Player Matchup

Artemis
Artemis
ASTROBOY666
Artemis
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Yemoja
Yemoja
Bionse
Yemoja
Level 17
God Stats
3W - 3L
1,578 SR
Queue Stats
87W - 97L
1,142 Elo+
Solo
Serqet
Serqet
CATAGINX
Serqet
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hades
Hades
hellscrim13
Hades
Level 18
God Stats
8W - 3L
1,799 SR
Queue Stats
43W - 29L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
lllIllIIllIlll
Sun Wukong
Level 16
God Stats
3W - 3L
1,637 SR
Queue Stats
20W - 24L
1,500 Elo+
Party 2
Team Averages
Level 38
1,603 SR
1,428 Elo+

VS

Team Averages
Level 14
1,418 SR
1,282 Elo+
Amaterasu
Amaterasu
FischerNSL
Amaterasu
Level 14
God Stats
3W - 6L
1,221 SR
Queue Stats
7W - 7L
1,376 Elo+
Party 1
Cupid
Cupid
JoaoVMT
Cupid
Level 12
God Stats
1W - 2L
1,500 SR
Queue Stats
2W - 7L
1,089 Elo+
Party 1
Nemesis
Nemesis
Mapf08
Nemesis
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Sol
Sol
Ratatosk123
Sol
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,191 Elo+
Party 1
Yemoja
Yemoja
inkcente
Yemoja
Level 17
God Stats
9W - 19L
1,371 SR
Queue Stats
470W - 622L
1,256 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
ASTROBOY666
Artemis
13
1 / 8 / 8
8,552
450
7,784
12,000
4,851
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yemoja
Bionse
Yemoja
14
2 / 1 / 11
9,744
513
4,703
11,520
9,023
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Serqet
CATAGINX
Serqet
16
11 / 3 / 11
11,115
585
11,427
12,436
5,084
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
13 / 1 / 7
12,177
641
18,614
14,909
8,650
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Sun Wukong
lllIllIIllIlll
Sun Wukong
18
5 / 3 / 4
11,508
606
8,537
12,893
11,238
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
FischerNSL
Amaterasu
15
7 / 5 / 0
9,988
526
8,997
17,480
14,602
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cupid
JoaoVMT
Cupid
12
4 / 8 / 4
8,372
441
8,816
11,495
3,876
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nemesis
Mapf08
Nemesis
10
0 / 4 / 1
7,171
377
1,446
10,618
3,596
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
1 / 10 / 2
8,192
431
8,641
14,474
4,727
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Yemoja
inkcente
Yemoja
14
4 / 5 / 4
9,326
491
9,226
14,708
10,367
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
27
32
Kills
16
16
Deaths
32
41
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Artemis
ASTROBOY666
Artemis
1
8
8
0.63
W
Yemoja
Bionse
Yemoja
2
1
11
7.5
W
Serqet
CATAGINX
Serqet
11
3
11
5.5
L
Amaterasu
FischerNSL
Amaterasu
7
5
0
1.4
L
Cupid
JoaoVMT
Cupid
4
8
4
0.75
L
Nemesis
Mapf08
Nemesis
0
4
1
0.13
L
1
10
2
0.2
W
13
1
7
16.5
L
Yemoja
inkcente
Yemoja
4
5
4
1.2
W
Sun Wukong
lllIllIIllIlll
Sun Wukong
5
3
4
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,065
Damage
37,126
63,758
Taken
68,775
38,846
Mitigated
37,168
17,150
Healing
13,537
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
ASTROBOY666
Artemis
7,784
3,564
0
152
12,000
4,851
492
4,874
7,082
0
38,006
W
Yemoja
Bionse
Yemoja
4,703
628
3,952
2,757
11,520
9,023
351
4,113
7,369
26,089
0
W
Serqet
CATAGINX
Serqet
11,427
2,258
0
292
12,436
5,084
0
2,182
10,134
0
58,112
L
Amaterasu
FischerNSL
Amaterasu
8,997
4,425
0
2,488
17,480
14,602
1,228
4,067
12,958
0
33,280
L
Cupid
JoaoVMT
Cupid
8,816
4,608
269
1,932
11,495
3,876
432
2,473
9,022
0
32,970
L
Nemesis
Mapf08
Nemesis
1,446
233
0
4,145
10,618
3,596
286
1,870
8,420
0
32,970
L
8,641
1,143
0
2,668
14,474
4,727
41
8,500
5,842
40,324
0
W
18,614
1,324
911
8,570
14,909
8,650
1,393
5,293
9,191
78,206
0
L
Yemoja
inkcente
Yemoja
9,226
1,262
721
1,314
14,708
10,367
588
6,468
7,995
37,255
0
W
Sun Wukong
lllIllIIllIlll
Sun Wukong
8,537
1,874
0
516
12,893
11,238
1,920
735
12,115
100
65,065

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,096
Gold Earned
43,049
469
Minions Killed
291
0
Camps Cleared
0
1,852,996
Distance Traveled
1,608,870
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
8,552
450
61
3
0
299,512
0
W
Yemoja
9,744
513
35
2
0
339,847
3
W
Serqet
11,115
585
77
4
0
443,332
4
L
Amaterasu
9,988
526
54
3
0
349,137
0
L
Cupid
8,372
441
61
3
0
270,434
1
L
Nemesis
7,171
377
53
3
0
342,638
0
L
Sol
8,192
431
76
4
0
316,335
1
W
Hades
12,177
641
162
9
0
383,061
1
L
Yemoja
9,326
491
47
2
0
330,326
6
W
Sun Wukong
11,508
606
134
7
0
387,244
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role