Player Matchup

Chaac
Chaac
EmpressSappho
Chaac
Level 28
God Stats
9W - 12L
1,524 SR
Queue Stats
104W - 119L
1,503 Elo+
Solo
Nemesis
Nemesis
Hrathgarnm
Nemesis
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
11W - 19L
1,387 Elo+
Solo
Scylla
Scylla
ImGonnaGetYou
Scylla
Level 18
God Stats
32W - 26L
1,601 SR
Queue Stats
52W - 47L
1,490 Elo+
Solo
Izanami
Izanami
ItzBigJay
Izanami
Level 23
God Stats
2W - 2L
1,569 SR
Queue Stats
38W - 36L
1,513 Elo+
Solo
Aphrodite
Aphrodite
JuPlaysSolo
Aphrodite
Level 28
God Stats
2W - 4L
1,727 SR
Queue Stats
80W - 97L
1,535 Elo+
Solo
Team Averages
Level 21
1,584 SR
1,485 Elo+

VS

Team Averages
Level 27
1,628 SR
1,555 Elo+
King Arthur
King Arthur
Midget-Adam
King Arthur
Level 29
God Stats
2W - 1L
1,361 SR
Queue Stats
171W - 154L
1,566 Elo+
Party 1
Sol
Sol
SmurfVibez-
Sol
Level 15
God Stats
1W - 0L
1,701 SR
Queue Stats
9W - 5L
1,809 Elo+
Party 1
Sobek
Sobek
Stackfuls
Sobek
Level 17
God Stats
5W - 3L
1,821 SR
Queue Stats
108W - 102L
1,612 Elo+
Party 1
Hun Batz
Hun Batz
TheToucherr
Hun Batz
Level 67
God Stats
9W - 7L
1,671 SR
Queue Stats
383W - 351L
1,520 Elo+
Party 1
Danzaburou
Danzaburou
TroublesomeBlur
Danzaburou
Level 7
God Stats
2W - 0L
1,586 SR
Queue Stats
2W - 1L
1,267 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 5 / 5
10,127
533
15,844
17,613
14,238
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Nemesis
Hrathgarnm
Nemesis
14
1 / 7 / 3
9,113
480
5,417
13,113
5,856
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
6 / 9 / 3
9,200
484
10,619
11,631
3,939
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
ItzBigJay
Izanami
15
4 / 6 / 4
9,690
510
7,865
11,366
5,505
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Aphrodite
JuPlaysSolo
Aphrodite
12
3 / 7 / 9
8,439
444
7,702
11,188
9,323
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Midget-Adam
King Arthur
13
4 / 4 / 11
8,558
450
3,728
13,044
9,731
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

19
13 / 3 / 8
12,310
648
23,205
19,901
7,651
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sobek
Stackfuls
Sobek
13
3 / 1 / 14
8,990
473
2,032
10,090
7,825
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hun Batz
TheToucherr
Hun Batz
17
7 / 6 / 13
10,702
563
10,996
14,242
5,888
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Danzaburou
TroublesomeBlur
Danzaburou
15
6 / 4 / 9
9,917
522
8,541
12,102
6,645
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
88
18
Kills
33
34
Deaths
18
24
Assists
55
Player
Kills
Deaths
Assists
KDA
L
4
5
5
1.3
L
Nemesis
Hrathgarnm
Nemesis
1
7
3
0.36
L
6
9
3
0.83
L
Izanami
ItzBigJay
Izanami
4
6
4
1
L
Aphrodite
JuPlaysSolo
Aphrodite
3
7
9
1.07
W
King Arthur
Midget-Adam
King Arthur
4
4
11
2.38
W
13
3
8
5.67
W
Sobek
Stackfuls
Sobek
3
1
14
10
W
Hun Batz
TheToucherr
Hun Batz
7
6
13
2.25
W
Danzaburou
TroublesomeBlur
Danzaburou
6
4
9
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,447
Damage
48,502
64,911
Taken
69,379
38,861
Mitigated
37,740
15,742
Healing
26,661
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,844
2,280
0
6,790
17,613
14,238
456
7,441
10,034
427
67,393
L
Nemesis
Hrathgarnm
Nemesis
5,417
1,965
0
871
13,113
5,856
349
4,206
8,857
0
52,256
L
10,619
797
0
304
11,631
3,939
580
6,172
5,459
31,382
0
L
Izanami
ItzBigJay
Izanami
7,865
4,811
137
2,253
11,366
5,505
3,915
2,362
8,954
0
60,925
L
Aphrodite
JuPlaysSolo
Aphrodite
7,702
588
1,464
3,923
11,188
9,323
401
5,056
6,032
19,745
0
W
King Arthur
Midget-Adam
King Arthur
3,728
502
0
3,670
13,044
9,731
17
5,362
7,095
0
20,265
W
23,205
6,676
0
13,355
19,901
7,651
1,515
4,579
14,708
106,044
0
W
Sobek
Stackfuls
Sobek
2,032
204
0
2,055
10,090
7,825
0
2,211
7,506
14,459
0
W
Hun Batz
TheToucherr
Hun Batz
10,996
3,178
0
3,843
14,242
5,888
490
2,003
12,076
0
74,549
W
Danzaburou
TroublesomeBlur
Danzaburou
8,541
3,917
462
3,276
12,102
6,645
1,123
3,097
8,433
0
42,119

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,569
Gold Earned
50,477
421
Minions Killed
395
0
Camps Cleared
0
1,539,214
Distance Traveled
1,794,212
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
10,127
533
127
7
0
317,703
0
L
Nemesis
9,113
480
91
5
0
356,289
0
L
Scylla
9,200
484
53
3
0
258,158
0
L
Izanami
9,690
510
112
6
0
310,070
0
L
Aphrodite
8,439
444
38
2
0
296,994
0
W
King Arthur
8,558
450
42
2
0
359,804
0
W
Sol
12,310
648
151
8
0
351,121
4
W
Sobek
8,990
473
19
1
0
401,798
0
W
Hun Batz
10,702
563
114
6
0
372,965
2
W
Danzaburou
9,917
522
69
4
0
308,524
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role