Player Matchup

Ymir
Ymir
Jeycop19
Ymir
Level 6
God Stats
0W - 3L
1,093 SR
Queue Stats
1W - 9L
930 Elo+
Solo
Tiamat
Tiamat
Lenjamin
Tiamat
Level 27
God Stats
15W - 23L
1,388 SR
Queue Stats
46W - 62L
1,225 Elo+
Solo
Ra
Ra
Tylerw32
Ra
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Olorun
Olorun
Wmota_wells
Olorun
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 17L
1,500 Elo+
Solo
Kukulkan
Kukulkan
isaacs2099
Kukulkan
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,163 Elo+
Solo
Team Averages
Level 10
1,396 SR
1,264 Elo+

VS

Team Averages
Level 13
1,516 SR
1,346 Elo+
Thor
Thor
Dburns1995
Thor
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 13L
1,217 Elo+
Solo
Freya
Freya
The_DonLoko
Freya
Level 29
God Stats
19W - 21L
1,573 SR
Queue Stats
116W - 170L
1,272 Elo+
Solo
Kukulkan
Kukulkan
Vexxing777
Kukulkan
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
okAussie
Danzaburou
Level 26
God Stats
10W - 5L
1,506 SR
Queue Stats
90W - 106L
1,240 Elo+
Solo
Bellona
Bellona
shortrequiem
Bellona
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
6
0 / 9 / 1
4,963
355
224
11,046
6,407
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tiamat
Lenjamin
Tiamat
9
1 / 2 / 0
5,608
401
2,821
8,267
5,009
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
4 / 1 / 0
7,253
518
5,965
5,879
1,897
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Olorun
8
0 / 8 / 1
5,371
384
2,338
7,787
2,154
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Kukulkan
isaacs2099
Kukulkan
8
0 / 8 / 0
5,260
376
2,039
7,483
2,717
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 2
6,589
471
796
9,065
3,017
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

12
4 / 3 / 2
7,399
529
5,510
9,690
3,583
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Kukulkan
Vexxing777
Kukulkan
14
9 / 0 / 0
8,729
624
7,732
5,131
1,856
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
okAussie
Danzaburou
10
4 / 0 / 3
7,207
515
5,209
6,257
1,863
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
shortrequiem
Bellona
14
6 / 1 / 1
8,320
594
6,879
7,603
6,160
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
31
5
Kills
23
28
Deaths
5
2
Assists
8
Player
Kills
Deaths
Assists
KDA
W
0
1
2
1
L
Ymir
0
9
1
0.06
L
Tiamat
Lenjamin
Tiamat
1
2
0
0.5
W
4
3
2
1.67
L
4
1
0
4
W
Kukulkan
Vexxing777
Kukulkan
9
0
0
9
L
Olorun
0
8
1
0.06
L
Kukulkan
isaacs2099
Kukulkan
0
8
0
0
W
Danzaburou
okAussie
Danzaburou
4
0
3
5.5
W
Bellona
shortrequiem
Bellona
6
1
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,387
Damage
26,126
40,462
Taken
37,746
18,184
Mitigated
16,479
5,913
Healing
15,290
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
796
124
0
4,212
9,065
3,017
0
2,085
6,820
0
33,325
L
Ymir
224
132
0
240
11,046
6,407
0
3,665
7,267
10,498
0
L
Tiamat
Lenjamin
Tiamat
2,821
322
0
2,626
8,267
5,009
533
1,805
6,378
22,224
0
W
5,510
2,095
0
5,414
9,690
3,583
268
2,977
6,427
33,754
0
L
5,965
896
76
1,811
5,879
1,897
0
2,765
3,074
46,513
0
W
Kukulkan
Vexxing777
Kukulkan
7,732
1,147
0
2,027
5,131
1,856
948
1,350
3,781
51,290
0
L
Olorun
2,338
1,241
212
888
7,787
2,154
272
1,732
5,937
12,256
0
L
Kukulkan
isaacs2099
Kukulkan
2,039
560
0
60
7,483
2,717
721
2,793
4,564
20,168
0
W
Danzaburou
okAussie
Danzaburou
5,209
3,061
0
3,031
6,257
1,863
591
3,006
3,051
0
30,018
W
Bellona
shortrequiem
Bellona
6,879
2,045
0
606
7,603
6,160
2,034
3,267
4,280
0
47,744

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,455
Gold Earned
38,244
220
Minions Killed
384
0
Camps Cleared
0
1,198,432
Distance Traveled
1,264,242
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
6,589
471
70
5
0
224,059
1
L
Ymir
4,963
355
11
1
0
235,308
0
L
Tiamat
5,608
401
44
3
0
223,460
0
W
Freya
7,399
529
57
4
0
253,317
0
L
Ra
7,253
518
110
8
0
296,910
0
W
Kukulkan
8,729
624
112
8
0
264,964
0
L
Olorun
5,371
384
21
2
0
229,623
0
L
Kukulkan
5,260
376
34
2
0
213,131
0
W
Danzaburou
7,207
515
49
4
0
248,326
0
W
Bellona
8,320
594
96
7
0
273,576
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role