Player Matchup

Neith
Neith
ACSisawesome
Neith
Level 3
God Stats
2W - 1L
1,500 SR
Queue Stats
3W - 6L
1,424 Elo+
Solo
Chaac
Chaac
Chase456
Chaac
Level 18
God Stats
0W - 3L
1,481 SR
Queue Stats
33W - 78L
1,478 Elo+
Solo
Nemesis
Nemesis
GameMasterPro
Nemesis
Level 28
God Stats
34W - 25L
1,609 SR
Queue Stats
104W - 112L
1,499 Elo+
Party 1
Ares
Ares
ModstMuse
Ares
Level 24
God Stats
8W - 10L
1,680 SR
Queue Stats
35W - 47L
1,542 Elo+
Solo
Janus
Janus
SetsAnkh
Janus
Level 27
God Stats
9W - 6L
1,642 SR
Queue Stats
238W - 256L
1,562 Elo+
Party 1
Team Averages
Level 20
1,582 SR
1,501 Elo+

VS

Team Averages
Level 21
1,708 SR
1,548 Elo+
Ra
Ra
Athyox
Ra
Level 21
God Stats
2W - 1L
1,780 SR
Queue Stats
16W - 13L
1,487 Elo+
Solo
Vamana
Vamana
Elpegaabuelas
Vamana
Level 20
God Stats
31W - 33L
1,685 SR
Queue Stats
245W - 269L
1,509 Elo+
Party 2
Thanatos
Thanatos
MomentoMono
Thanatos
Level 22
God Stats
7W - 2L
1,685 SR
Queue Stats
102W - 94L
1,513 Elo+
Party 2
Sylvanus
Sylvanus
NeonAnge
Sylvanus
Level 28
God Stats
6W - 4L
1,568 SR
Queue Stats
39W - 27L
1,503 Elo+
Solo
Danzaburou
Danzaburou
eminembestrapper
Danzaburou
Level 13
God Stats
10W - 4L
1,824 SR
Queue Stats
70W - 50L
1,726 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 1 / 0
3,253
361
0
1,820
299
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Chaac
Chase456
Chaac
8
1 / 2 / 1
4,783
531
2,602
6,008
3,513
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Nemesis
7
1 / 3 / 2
4,578
509
3,135
5,039
1,292
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ares
6
1 / 3 / 2
4,310
479
1,833
5,200
2,068
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Janus
SetsAnkh
Janus
8
2 / 5 / 2
4,747
527
2,885
5,516
1,349
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
9
4 / 3 / 3
5,865
652
5,147
5,171
1,611
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes

Shoes

+6%
Movement Speed

9
1 / 0 / 4
4,975
553
1,541
4,203
1,940
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thanatos
MomentoMono
Thanatos
9
4 / 2 / 0
5,472
608
2,544
5,352
1,769
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sylvanus
NeonAnge
Sylvanus
8
0 / 1 / 7
4,991
555
2,342
5,225
2,470
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Danzaburou
eminembestrapper
Danzaburou
10
4 / 0 / 1
6,121
680
3,435
3,903
1,227
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
28
5
Kills
13
14
Deaths
6
7
Assists
15
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
W
Ra
4
3
3
1.83
L
Chaac
Chase456
Chaac
1
2
1
0.75
W
1
0
4
3
L
Nemesis
1
3
2
0.67
L
Ares
1
3
2
0.67
W
Thanatos
MomentoMono
Thanatos
4
2
0
2
W
Sylvanus
NeonAnge
Sylvanus
0
1
7
3.5
L
Janus
SetsAnkh
Janus
2
5
2
0.6
W
Danzaburou
eminembestrapper
Danzaburou
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,455
Damage
15,009
23,583
Taken
23,854
8,521
Mitigated
9,017
2,635
Healing
11,297
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
0
0
0
340
1,820
299
0
0
1,820
0
2,409
W
Ra
5,147
646
263
1,079
5,171
1,611
408
1,521
3,493
26,757
0
L
Chaac
Chase456
Chaac
2,602
440
0
1,222
6,008
3,513
0
1,818
3,933
0
18,283
W
1,541
336
0
1,581
4,203
1,940
484
0
4,003
0
16,004
L
Nemesis
3,135
1,457
0
523
5,039
1,292
0
1,349
3,526
0
14,560
L
Ares
1,833
85
0
60
5,200
2,068
0
612
4,541
8,061
0
W
Thanatos
MomentoMono
Thanatos
2,544
726
0
3,721
5,352
1,769
0
818
4,492
0
25,662
W
Sylvanus
NeonAnge
Sylvanus
2,342
432
1,059
2,612
5,225
2,470
209
864
4,293
12,640
0
L
Janus
SetsAnkh
Janus
2,885
59
0
490
5,516
1,349
0
3,318
2,011
19,097
0
W
Danzaburou
eminembestrapper
Danzaburou
3,435
1,693
0
982
3,903
1,227
1,751
1,273
2,630
0
29,261

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,671
Gold Earned
27,424
108
Minions Killed
229
0
Camps Cleared
0
684,331
Distance Traveled
837,952
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
3,253
361
1
0
0
33,056
1
W
Ra
5,865
652
54
6
0
171,008
0
L
Chaac
4,783
531
39
4
0
192,441
0
W
Vamana
4,975
553
27
3
0
175,018
0
L
Nemesis
4,578
509
28
3
0
132,651
1
L
Ares
4,310
479
14
2
0
169,569
0
W
Thanatos
5,472
608
55
6
0
186,032
6
W
Sylvanus
4,991
555
28
3
0
166,750
4
L
Janus
4,747
527
26
3
0
156,614
1
W
Danzaburou
6,121
680
65
7
0
139,144
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role