Player Matchup

Sylvanus
Sylvanus
KhlelEnbtawiee
Sylvanus
Level 126
God Stats
1W - 5L
1,436 SR
Queue Stats
37W - 24L
1,576 Elo+
Party 1
Chaac
Chaac
MajorFares
Chaac
Level 85
God Stats
3W - 4L
1,350 SR
Queue Stats
37W - 26L
1,685 Elo+
Party 1
Tiamat
Tiamat
TheNOor
Tiamat
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 123
1,429 SR
1,587 Elo+

VS

Team Averages
Level 94
1,512 SR
1,664 Elo+
Cernunnos
Cernunnos
JCup69
Cernunnos
Level 69
God Stats
4W - 3L
1,524 SR
Queue Stats
64W - 45L
1,616 Elo+
Party 2
Kukulkan
Kukulkan
SALEIROŠTILJ
Kukulkan
Level 75
God Stats
24W - 24L
1,513 SR
Queue Stats
110W - 110L
1,675 Elo+
Solo
Odin
Odin
unihead32
Odin
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 32L
1,700 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
11
0 / 3 / 2
8,514
608
4,140
9,688
9,438
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Chaac
11
2 / 1 / 1
8,127
581
6,176
14,092
10,598
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tiamat
TheNOor
Tiamat
12
1 / 2 / 2
8,180
584
8,143
10,129
7,050
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
JCup69
Cernunnos
13
3 / 1 / 1
9,371
669
5,709
9,529
3,348
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Kukulkan
SALEIROŠTILJ
Kukulkan
13
2 / 1 / 3
9,376
670
15,277
5,563
2,048
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Odin
12
1 / 1 / 4
8,928
638
7,084
8,593
6,272
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
14
3
Kills
6
6
Deaths
3
5
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
JCup69
Cernunnos
3
1
1
3.5
L
Sylvanus
0
3
2
0.33
L
Chaac
2
1
1
2.5
W
Kukulkan
SALEIROŠTILJ
Kukulkan
2
1
3
3.5
L
Tiamat
TheNOor
Tiamat
1
2
2
1
W
Odin
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,459
Damage
28,070
33,909
Taken
23,685
27,086
Mitigated
11,668
13,429
Healing
7,303
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
JCup69
Cernunnos
5,709
2,837
0
4,102
9,529
3,348
1,133
4,756
4,648
0
43,529
L
Sylvanus
4,140
365
2,127
3,099
9,688
9,438
0
3,985
5,578
12,538
0
L
Chaac
6,176
830
0
5,731
14,092
10,598
0
7,686
6,306
0
30,751
W
Kukulkan
SALEIROŠTILJ
Kukulkan
15,277
654
0
1,423
5,563
2,048
798
2,624
2,789
70,098
0
L
Tiamat
TheNOor
Tiamat
8,143
219
0
2,472
10,129
7,050
0
3,632
6,327
34,465
0
W
Odin
7,084
1,438
0
1,778
8,593
6,272
302
5,000
3,343
0
20,709

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,821
Gold Earned
27,675
125
Minions Killed
210
0
Camps Cleared
0
797,284
Distance Traveled
818,262
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
9,371
669
82
6
0
254,257
2
L
Sylvanus
8,514
608
18
1
0
261,566
2
L
Chaac
8,127
581
43
3
0
286,670
2
W
Kukulkan
9,376
670
105
8
0
273,723
4
L
Tiamat
8,180
584
64
5
0
249,048
2
W
Odin
8,928
638
23
2
0
290,282
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role