Player Matchup

Jing Wei
Jing Wei
CashMoneyKailey
Jing Wei
Level 29
God Stats
18W - 22L
1,372 SR
Queue Stats
354W - 345L
1,541 Elo+
Solo
Jormungandr
Jormungandr
MattBStar
Jormungandr
Level 17
God Stats
2W - 3L
1,302 SR
Queue Stats
13W - 8L
1,694 Elo+
Solo
Scylla
Scylla
Oscar507
Scylla
Level 18
God Stats
0W - 1L
1,762 SR
Queue Stats
5W - 4L
1,644 Elo+
Solo
Fenrir
Fenrir
PapaBlessNation
Fenrir
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,292 Elo+
Solo
Bellona
Bellona
TurdFurgeson69
Bellona
Level 26
God Stats
17W - 8L
1,714 SR
Queue Stats
227W - 194L
1,496 Elo+
Solo
Team Averages
Level 24
1,530 SR
1,533 Elo+

VS

Team Averages
Level 17
1,548 SR
1,586 Elo+
Izanami
Izanami
Crookedrider
Izanami
Level 17
God Stats
22W - 5L
1,720 SR
Queue Stats
87W - 47L
1,653 Elo+
Solo
Scylla
Scylla
Honasou
Scylla
Level 18
God Stats
1W - 1L
1,247 SR
Queue Stats
9W - 5L
1,610 Elo+
Solo
Cerberus
Cerberus
Snik808
Cerberus
Level 28
God Stats
11W - 11L
1,483 SR
Queue Stats
87W - 92L
1,476 Elo+
Solo
Apollo
Apollo
ThisGuyCantAim
Apollo
Level 19
God Stats
6W - 1L
1,788 SR
Queue Stats
104W - 54L
1,694 Elo+
Party 1
Bellona
Bellona
sorryimlearning
Bellona
Level 2
God Stats
3W - 1L
1,500 SR
Queue Stats
74W - 37L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
16
0 / 6 / 10
9,423
942
7,900
15,851
5,237
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Jormungandr
MattBStar
Jormungandr
17
2 / 5 / 14
10,589
1,059
11,505
16,024
15,092
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Scylla
Oscar507
Scylla
17
8 / 5 / 6
11,452
1,145
16,339
16,235
5,435
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

16
4 / 17 / 8
10,232
1,023
12,244
25,826
11,766
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

16
5 / 10 / 6
10,793
1,079
13,506
22,477
16,820
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Team 1 Tickets

0

VS

Team 2 Tickets

248

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Crookedrider
Izanami
18
8 / 2 / 20
12,383
1,238
20,471
14,073
5,398
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
Honasou
Scylla
18
6 / 5 / 19
11,508
1,151
9,139
10,448
3,722
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cerberus
Snik808
Cerberus
17
1 / 7 / 20
10,606
1,061
10,705
13,415
11,840
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

19
16 / 0 / 13
13,314
1,331
24,728
12,000
6,471
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

18
12 / 5 / 12
12,013
1,201
22,772
17,671
13,794
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
127
19
Kills
43
43
Deaths
19
44
Assists
84
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
0
6
10
0.83
W
Izanami
Crookedrider
Izanami
8
2
20
9
W
Scylla
Honasou
Scylla
6
5
19
3.1
L
Jormungandr
MattBStar
Jormungandr
2
5
14
1.8
L
Scylla
Oscar507
Scylla
8
5
6
2.2
L
4
17
8
0.47
W
Cerberus
Snik808
Cerberus
1
7
20
1.57
W
16
0
13
22.5
L
5
10
6
0.8
W
12
5
12
3.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,494
Damage
87,815
96,413
Taken
67,607
54,350
Mitigated
41,225
3,773
Healing
10,950
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
7,900
5,164
0
806
15,851
5,237
0
4,498
11,233
0
20,368
W
Izanami
Crookedrider
Izanami
20,471
15,096
0
5,542
14,073
5,398
0
7,286
6,787
0
58,599
W
Scylla
Honasou
Scylla
9,139
1,743
0
250
10,448
3,722
0
6,256
4,192
15,934
0
L
Jormungandr
MattBStar
Jormungandr
11,505
2,571
0
0
16,024
15,092
0
4,301
11,533
28,797
0
L
Scylla
Oscar507
Scylla
16,339
2,422
0
848
16,235
5,435
0
2,114
14,081
38,209
0
L
12,244
2,663
0
578
25,826
11,766
0
3,717
22,006
0
19,041
W
Cerberus
Snik808
Cerberus
10,705
45
844
1,658
13,415
11,840
0
5,262
8,153
19,192
0
W
24,728
17,400
0
0
12,000
6,471
0
3,490
8,510
0
42,173
L
13,506
2,367
503
1,038
22,477
16,820
0
5,164
17,207
0
23,009
W
22,772
10,544
0
2,656
17,671
13,794
0
5,550
12,121
558
35,973

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,489
Gold Earned
59,824
143
Minions Killed
203
3
Camps Cleared
12
966,325
Distance Traveled
928,129
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
9,423
942
33
3
0
195,301
0
W
Izanami
12,383
1,238
93
9
0
161,987
0
W
Scylla
11,508
1,151
18
2
4
182,277
0
L
Jormungandr
10,589
1,059
27
3
0
195,813
0
L
Scylla
11,452
1,145
46
5
1
198,192
0
L
Fenrir
10,232
1,023
19
2
2
178,757
0
W
Cerberus
10,606
1,061
23
2
0
161,763
0
W
Apollo
13,314
1,331
45
5
4
215,600
0
L
Bellona
10,793
1,079
18
2
0
198,262
0
W
Bellona
12,013
1,201
24
2
4
206,502
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role