsip69
Achilles
13
7 / 0 / 5
7,638
637
7,174
5,548
3,358
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Geb
dPonxb
Geb
12
2 / 0 / 4
6,849
571
6,216
6,223
3,258
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

9
0 / 1 / 6
5,951
496
1,241
5,964
2,143
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Tiamat
13
2 / 0 / 1
7,180
598
2,886
3,270
1,481
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 0
5,309
442
1,238
8,849
3,949
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mace

Mace

+10
Physical Power

11
1 / 1 / 0
5,944
495
3,671
4,772
1,029
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Kukulkan
10
1 / 2 / 0
5,470
456
2,908
2,724
903
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
alalk0
Bacchus
8
0 / 3 / 2
5,446
454
4,742
7,316
3,867
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hercules
9
0 / 3 / 0
5,299
442
2,353
8,578
3,867
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
4
12
Kills
2
2
Deaths
12
17
Assists
2
Player
Kills
Deaths
Assists
KDA
W
1
1
1
1.5
L
0
3
0
0
L
1
1
0
1
L
Kukulkan
1
2
0
0.5
L
Bacchus
alalk0
Bacchus
0
3
2
0.33
L
Hercules
0
3
0
0
W
Achilles
bigsip69
Achilles
7
0
5
9.5
W
Geb
dPonxb
Geb
2
0
4
4
W
0
1
6
3
W
Tiamat
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,957
Damage
14,912
29,317
Taken
32,239
12,055
Mitigated
13,615
12,805
Healing
10,990
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,440
2,517
0
3,900
8,312
1,815
0
2,145
6,167
0
41,714
L
1,238
110
0
2,834
8,849
3,949
0
2,070
6,638
0
26,284
L
3,671
2,278
0
2,014
4,772
1,029
152
186
4,586
0
36,790
L
Kukulkan
2,908
135
0
0
2,724
903
0
1,167
1,471
25,197
0
L
Bacchus
alalk0
Bacchus
4,742
801
243
2,402
7,316
3,867
0
1,459
5,834
18,952
0
L
Hercules
2,353
1,062
0
3,497
8,578
3,867
0
4,822
3,367
0
16,303
W
Achilles
bigsip69
Achilles
7,174
2,284
0
2,287
5,548
3,358
0
250
5,273
0
41,866
W
Geb
dPonxb
Geb
6,216
1,403
0
1,364
6,223
3,258
0
509
5,487
31,071
0
W
1,241
200
869
2,349
5,964
2,143
0
3,080
2,738
11,557
0
W
Tiamat
2,886
421
0
2,036
3,270
1,481
0
1,298
1,750
43,933
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,896
Gold Earned
27,468
360
Minions Killed
272
0
Camps Cleared
0
1,100,480
Distance Traveled
1,072,442
15
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
6,278
523
96
8
0
215,033
2
L
Fenrir
5,309
442
62
5
0
221,069
0
L
Anhur
5,944
495
75
6
0
212,289
2
L
Kukulkan
5,470
456
62
5
0
198,575
0
L
Bacchus
5,446
454
27
2
0
230,773
2
L
Hercules
5,299
442
46
4
0
209,736
2
W
Achilles
7,638
637
84
7
0
260,602
2
W
Geb
6,849
571
63
5
0
202,967
4
W
Yemoja
5,951
496
14
1
0
229,623
4
W
Tiamat
7,180
598
103
9
0
192,255
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role