Player Matchup

Pele
Pele
Jetboy6250
Pele
Level 109
God Stats
4W - 4L
1,285 SR
Queue Stats
30W - 18L
1,470 Elo+
Party 1
Hades
Hades
Mini-Nerd69
Hades
Level 118
God Stats
4W - 3L
1,367 SR
Queue Stats
193W - 225L
1,498 Elo+
Party 1
Hercules
Hercules
SmallsTheHappy
Hercules
Level 29
God Stats
30W - 15L
1,605 SR
Queue Stats
63W - 47L
1,456 Elo+
Party 1
Team Averages
Level 85
1,419 SR
1,475 Elo+

VS

Team Averages
Level 64
1,452 SR
1,390 Elo+
Vamana
Vamana
A_Haunting_1987
Vamana
Level 147
God Stats
0W - 4L
1,449 SR
Queue Stats
37W - 34L
1,466 Elo+
Party 2
Nemesis
Nemesis
NsD_JJ
Nemesis
Level 16
God Stats
10W - 10L
1,406 SR
Queue Stats
32W - 42L
1,230 Elo+
Party 2
Scylla
Scylla
maseinyerface
Scylla
Level 29
God Stats
1W - 3L
1,500 SR
Queue Stats
84W - 127L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
9 / 2 / 2
10,180
783
9,215
9,307
3,945
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

14
3 / 1 / 10
9,578
737
7,418
8,383
4,608
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
12
2 / 2 / 7
8,508
654
6,056
11,912
10,069
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 3 / 2
8,304
639
7,965
11,639
7,515
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Nemesis
NsD_JJ
Nemesis
12
2 / 6 / 2
8,124
625
4,885
11,059
3,828
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
1 / 5 / 3
8,114
624
4,676
6,569
1,481
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
12
14
Kills
5
5
Deaths
14
19
Assists
7
Player
Kills
Deaths
Assists
KDA
L
2
3
2
1
W
9
2
2
5
W
3
1
10
8
L
Nemesis
NsD_JJ
Nemesis
2
6
2
0.5
W
Hercules
2
2
7
2.75
L
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,689
Damage
17,526
29,602
Taken
29,267
18,622
Mitigated
12,824
14,037
Healing
4,311
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,965
3,514
0
3,080
11,639
7,515
0
3,140
8,199
0
26,985
W
9,215
3,258
0
1,635
9,307
3,945
852
945
8,187
0
50,493
W
7,418
2,067
1,137
5,758
8,383
4,608
115
913
7,322
43,791
0
L
Nemesis
NsD_JJ
Nemesis
4,885
1,845
0
708
11,059
3,828
0
3,024
7,910
0
20,784
W
Hercules
6,056
1,226
111
5,396
11,912
10,069
309
2,896
8,816
0
15,433
L
4,676
861
0
523
6,569
1,481
0
1,358
5,136
29,151
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,266
Gold Earned
24,542
185
Minions Killed
114
0
Camps Cleared
0
684,533
Distance Traveled
638,287
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
8,304
639
41
3
0
226,246
1
W
Pele
10,180
783
63
5
0
242,308
0
W
Hades
9,578
737
96
7
0
193,339
0
L
Nemesis
8,124
625
30
2
0
234,683
1
W
Hercules
8,508
654
26
2
0
248,886
0
L
Scylla
8,114
624
43
3
0
177,358
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role