Player Matchup

Neith
Neith
Brayhound
Neith
Level 15
God Stats
0W - 3L
1,250 SR
Queue Stats
18W - 22L
1,411 Elo+
Solo
Cthulhu
Cthulhu
Dachikira
Cthulhu
Level 8
God Stats
18W - 20L
1,604 SR
Queue Stats
27W - 37L
1,531 Elo+
Party 1
Bacchus
Bacchus
Kirakenshi
Bacchus
Level 67
God Stats
28W - 23L
1,549 SR
Queue Stats
170W - 172L
1,501 Elo+
Party 1
Yemoja
Yemoja
Scotch_Pirate91
Yemoja
Level 7
God Stats
0W - 4L
1,315 SR
Queue Stats
3W - 12L
1,435 Elo+
Solo
Ymir
Ymir
Sheen010
Ymir
Level 8
God Stats
5W - 11L
1,415 SR
Queue Stats
7W - 14L
1,416 Elo+
Solo
Team Averages
Level 21
1,427 SR
1,459 Elo+

VS

Team Averages
Level 20
1,619 SR
1,499 Elo+
Neith
Neith
BonkDonkEEonk
Neith
Level 20
God Stats
21W - 17L
1,558 SR
Queue Stats
28W - 30L
1,502 Elo+
Solo
Cerberus
Cerberus
Gucci Jum
Cerberus
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 19L
1,483 Elo+
Solo
Merlin
Merlin
MVPcap
Merlin
Level 7
God Stats
5W - 0L
1,716 SR
Queue Stats
21W - 20L
1,631 Elo+
Solo
Arachne
Arachne
MacabeMemories
Arachne
Level 28
God Stats
11W - 10L
1,608 SR
Queue Stats
183W - 197L
1,438 Elo+
Solo
Skadi
Skadi
XxSkRiLSnIpEsxX
Skadi
Level 27
God Stats
26W - 8L
1,711 SR
Queue Stats
161W - 164L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Brayhound
Neith
16
1 / 2 / 4
10,133
921
11,144
12,676
4,169
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
Dachikira
Cthulhu
16
2 / 4 / 3
10,258
933
8,938
13,689
12,612
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bacchus
Kirakenshi
Bacchus
16
2 / 5 / 3
10,953
996
10,538
19,892
24,918
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
0 / 4 / 3
9,262
842
652
10,573
7,660
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ymir
15
2 / 6 / 3
9,940
904
7,196
17,853
15,972
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Team 1 Tickets

139

VS

Team 2 Tickets

238

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 2 / 7
11,611
1,056
17,050
11,004
4,237
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
Gucci Jum
Cerberus
18
6 / 2 / 14
11,995
1,090
13,924
11,875
11,204
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Merlin
MVPcap
Merlin
17
1 / 0 / 11
10,126
921
8,023
4,405
1,648
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
7 / 3 / 4
11,144
1,013
11,880
9,057
3,103
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

18
2 / 0 / 15
11,007
1,001
20,839
7,548
2,704
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
72
7
Kills
21
21
Deaths
7
16
Assists
51
Player
Kills
Deaths
Assists
KDA
W
5
2
7
4.25
L
Neith
Brayhound
Neith
1
2
4
1.5
L
Cthulhu
Dachikira
Cthulhu
2
4
3
0.88
W
Cerberus
Gucci Jum
Cerberus
6
2
14
6.5
L
Bacchus
Kirakenshi
Bacchus
2
5
3
0.7
W
Merlin
MVPcap
Merlin
1
0
11
6.5
W
7
3
4
3
L
0
4
3
0.38
L
Ymir
2
6
3
0.58
W
2
0
15
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,468
Damage
71,716
74,683
Taken
43,889
65,331
Mitigated
22,896
3,241
Healing
7,026
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,050
11,519
0
1,260
11,004
4,237
0
5,279
5,725
0
54,385
L
Neith
Brayhound
Neith
11,144
3,896
0
1,030
12,676
4,169
0
4,811
7,865
0
35,215
L
Cthulhu
Dachikira
Cthulhu
8,938
0
588
175
13,689
12,612
0
4,035
9,654
32,627
0
W
Cerberus
Gucci Jum
Cerberus
13,924
777
0
1,544
11,875
11,204
0
7,380
4,495
27,275
0
L
Bacchus
Kirakenshi
Bacchus
10,538
1,205
0
900
19,892
24,918
0
4,010
15,484
38,397
0
W
Merlin
MVPcap
Merlin
8,023
1,967
114
350
4,405
1,648
0
3,360
1,045
16,395
0
W
11,880
7,783
0
2,112
9,057
3,103
0
5,743
3,314
0
16,582
L
652
204
289
259
10,573
7,660
0
2,218
8,355
1,820
0
L
Ymir
7,196
630
0
0
17,853
15,972
0
6,873
10,980
15,770
0
W
20,839
12,239
0
1,646
7,548
2,704
0
5,562
1,986
0
44,360

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,546
Gold Earned
55,883
224
Minions Killed
232
2
Camps Cleared
4
946,030
Distance Traveled
966,303
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
11,611
1,056
109
10
2
173,886
0
L
Neith
10,133
921
60
5
0
196,037
0
L
Cthulhu
10,258
933
76
7
0
210,560
0
W
Cerberus
11,995
1,090
34
3
0
217,063
0
L
Bacchus
10,953
996
73
7
0
218,148
0
W
Merlin
10,126
921
16
1
0
169,206
0
W
Arachne
11,144
1,013
13
1
0
196,055
0
L
Yemoja
9,262
842
1
0
0
108,748
0
L
Ymir
9,940
904
14
1
2
212,537
0
W
Skadi
11,007
1,001
60
5
2
210,093
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role