Player Matchup

Merlin
Merlin
CYBERwill236
Merlin
Level 28
God Stats
3W - 4L
1,508 SR
Queue Stats
326W - 294L
1,545 Elo+
Party 3
Erlang Shen
Erlang Shen
Duh Fish
Erlang Shen
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 8L
1,486 Elo+
Party 1
Serqet
Serqet
LoveRoundTesties
Serqet
Level 16
God Stats
8W - 3L
1,696 SR
Queue Stats
28W - 16L
1,484 Elo+
Solo
Artemis
Artemis
RAJAHKING808
Artemis
Level 25
God Stats
4W - 1L
1,809 SR
Queue Stats
17W - 14L
1,548 Elo+
Party 1
Fafnir
Fafnir
Shaboiga360
Fafnir
Level 29
God Stats
23W - 20L
1,709 SR
Queue Stats
269W - 236L
1,572 Elo+
Party 3
Team Averages
Level 21
1,644 SR
1,527 Elo+

VS

Team Averages
Level 17
1,477 SR
1,482 Elo+
Chaac
Chaac
AngryFalloutBear
Chaac
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 47L
1,337 Elo+
Party 2
Ares
Ares
Ginger_Papa16
Ares
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Bellona
Bellona
Pierced-Gamer
Bellona
Level 16
God Stats
6W - 9L
1,548 SR
Queue Stats
10W - 13L
1,345 Elo+
Party 2
Persephone
Persephone
UnclearCarp2439
Persephone
Level 13
God Stats
0W - 2L
1,251 SR
Queue Stats
11W - 11L
1,635 Elo+
Solo
Janus
Janus
xMamarre
Janus
Level 29
God Stats
13W - 13L
1,586 SR
Queue Stats
128W - 122L
1,594 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
10
3 / 1 / 2
6,524
544
6,077
3,769
1,136
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Erlang Shen
Duh Fish
Erlang Shen
12
5 / 1 / 5
7,641
637
5,882
7,348
4,381
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
9 / 2 / 8
7,741
645
9,453
8,256
2,856
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Artemis
RAJAHKING808
Artemis
12
5 / 1 / 3
6,763
564
6,546
3,665
1,396
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fafnir
10
2 / 2 / 7
6,765
564
3,723
6,973
5,712
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 6 / 4
5,499
458
3,184
8,147
3,991
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

6
0 / 7 / 4
4,885
407
2,167
11,076
5,133
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bellona
7
1 / 5 / 1
4,790
399
2,602
10,110
5,047
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Persephone
UnclearCarp2439
Persephone
10
1 / 6 / 0
5,827
486
1,415
6,788
1,498
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Janus
xMamarre
Janus
14
4 / 0 / 1
7,821
652
5,575
7,111
1,941
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
17
24
Kills
7
7
Deaths
24
25
Assists
10
Player
Kills
Deaths
Assists
KDA
L
1
6
4
0.5
W
Merlin
3
1
2
4
W
Erlang Shen
Duh Fish
Erlang Shen
5
1
5
7.5
L
0
7
4
0.29
W
9
2
8
6.5
L
Bellona
1
5
1
0.3
W
Artemis
RAJAHKING808
Artemis
5
1
3
6.5
W
Fafnir
2
2
7
2.75
L
Persephone
UnclearCarp2439
Persephone
1
6
0
0.17
L
Janus
xMamarre
Janus
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,681
Damage
14,943
30,011
Taken
43,232
15,481
Mitigated
17,610
8,754
Healing
7,793
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,184
844
0
1,498
8,147
3,991
0
2,036
5,905
0
15,289
W
Merlin
6,077
368
0
1,000
3,769
1,136
456
1,029
2,740
33,307
0
W
Erlang Shen
Duh Fish
Erlang Shen
5,882
2,582
0
3,473
7,348
4,381
86
1,766
5,582
0
40,502
L
2,167
348
169
854
11,076
5,133
0
2,516
8,170
8,386
0
W
9,453
2,666
656
1,900
8,256
2,856
488
1,529
6,727
0
33,832
L
Bellona
2,602
858
429
1,886
10,110
5,047
0
1,729
8,097
0
11,903
W
Artemis
RAJAHKING808
Artemis
6,546
2,470
0
105
3,665
1,396
799
1,076
2,589
0
33,133
W
Fafnir
3,723
1,218
0
1,620
6,973
5,712
0
3,757
3,216
13,743
0
L
Persephone
UnclearCarp2439
Persephone
1,415
425
0
1,029
6,788
1,498
1,161
792
5,369
23,917
0
L
Janus
xMamarre
Janus
5,575
289
0
1,928
7,111
1,941
0
1,921
4,964
56,954
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,434
Gold Earned
28,822
282
Minions Killed
197
0
Camps Cleared
0
1,203,412
Distance Traveled
1,139,998
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
5,499
458
24
2
0
235,648
0
W
Merlin
6,524
544
63
5
0
236,914
0
W
Erlang Shen
7,641
637
76
6
0
227,641
5
L
Ares
4,885
407
10
1
0
218,569
3
W
Serqet
7,741
645
68
6
0
283,203
2
L
Bellona
4,790
399
11
1
0
224,456
2
W
Artemis
6,763
564
57
5
0
203,595
0
W
Fafnir
6,765
564
18
2
0
252,059
1
L
Persephone
5,827
486
41
3
0
191,228
0
L
Janus
7,821
652
111
9
0
270,097
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role